Editing Development of Halo: Combat Evolved
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Another Flood origin, written by Griesemer, would have the Flood as a meningitis-like disease that made a life form more aggressive and more intelligent. The natives would use the Flood as a rite of passage, throwing males of-age into a mass grave in which they'd climb back out smarter and looking for a fight.{{Ref/Reuse|feast}}<ref group="Note">This origin is remarkably similar to the origins of the Flood and its effects on [[Pheru]] later described in ''[[Halo: Cryptum]]'' and its sequels.</ref> Another idea to emerge in the pre-Microsoft era of ''Halo''<nowiki>'</nowiki>s development was [[Cortana]]. The idea for Cortana came about based on Durandal, an AI companion in Bungie's previous game ''[[Marathon]]'' named after a famous literary French sword. Three words stood out as a "three-pack" - Durandal, Cortana and Joyeuse. Durandal was taken and Joyeuse sounded "lame", so Cortana was chosen to be the AI companion for the Master Chief.{{Ref/Reuse|untold}} Character artist Chris Hughes modeled Cortana's face based off the Egyptian queen [[Wikipedia:Nefertiti|Nefertiti]],<ref>[http://forums.bungie.org/halo/archive9.pl?read=241110 ''halo.bungie.org: Cortana's face was modeled after an Egyptian queen'']</ref> with an early version of the Cortana character model having symbols on the character's face and featuring green eyes, later removed from the final in-game model. Actress [[Jen Taylor]] was hired to be the voice of Cortana as she and Joseph Staten had been in college together. Cortana was originally slated to have a British accent, but Taylor's previous role in ''No One Lives Forever'' sounded too similar, and Cortana was changed to be American - though some lines such as ''"sod off!"'' and "''toady about"'' remained in the final script.{{Ref/Reuse|untold}} One early story draft involved the Master Chief returning to the Control Room of Halo, only to find Cortana had gone mad with power and now wanted to take over the universe - a storyline notably similar to the later premise of ''[[Halo 5: Guardians]]''.{{Ref/Reuse|commentary}} | Another Flood origin, written by Griesemer, would have the Flood as a meningitis-like disease that made a life form more aggressive and more intelligent. The natives would use the Flood as a rite of passage, throwing males of-age into a mass grave in which they'd climb back out smarter and looking for a fight.{{Ref/Reuse|feast}}<ref group="Note">This origin is remarkably similar to the origins of the Flood and its effects on [[Pheru]] later described in ''[[Halo: Cryptum]]'' and its sequels.</ref> Another idea to emerge in the pre-Microsoft era of ''Halo''<nowiki>'</nowiki>s development was [[Cortana]]. The idea for Cortana came about based on Durandal, an AI companion in Bungie's previous game ''[[Marathon]]'' named after a famous literary French sword. Three words stood out as a "three-pack" - Durandal, Cortana and Joyeuse. Durandal was taken and Joyeuse sounded "lame", so Cortana was chosen to be the AI companion for the Master Chief.{{Ref/Reuse|untold}} Character artist Chris Hughes modeled Cortana's face based off the Egyptian queen [[Wikipedia:Nefertiti|Nefertiti]],<ref>[http://forums.bungie.org/halo/archive9.pl?read=241110 ''halo.bungie.org: Cortana's face was modeled after an Egyptian queen'']</ref> with an early version of the Cortana character model having symbols on the character's face and featuring green eyes, later removed from the final in-game model. Actress [[Jen Taylor]] was hired to be the voice of Cortana as she and Joseph Staten had been in college together. Cortana was originally slated to have a British accent, but Taylor's previous role in ''No One Lives Forever'' sounded too similar, and Cortana was changed to be American - though some lines such as ''"sod off!"'' and "''toady about"'' remained in the final script.{{Ref/Reuse|untold}} One early story draft involved the Master Chief returning to the Control Room of Halo, only to find Cortana had gone mad with power and now wanted to take over the universe - a storyline notably similar to the later premise of ''[[Halo 5: Guardians]]''.{{Ref/Reuse|commentary}} | ||
Sergeant Major [[Avery Johnson]] was another character in the game who emerged early on, as an "caricature unashamedly lifted from ''[[List of references to Aliens in the Halo series|Aliens]]''". Johnson was originally designed to just be a random Marine, but voice actor [[David Scully]]'s improvisation and line delivery impressed people so much he eventually became a larger character in the later games. One suggestion from Marty O'Donnel would involve Johnson ending up on the ship at the end of the game with the player shouting "good to see you, Chief!", though this idea was shot down by Staten as he didn't believe anyone would care about the Marine NPCs.{{Ref/Reuse|untold}} Marcus Lehto wanted the marines to look as realistic as possible, and thus watched war movies for reference, but ultimately had to be videotaped by his wife running around with a two-by-four pretending to be a soldier so he could gain more animation reference.