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UNSC Barracks: Difference between revisions

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{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}


The '''UNSC Barracks''' is a military building produced off of a [[Firebase]] in the game ''[[Halo Wars]]''. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[SPARTAN-II Program|Spartans]] from [[Team Omega|Spartan Group Omega]], regular Marines, and [[Hellbringers]]. It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.
The '''UNSC Barracks''' is a military building produced off of a [[Firebase]] in the game ''[[Halo Wars]]''. It is the building where you recruit and station infantry. Here, the player can recruit the [[SPARTAN-II Program|Spartans]] from [[Team Omega|Spartan Group Omega]], regular Marines, and [[Hellbringers]]. It also serves as a place to acquire the Medic and Rocket Launcher upgrades for infantry. It costs 150 resource points and requires 0 energy units.


According to [[halowars.com]]:
The [[Covenant]] equivalent to the Barracks is the [[Covenant hall|Hall]].


''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref>
==Description==
 
{{Article Quote|This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.<ref>[http://www.halowars.com/GameInfo/barracks.aspx '''Halowars.com''': ''Barracks'']</ref>}}
The [[Covenant]] equivalent to the Barracks is the [[Covenant hall|Hall]].


==Units produced and available upgrades==
==Units produced and available upgrades==
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**Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''
**Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''


==Gallery==
<gallery>
File:Barracks 3render.jpg|A render of the Barracks from different angles.
File:Barracks concept.jpg|Concept art of the Barracks.
</gallery>
==List of appearances==
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars]]'' {{1st}}

Revision as of 06:57, June 28, 2011

A render of the UNSC Barracks.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

The UNSC Barracks is a military building produced off of a Firebase in the game Halo Wars. It is the building where you recruit and station infantry. Here, the player can recruit the Spartans from Spartan Group Omega, regular Marines, and Hellbringers. It also serves as a place to acquire the Medic and Rocket Launcher upgrades for infantry. It costs 150 resource points and requires 0 energy units.

The Covenant equivalent to the Barracks is the Hall.

Description

Template:Article Quote

Units produced and available upgrades

  • Spartans: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
    • Chaingun: 300 resources and requires a tech level of 2. Equips an AIE-486H Heavy Machine Gun for increased damage.
    • Neural Implant: 600 resources and requires a tech level of 3. Allows Spartans to jack enemy vehicles quicker.
    • Spartan Laser: 1,000 resources and requires a tech level of 4. Gives the Spartans more range to theirs attacks and lets them deal out more damage.
  • Marines: 100 resources and tech level of 0. Takes up one population.
    • New Blood: 200 resources and requires a tech level of 1. Adds another Marine making it 5 marines in the squad.
    • RPG Ability: 400 resources and requires a tech level of 2. Special ability is improved from grenades to a M19 SSM Rocket Launcher. Marines can now attack from a longer range.
    • Medic: 700 resources and requires a tech level of 3. Heals the squad after combat.
    • Orbital Drop Shock Troopers (only for Captain Cutter): 1,800 resources and requires a tech level of 3. Can be dropped anywhere on the map.
  • Hellbringers: 100 resources and tech level of 0. Takes up one population.
    • Flash Bang: 200 resources and requires a tech level of 1. Equips the M301 40mm Grenade Launcher that stuns enemy infantry as a special attack.
    • Napalm Adherent: 400 resources and requires a tech level of 2. Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
    • Oxide Tank: 700 resources and requires a tech level of 3. Increases damage to all organic units.

Gallery

List of appearances

Sources