Editing M247H machine gun

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*The weapon's formal designation '''Machine Gun, Caliber 7.62 mm, M247''' in the official ''Halo: Reach'' website erroneously claims that the M247H uses 7.62mm cartridges,{{Ref/Reuse|bnet}} which are actually used by the M247 GPMG.{{Ref/Reuse|EVG}}
*The weapon's formal designation '''Machine Gun, Caliber 7.62 mm, M247''' in the official ''Halo: Reach'' website erroneously claims that the M247H uses 7.62mm cartridges,{{Ref/Reuse|bnet}} which are actually used by the M247 GPMG.{{Ref/Reuse|EVG}}
*When firing, the weapon makes the same sound as the AIE-486H HMG, including the sound of the gun spooling up, despite the M247H having only a single barrel. Furthermore, the M247H is erroneously labeled as the AIE-486H Heavy Machine Gun in [[Bungie.net]] game stats.{{Ref/Site|URL=https://halo.bungie.net/stats/reach/careerstats/weapons.aspx?player=thegamer298&vc=4&sort=5|Site=Bungie.net|Page=Career Stats|D=24|M=7|Y=2019}}  
*When firing, the weapon makes the same sound as the AIE-486H HMG, including the sound of the gun spooling up, despite the M247H having only a single barrel. Furthermore, the M247H is erroneously labeled as the AIE-486H Heavy Machine Gun in [[Bungie.net]] game stats.{{Ref/Site|URL=https://halo.bungie.net/stats/reach/careerstats/weapons.aspx?player=thegamer298&vc=4&sort=5|Site=Bungie.net|Page=Career Stats|D=24|M=7|Y=2019}}  
*Like the AIE-486H HMG featured in ''Halo 3'', if the Infinite Ammo setting is active, the detached turret will not have unlimited ammunition. However, if the Bottomless Clip setting is enabled, detached turrets will have infinite ammunition.
*Like the AIE-486H HMG featured in ''Halo 3'', if the Infinite Ammo setting is active, the detached turret will not have unlimited ammunition. However, if the Bottomless Magazine setting is enabled, detached turrets will have infinite ammunition.
*In ''[[Halo 4]]'', the HUD elements for the M247H do not show a remaining round count when the weapon is dismounted as in previous games, but instead show a percentage of ammo left remaining, similar to its counterpart, the {{Pattern|Pek|plasma cannon}}. The same quirk appears with the Etilka [[Requisition system|REQ]] weapon in ''[[Halo 5: Guardians]]'', which is especially curious considering that the game's standard machine gun turret, the [[M49 Vulcan]], now once again displays a round count instead of a percentage when removed from its mount.
*In ''[[Halo 4]]'', the HUD elements for the M247H do not show a remaining round count when the weapon is dismounted as in previous games, but instead show a percentage of ammo left remaining, similar to its counterpart, the {{Pattern|Pek|plasma cannon}}. The same quirk appears with the Etilka [[Requisition system|REQ]] weapon in ''[[Halo 5: Guardians]]'', which is especially curious considering that the game's standard machine gun turret, the [[M49 Vulcan]], now once again displays a round count instead of a percentage when removed from its mount.


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