Editing Grifball

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Damage is set to 200% with player health set to 10%. One direct hit will kill a player. Dead players respawn in three seconds at their own goal.  
Damage is set to 200% with player health set to 10%. One direct hit will kill a player. Dead players respawn in three seconds at their own goal.  


The ball carrier has a 2× [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up. The ball carrier also turns orange, like the character Dexter Grif from the webseries Red vs Blue, for whom the game is named. Shield recharge speed has been increased since the inception. In some of the early Double EXP Weekends, Bungie made the mistake of making the bomb carrier become '''gold''' instead of '''orange''', resulting in the ball carrier being colored like Grif's sister, Kakaina Grif. This was corrected in subsequent updates.
The ball carrier has a 2× [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up, and turns orange, like the character Dexter Grif from the webseries Red vs Blue. Shield recharge speed has been increased since the inception. In some of the early Double EXP Weekends, Bungie made the mistake of making the bomb carrier become '''gold''' instead of '''orange''', resulting in the ball carrier being colored like Grif's sister, Kakaina Grif. This was corrected in subsequent updates.


Friendly players can hurt and betray each other, making use of the [[motion tracker]] encouraged. As accidents frequently happen, betrayal booting is disabled.
Friendly players can hurt and betray each other, making use of the [[motion tracker]] encouraged. As accidents frequently happen, betrayal booting is disabled.

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