The Guardians: Difference between revisions

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{{era|H1|H2|H3}}
{{era|H1|H2|H3}}
==Summary==
==Summary==
In [[Halo:CE]], [[Halo 2]] and [[Halo 3]] when a player in [[multiplayer]] is killed inexplicably (i.e. by a physics glitch, by the environment, or by an AI in [[Halo: Custom Edition]]), the message reads "'''[Player] was killed by The Guardians'''". This is sometimes triggered when trying to get out of a map, but it is not limited to that. Things such as scenery, objects, and even teleporters can cause a death by the Guardians. The same goes for being killed in and out of maps by unmanned vehicles.
In [[Halo:CE]], [[Halo 2]] and [[Halo 3]] when a player in [[multiplayer]] is killed inexplicably (i.e. by a physics glitch, by the environment, or by an AI in [[Halo: Custom Edition]]), the message reads "'''[Player] was killed by The Guardians'''". This is sometimes triggered when trying to get out of a map, but it is not limited to that. Things such as scenery, objects, and even teleporters can cause a death by the '''Guardians'''. The same goes for being killed in and out of maps by unmanned vehicles.


===Theory===
===Theory===
It seems to be that the Guardians are a form of security - that is, they protect the map and the game from the players that attempt to (and obviously accidentally) go past the level boundaries or glitch the map in some way. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the Guardians could somewhat be glitched; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hardhacking the game that will disable them.
It seems to be that the '''Guardians''' are a form of security - that is, they protect the map and the game from the players that attempt to (and obviously accidentally) go past the level boundaries or glitch the map in some way. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the '''Guardians''' could somewhat be glitched; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hardhacking the game that will disable them.


==Examples==
==Examples==
*On the [[Halo_2|Halo 2]] downloadable level [[Terminal (Level)|Terminal]], if you stand in front of the train and let it crash into you, the message will pop up at the near the left corner of the screen.
*On the [[Halo_2|Halo 2]] downloadable level [[Terminal (Level)|Terminal]], if you stand in front of the train and let it crash into you, the message will pop up at the near the left corner of the screen.
*In the [[Halo_2|Halo 2]] multiplayer map Zanzibar, if you attempt to drive a vehicle up the windmill and you are successful your vehicle will explode and the message "[Player] was killed by the Guardians" will appear.
*In the [[Halo_2|Halo 2]] multiplayer map Zanzibar, if you attempt to drive a vehicle up the windmill and you are successful your vehicle will explode and the message "[Player] was killed by the Guardians" will appear.
*The turrets in the [[Halo_3|Halo 3]] map Snowbound count as Guardians if the player is killed by them.
*The turrets in the [[Halo_3|Halo 3]] map Snowbound count as '''Guardians''' if the player is killed by them.
*In glitches where a Player will fall through the bottom of map, it will sometimes state that death was by the Guardians.
*In glitches where a Player will fall through the bottom of map, it will sometimes state that death was by the '''Guardians'''.
*In the [[Halo_3|Halo 3]] map Sandtrap, if you travel too far towards the edge of the map, mines launch from the ground and cause your death and the message "[Player] was killed by the Guardians" will appear.  Interestingly, these mines appear to be a design similar to the [[Spike_Grenade|Spike Grenade]].
*In the [[Halo_3|Halo 3]] map Sandtrap, if you travel too far towards the edge of the map, mines launch from the ground and cause your death and the message "[Player] was killed by the '''Guardians'''" will appear.  Interestingly, these mines appear to be a design similar to the [[Spike_Grenade|Spike Grenade]].


==Trivia==
==Trivia==
* Getting killed by the Guardians has very rarely resulted in an unexplainable maniacal laugh being heard.
* Getting killed by the '''Guardians''' has very rarely resulted in an unexplainable maniacal laugh being heard.
*The unexplainable maniacal laugh is actually an Elite taunting the Player after dying.
*The unexplainable maniacal laugh is actually an Elite taunting the Player after dying.
*Most equipment types, including [[Bubble Shield]], and [[Invincibility]] do not apply to the Guardians, and they will continue to take damage as normal.
*Most equipment types, including [[Bubble Shield]], and [[Invincibility]] do not apply to the '''Guardians''', and they will continue to take damage as normal.

Revision as of 14:02, March 9, 2008

Summary

In Halo:CE, Halo 2 and Halo 3 when a player in multiplayer is killed inexplicably (i.e. by a physics glitch, by the environment, or by an AI in Halo: Custom Edition), the message reads "[Player] was killed by The Guardians". This is sometimes triggered when trying to get out of a map, but it is not limited to that. Things such as scenery, objects, and even teleporters can cause a death by the Guardians. The same goes for being killed in and out of maps by unmanned vehicles.

Theory

It seems to be that the Guardians are a form of security - that is, they protect the map and the game from the players that attempt to (and obviously accidentally) go past the level boundaries or glitch the map in some way. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the Guardians could somewhat be glitched; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hardhacking the game that will disable them.

Examples

  • On the Halo 2 downloadable level Terminal, if you stand in front of the train and let it crash into you, the message will pop up at the near the left corner of the screen.
  • In the Halo 2 multiplayer map Zanzibar, if you attempt to drive a vehicle up the windmill and you are successful your vehicle will explode and the message "[Player] was killed by the Guardians" will appear.
  • The turrets in the Halo 3 map Snowbound count as Guardians if the player is killed by them.
  • In glitches where a Player will fall through the bottom of map, it will sometimes state that death was by the Guardians.
  • In the Halo 3 map Sandtrap, if you travel too far towards the edge of the map, mines launch from the ground and cause your death and the message "[Player] was killed by the Guardians" will appear. Interestingly, these mines appear to be a design similar to the Spike Grenade.

Trivia

  • Getting killed by the Guardians has very rarely resulted in an unexplainable maniacal laugh being heard.
  • The unexplainable maniacal laugh is actually an Elite taunting the Player after dying.
  • Most equipment types, including Bubble Shield, and Invincibility do not apply to the Guardians, and they will continue to take damage as normal.