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Pour It On: Difference between revisions

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==Tips==
==Tips==
Players can earn extra points by destroying unoccupied [[Type-26 Shade|Shade turrets]] as the game does not differentiate between piloted and empty vehicles; ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'' are the only games in the ''Master Chief Collection'' with this campaign scoring quirk. That being said, the majority of the player's points will be earned by destroying [[Type-52 Phantom]]s at the end of the level.
The majority of the player's points will be earned by destroying [[Type-52 Phantom]]s at the end of the level.


==Trivia==
==Trivia==
The name of the achievement is taken from a line spoken by [[Edward Buck|Buck]] near the end of the level: "''Pour it on boys, we're almost through this!''"
*The name of the achievement is taken from a line spoken by [[Edward Buck|Buck]] near the end of the level: "''Pour it on boys, we're almost through this!''"
*Before the release of [[Season 3: Recon]], players can earn significant points by destroying unoccupied Covenant vehicles as the game did not differentiate between piloted and empty vehicles; this was patched out of ''[[Halo 3: ODST]]'' on release of the aforementioned season.


{{Master Chief Collection Achievements|H3R}}
{{Master Chief Collection Achievements|H3R}}

Revision as of 08:01, October 6, 2021

Pour It On is an achievement in Halo: The Master Chief Collection. It is unlocked by beating the 40,000 point par score on the level NMPD HQ. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.

Tips

The majority of the player's points will be earned by destroying Type-52 Phantoms at the end of the level.

Trivia

  • The name of the achievement is taken from a line spoken by Buck near the end of the level: "Pour it on boys, we're almost through this!"
  • Before the release of Season 3: Recon, players can earn significant points by destroying unoccupied Covenant vehicles as the game did not differentiate between piloted and empty vehicles; this was patched out of Halo 3: ODST on release of the aforementioned season.