Editing Development of Halo: Combat Evolved

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===Weapons===
===Weapons===
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The first weapon developed for ''Halo'' was the assault rifle, originally a low-detail model built during the RTS days of the game's development. However, the team at Bungie liked the weapon's silhouette, so artist Robt McLees took to filling in the detail and evolving it into the [[MA5B assault rifle]] found in the final game. McLees was the only person at Bungie familiar with firearms during development, and had to constantly battle to make the human weapons feel like they could mechanically function in the real world as opposed to merely look cool, such as making sure the assault rifle had enough room for bolt travel. McLees' design process for the weapons involved drafting thumbnail sketches on paper with names, caliber, features and slang nicknames for the marine allies to use in-game. McLees continually reworked the rifle's ergonomics and design throughout development, but didn't discover until four months after ship that Belgian firearm manufacturer FN Herstal had produced a weapon with a very similar look around the same time - the [[Wikipedia:FN 2000|FN 2000]].<ref name="AOH96">''The Art of Halo: Creating a Virtual World'' - ''p. 96-99''</ref>
The first weapon developed for ''Halo'' was the assault rifle, originally a low-detail model built during the RTS days of the game's development. However, the team at Bungie liked the weapon's silhouette, so artist Robt McLees took to filling in the detail and evolving it into the [[MA5B assault rifle]] found in the final game. McLees was the only person at Bungie familiar with firearms during development, and had to constantly battle to make the human weapons feel like they could mechanically function in the real world as opposed to merely look cool, such as making sure the assault rifle had enough room for bolt travel. McLees' design process for the weapons involved drafting thumbnail sketches on paper with names, caliber, features and slang nicknames for the marine allies to use in-game. McLees continually reworked the rifle's ergonomics and design throughout development, but didn't discover until four months after ship that Belgian firearm manufacturer FN Herstal had produced a weapon with a very similar look around the same time - the [[Wikipedia:FN 2000|FN 2000]].<ref name="AOH96">''The Art of Halo: Creating a Virtual World'' - ''p. 96-99''</ref>


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===Vehicles===
===Vehicles===
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The first vehicle developed for ''Halo'' was the [[M12 Warthog]]. During the RTS days of the game's development, the Warthog originated as the "Hummer" - a vehicle more resembling modern-day conventional [[Wikipedia:Humvee|Humvees]] employed by the US Military.{{Ref/Reuse|OriginOfHalo}} Over time, this evolved through a number of iterations before resembling the one found in the final game. The Warthog was made drivable with a third-person camera during the RTS builds to test the vehicle's physics in traversing the terrain, with the employees eventually finding merely driving the vehicle around to be fun, eventually prompting the change for ''Halo'' to become a third-person game. By 1998, a version of the Warthog modelled by Marcus Lehto was drivable on terrain and was noticeably more squat than the later vehicles with a flat bed and no turret.{{Ref/Reuse|LehtoWireframe}}<ref group="Note" name="Spade">This model bears a notable resemblance to the vehicle later included in ''Halo: Reach'', the civilian [[Spade]].</ref> Another version was more armoured, and boasted a turret.<ref name="LehtoVehicles">[https://twitter.com/game_fabricator/status/1198286976249561088?s=19 ''Marcus Lehto on Twitter:''] ''This vid of some very early Halo vehicles shows a slight upgrade to the Warthog, several human tanks, and a couple Forerunner and Covenant vehicles. #halo #warthog''</ref> The 1999 Warthog shown at the Bungie 2002 Fanfest bears more resemblance to the final vehicle, though the version shown in the E3 2000 footage remains almost identical to the final game. However, this Warthog featured a rocket turret a opposed to the characteristic [[M41 Vulcan|chaingun]] of the final release. This rocket turret visually resembles the [[M68 Gauss cannon|Gauss cannon]] featured in ''Halo 2'', though behaves more similarly to the [[M39 rocket turret|rocket turret]] featured in the later release of ''Halo PC''.
The first vehicle developed for ''Halo'' was the [[M12 Warthog]]. During the RTS days of the game's development, the Warthog originated as the "Hummer" - a vehicle more resembling modern-day conventional [[Wikipedia:Humvee|Humvees]] employed by the US Military.{{Ref/Reuse|OriginOfHalo}} Over time, this evolved through a number of iterations before resembling the one found in the final game. The Warthog was made drivable with a third-person camera during the RTS builds to test the vehicle's physics in traversing the terrain, with the employees eventually finding merely driving the vehicle around to be fun, eventually prompting the change for ''Halo'' to become a third-person game. By 1998, a version of the Warthog modelled by Marcus Lehto was drivable on terrain and was noticeably more squat than the later vehicles with a flat bed and no turret.{{Ref/Reuse|LehtoWireframe}}<ref group="Note" name="Spade">This model bears a notable resemblance to the vehicle later included in ''Halo: Reach'', the civilian [[Spade]].</ref> Another version was more armoured, and boasted a turret.<ref name="LehtoVehicles">[https://twitter.com/game_fabricator/status/1198286976249561088?s=19 ''Marcus Lehto on Twitter:''] ''This vid of some very early Halo vehicles shows a slight upgrade to the Warthog, several human tanks, and a couple Forerunner and Covenant vehicles. #halo #warthog''</ref> The 1999 Warthog shown at the Bungie 2002 Fanfest bears more resemblance to the final vehicle, though the version shown in the E3 2000 footage remains almost identical to the final game. However, this Warthog featured a rocket turret a opposed to the characteristic [[M41 Vulcan|chaingun]] of the final release. This rocket turret visually resembles the [[M68 Gauss cannon|Gauss cannon]] featured in ''Halo 2'', though behaves more similarly to the [[M39 rocket turret|rocket turret]] featured in the later release of ''Halo PC''.


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==Audio==
==Audio==
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During the flashback cutscene of 343 Guilty Spark, Joseph Staten wanted Marty O'Donnell to license some rock music to play in the Pelican. ''[[Wikipedia:Paint It Black|Paint It Black]]'' by the Rolling Stones was considered for the choice, but O'Donnell and Salvatori created an original song; [[Shreddin']], for use instead.{{Ref/Reuse|commentary}}
During the flashback cutscene of 343 Guilty Spark, Joseph Staten wanted Marty O'Donnell to license some rock music to play in the Pelican. ''[[Wikipedia:Paint It Black|Paint It Black]]'' by the Rolling Stones was considered for the choice, but O'Donnell and Salvatori created an original song; [[Shreddin']], for use instead.{{Ref/Reuse|commentary}}


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