The Guardians: Difference between revisions

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(→‎Basic Theory: - The Guardians aren't a security mechanism -- the kill barriers are the security mechanism, and their kills are credited to The Guardians.)
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==Basic Theory==
==Basic Theory==
It seems to be that the Guardians are a form of security created by Bungie, that is, they protect the map and the game from the players that attempt to (and also accidentally) go past the level boundaries, or glitch the map in some way and sometimes if you try to super bounce on levels you go through the floor and die. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the Guardians could somewhat be "glitched"; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hard hacking the game that will disable them.
When a player is killed by something that isn't a player, that isn't a suicide kill, and that the game hasn't explicitly been coded to explain (as an example, a bottomless pit can be explained, but dropping dead when coming into contact with a [[Invisible Walls|kill barrier]] can't), that kill is credited to The Guardians. Kills caused by environmental objects (such as the trains in ''Halo 2'''s [[Terminal (Level)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in [[Snowbound]], and the towers in [[Sandbox]]) are similarly inexplicable, and are thus credited to The Guardians.


Guardians should basically be assumed as like a form of A.I. that shows that you were killed when the map stops the players from exiting the map as in [[Sandtrap]] and [[Snowbound]] (''Halo 3''), or when redesigned part of the map killed you such as the trains in [[Terminal (Level)|Terminal]] (''Halo 2'') or any odd forms of deaths like falling Scorpions, solid objects such as crates hitting you at a high velocity, teleporter glitches or any other deaths caused by unpredictable events. The Guardians can be overloaded if they are in the form of a turret or mine, but a secondary wall has been placed outside most maps to prevent players from getting a little too far. This wall cannot be "glitched" off.
Other examples of inexplicable kills include following Scorpions; solid objects such as Crates (or Traffic Cones) hitting you at a high velocity; Teleporter glitches (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.
 
While The Guardians' scripted appearances can be [[overloaded]], The Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to The Guardians, but The Guardians themselves aren't disabled, as they don't really exist -- The Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "''Player was killed by The Guardians''" and "''I have absolutely no idea why that player died just now''" are effectively synonymous.


==Scripted Appearances==
==Scripted Appearances==

Revision as of 23:42, June 5, 2009

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In Halo PC, Halo Custom Edition, Halo 2, Halo 2 Vista, and Halo 3 when a player in a multiplayer map or game is killed inexplicably (i.e. by a physics glitch, by the environment, or by an AI in Halo: Custom Edition), the message reads "(Player) was killed by The Guardians". This is sometimes triggered when trying to get out of a map, but it is not limited to that. Things such as scenery, objects, and even teleporters can cause a death by the "Guardians". The same goes for being killed in and out of maps by unmanned vehicles (this may not happen in Halo: Combat Evolved, as it will say "(Player) was killed by a vehicle".

Basic Theory

When a player is killed by something that isn't a player, that isn't a suicide kill, and that the game hasn't explicitly been coded to explain (as an example, a bottomless pit can be explained, but dropping dead when coming into contact with a kill barrier can't), that kill is credited to The Guardians. Kills caused by environmental objects (such as the trains in Halo 2's Terminal) and scripted environmental objects (such as the mines in Sandtrap, the cannons in Snowbound, and the towers in Sandbox) are similarly inexplicable, and are thus credited to The Guardians.

Other examples of inexplicable kills include following Scorpions; solid objects such as Crates (or Traffic Cones) hitting you at a high velocity; Teleporter glitches (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.

While The Guardians' scripted appearances can be overloaded, The Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to The Guardians, but The Guardians themselves aren't disabled, as they don't really exist -- The Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "Player was killed by The Guardians" and "I have absolutely no idea why that player died just now" are effectively synonymous.

Scripted Appearances

Examples

  • Falling to your death.
  • Being splattered by an object of its own accord, such as a flying fusion coil, or the occasional empty vehicle. These can happen through means of relatively rare circumstances and explosions.
  • Being knocked off a ledge by an object.
  • Forge games often lead to multiple Guardian kills, due to its physics manipulating nature.
  • Being weakened by enemy forces, only to be killed by something brought about by the above.
  • Being outside of the level boundary for a short period of time.
  • Being killed by an A.I. (An A.I. can be modded into the map in Halo PC)
  • When two players melee each other at the same time in Halo: Combat Evolved.
  • Being killed by a Ghost of Halo

Trivia

  • In Offical Xbox Magazine #97, there was a level that was cut from the game called "Guardian Forest" which would of introduced the player a new enemy; the Guardians. Once the player defeated a Guardian, he/she would be able to rip out its laser eyeball, and use it as a weapon.
  • If one overloads a map, the Guardians will stop working, allowing players to explore the boundaries of Snowbound, Sandtrap, etc.
  • There have been many cases in both Halo 2 and 3 where mysterious deaths have been caused by the Guardians. This is possibly the game's only explanation for being killed by a Ghost of Halo.
  • A glitch in the Halo demo causes the player to spontaneously die. When this happens, a message appears saying "You were killed by the Guardians."
  • The Art of Halo 3 revealed that the Guardians may actually be a special type of Sentinel, although it may just be a coincidence.

Sources