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Signal flare: Difference between revisions

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*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Wars]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''



Revision as of 20:55, September 17, 2013

Template:SeeWikipedia

SPARTAN-B312 with a red signal flare.

Signal flares are a type of pyrotechnic that produce a brilliant light or intense heat without an explosion. Flares are used for signaling, illumination, or defensive countermeasures in civilian and military applications. Flares may be ground pyrotechnics, projectile pyrotechnics, or parachute-suspended to provide maximum illumination time over a large area. Projectile pyrotechnics may be dropped from aircraft, fired from rocket or artillery, or deployed by flare guns or handheld percussive tubes.

Flares produce their light through the combustion of a pyrotechnic composition. The ingredients are varied, but often based on strontium nitrate, potassium nitrate, or potassium perchlorate and mixed with a fuel such as charcoal, sulfur, sawdust, aluminium, magnesium, or a suitable polymeric resin. Flares may be colored by the inclusion of pyrotechnic colorants.

Signal flare seems to be a standard equipment for UNSC servicemen. During the Battle of Shield 0459, John Forge and his men from the Template:UNSCship used Recon Team Echo's signal flare to find the missing reconnaissance team's M312 HRV.[1] During the Battle of Sigma Octanus IV, Corporal Harland used green signal flares to mark his squad's location to a Pelican carrying Spartan-II Blue Team.[2] During the Fall of Reach, Noble Team used blue and red signal flares to attract the attention of incoming dropships.[3][4]

List of appearances

See also

Sources

  1. ^ Halo Wars, campaign level Anders' Signal
  2. ^ Halo: The Fall of Reach, page 173
  3. ^ Halo: Reach, campaign level Exodus
  4. ^ Halo: Reach, campaign level New Alexandria