Editing Halo 2 E3 demo

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* The Gauss Cannon has a faster rate of fire.
* The Gauss Cannon has a faster rate of fire.
* The back of the [[Kez'katu-pattern Phantom|Phantom]] is open and the troops disperse like on a [[D77 Pelican|Pelican]]. Also, it has two bay doors on its sides with mounted [[Shepsu-pattern plasma cannon|plasma cannons]], giving it a closer resemblance to its ''Halo 3'' rendition.
* The back of the [[Kez'katu-pattern Phantom|Phantom]] is open and the troops disperse like on a [[D77 Pelican|Pelican]]. Also, it has two bay doors on its sides with mounted [[Shepsu-pattern plasma cannon|plasma cannons]], giving it a closer resemblance to its ''Halo 3'' rendition.
* The {{Pattern|Zo'op|Weevil}} artillery cannon is much larger than its final game counterpart. It is also shown firing, unlike the ones in the final game which are inactive.
* If one looks closely at the Elites' energy swords, they can tell that they have the same appearance as the ''Halo 3'' ones, with the pointed edges around the hilt when turned on.
* If one looks closely at the Elites' energy swords, they can tell that they have the same appearance as the ''Halo 3'' ones, with the pointed edges around the hilt when turned on.
* Jackal shields are a bright fluorescent blue, instead of bluish-green in the final version.
* Jackal shields are a bright fluorescent blue, instead of bluish-green in the final version.
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* SMGs (including dual wielded SMGs) have an increased rate of fire, and no recoil. There is also no firing animation, the muzzle flash simply appears when fired.
* SMGs (including dual wielded SMGs) have an increased rate of fire, and no recoil. There is also no firing animation, the muzzle flash simply appears when fired.
* Dual SMG's have a unique "Double Up" overlapping Reticle, rather than a normal SMG reticle seen in retail.  
* Dual SMG's have a unique "Double Up" overlapping Reticle, rather than a normal SMG reticle seen in retail.  
* Warthog Headlights illuminate and cast visible lights on the road.
* Warthog Headlights illuminate and cast visible lights on the road
* Physics for Warthog splatters seem to be closer to Combat Evolved, Even small bumps or hits will result in a splatter with a lot of blood particles.
* Physics for Warthog splatters seem to be closer to Combat Evolved, Even small bumps or hits will result in a splatter with a lot of blood particles.
* Street lamps and lighting objects cast real-time shadows. Most dynamic light objects still exist in the final game but are set to not cast dynamic shadows by default. This flag can be toggled on objects in the Halo 2 Editing Kit, also explained by Joe Staten in the H2 developer commentary on 4:48.
* Street lamps and lighting objects cast real-time shadows. Most dynamic light objects still exist in the final game but are set to not cast dynamic shadows by default. This flag can be toggled on objects in the Halo 2 Editing Kit, also explained by Joe Staten in the H2 developer commentary on 4:48.
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==Trivia==
==Trivia==
===Easter eggs===
===Easter eggs===
* During the 2022 VKMT community modding showcase a [[Rex]] Easter egg can be spotted inside the main building before going up the stairs.{{Ref/Reuse|VKMT}}
*During the 2022 VKMT community modding showcase a [[Rex]] Easter egg can be spotted inside the main building before going up the stairs.{{Ref/Reuse|VKMT}}


==Gallery==
==Gallery==

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