<ref name="AOH12">''The Art of Halo: Creating a Virtual World'' - ''p. 12''</ref> | Sergeant Major [[Avery Johnson]] was another character in the game who emerged early on, as an "caricature unashamedly lifted from ''[[List of references to Aliens in the Halo series|Aliens]]''". Johnson was originally designed to just be a random Marine, but voice actor [[David Scully]]'s improvisation and line delivery impressed people so much he eventually became a larger character in the later games. One suggestion from Marty O'Donnel would involve Johnson ending up on the ship at the end of the game with the player shouting "good to see you, Chief!", though this idea was shot down by Staten as he didn't believe anyone would care about the Marine NPCs.{{Ref/Reuse|untold}} Marcus Lehto wanted the marines to look as realistic as possible, and thus watched war movies for reference, but ultimately had to be videotaped by his wife running around with a two-by-four pretending to be a soldier so he could gain more animation reference.<ref name="AOH12">''The Art of Halo: Creating a Virtual World'' - ''p. 12''</ref> | ||
The main character of the game, [[John-117]] - The Master Chief - emerged as the "future soldier" in the RTS days of the game's development. During this time, the future soldier was just one of several types of unit available to the player. As development evolved, production became more and more centered on the player and the character they control. The name of "John" was conceived by ''[[Halo: The Fall of Reach]]'' writer [[Eric Nylund]],{{Ref/Reuse|untold}} while the "117" was created by [[Eric Trautmann]] as a [[List of references to religion in the Halo series|reference]] to 1:17, Revelation of St. John the Divide - ''"And when I saw him, I fell at his feet as dead."''<ref name="trautmann117">[https://twitter.com/mercuryeric/status/883832744936996864 ''Twitter: Eric Trautmann Twitter thread on the origins of John-117 and Halsey'']</ref> These names recieved pushback from Bungie, who didn't want to call their main character "John" in the game. A meeting with Griesemer, Jones, McLees and Staten turned out the suggestion from McLees to name him after a military rank, with Griesemer suggesting Sergeant. McLees pointed out John would be in the [[UNSC Navy|Navy]], so a Naval rank would be appropriate. Griesemer instead suggested Commander, similar to ''[[Wikipedia:James Bond|James Bond]]'', though McLees also countered that Commander would be too high a rank for someone being sent into battle like the player does. The team then looked at real world military rank structures, and found "Master Chief Petty Officer" as the highest non-commissioned officer rank in the Navy, and gave that name to the Master Chief. Many people in the team didn't like the name, but it stuck.{{Ref/Reuse|untold}} At one point, Microsoft urged the team to change the name from Master Chief to "The Commando" to better reflect the tone of the game.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 ''343 Sparkast #6''] (Archived copy available [https://web.archive.org/web/20120201111637/http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 here]</ref> | The main character of the game, [[John-117]] - The Master Chief - emerged as the "future soldier" in the RTS days of the game's development. During this time, the future soldier was just one of several types of unit available to the player. As development evolved, production became more and more centered on the player and the character they control. The name of "John" was conceived by ''[[Halo: The Fall of Reach]]'' writer [[Eric Nylund]],{{Ref/Reuse|untold}} while the "117" was created by [[Eric Trautmann]] as a [[List of references to religion in the Halo series|reference]] to 1:17, Revelation of St. John the Divide - ''"And when I saw him, I fell at his feet as dead."''<ref name="trautmann117">[https://twitter.com/mercuryeric/status/883832744936996864 ''Twitter: Eric Trautmann Twitter thread on the origins of John-117 and Halsey'']</ref> These names recieved pushback from Bungie, who didn't want to call their main character "John" in the game. A meeting with Griesemer, Jones, McLees and Staten turned out the suggestion from McLees to name him after a military rank, with Griesemer suggesting Sergeant. McLees pointed out John would be in the [[UNSC Navy|Navy]], so a Naval rank would be appropriate. Griesemer instead suggested Commander, similar to ''[[Wikipedia:James Bond|James Bond]]'', though McLees also countered that Commander would be too high a rank for someone being sent into battle like the player does. The team then looked at real world military rank structures, and found "Master Chief Petty Officer" as the highest non-commissioned officer rank in the Navy, and gave that name to the Master Chief. Many people in the team didn't like the name, but it stuck.{{Ref/Reuse|untold}} At one point, Microsoft urged the team to change the name from Master Chief to "The Commando" to better reflect the tone of the game.<ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 ''343 Sparkast #6''] (Archived copy available [https://web.archive.org/web/20120201111637/http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 here]</ref> | ||