Editing M5 Talos

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*'''Info:''' Can be modified into anti-vehicle, infantry, or air turret
*'''Info:''' Can be modified into anti-vehicle, infantry, or air turret
*'''Tier:''' 0
*'''Tier:''' 0
*'''Cost:''' {{HW2Pop|0}}, {{HW2Supplies|300}}, {{HW2Power|0}}
*'''Cost:''' Population 0, Supplies 300, Power 0
*'''Upgrades:'''  
*'''Upgrades:'''  
**'''Anti-Infantry Turret''': Converts the turret into an Anti-Infantry Turret. Best against infantry, okay against vehicles, poor against aircraft.
**'''Anti-Infantry Turret''': Converts the turret into an Anti-Infantry Turret. Best against infantry, okay against vehicles, poor against aircraft.
***'''Cost''': {{HW2Power|300}}
***'''Cost''': Power 300
**'''Anti-Vehicle Turret''': Converts the turret into an Anti-Vehicle Turret. Best against vehicles, okay against infantry, poor against aircraft.
**'''Anti-Vehicle Turret''': Converts the turret into an Anti-Vehicle Turret. Best against vehicles, okay against infantry, poor against aircraft.
***'''Cost''': {{HW2Power|300}}
***'''Cost''': Power 300
**'''Anti-Air Turret''': Converts the turret into an Anti-Infantry Turret. Best against aircraft, poor against infantry and vehicles.
**'''Anti-Air Turret''': Converts the turret into an Anti-Infantry Turret. Best against aircraft, poor against infantry and vehicles.
***'''Cost''': {{HW2Power|300}}
***'''Cost''': Power 300
** Fortify Base Upgrade I, II and III (Increases All Base Structures Durability, Turret Durability and Damage by 15%, 30% and 45% respectively).
** Fortify Base Upgrade I, II and III (Increases All Base Structures Durability, Turret Durability and Damage by 15%, 30% and 45% respectively).
** R&D I, II and III (Leader Powers) Granting Base Turret with Energy Shield, the higher R&D Applies the higher Damage can be sustained.
** R&D I, II and III (Leader Powers) Granting Base Turret with Energy Shield, the higher R&D Applies the higher Damage can be sustained.


Base turrets are one of the three buildings available on a turret slot, the others being the [[Watchtower]] and the [[Siege turret]]. Like their ''Halo Wars'' counterparts the turrets in ''Halo Wars 2'' can be upgraded to anti-infanty, anti-vehicle, or anti-aircraft. Each of these upgrades cost {{HW2Power|300}} power and can only be built once the firebase has been upgraded into a Combat Station. The turret can be upgraded with [[energy shielding]] if the player applies a Leader Point into R&D Leader Powers and also can be upgraded with Fortify Base Upgrade to increase their health and attack power. The turrets can only be upgraded through the UNSC Armory.
Base turrets are one of the three buildings available on a turret slot, the others being the [[Watchtower]] and the [[Siege turret]]. Like their ''Halo Wars'' counterparts the turrets in ''Halo Wars 2'' can be upgraded to anti-infanty, anti-vehicle, or anti-aircraft. Each of these upgrades cost 300 power and can only be built once the firebase has been upgraded into a Combat Station. The turret can be upgraded with [[energy shielding]] if the player applies a Leader Point into R&D Leader Powers and also can be upgraded with Fortify Base Upgrade to increase their health and attack power. The turrets can only be upgraded through the UNSC Armory.


===Changes from ''Halo Wars'' to ''Halo Wars 2''===
===Changes from ''Halo Wars'' to ''Halo Wars 2''===

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