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Jump pack: Difference between revisions

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{{era|H3|UP|HW}}
{{Status|Canon}}
{{ratings}}
[[File:1216011570 JumpPack.jpg|250px|thumb|An example of the kit in mid flight.]]
[[Image:Jump pack.jpg|thumb|right|A jump pack in use.]]
The '''jump pack''' is a high-mobility propulsion unit used by the [[Jiralhanae]] [[Jiralhanae Jumper|jump pack specialists]] of the [[Covenant]]<ref>'''[[Halo 3]]''', campaign level, ''[[Crow's Nest]]''</ref><ref>'''Halo 3''', campaign level, ''[[Tsavo Highway]]''</ref> and the [[Banished]].<ref>'''[[Halo Wars 2]]'''</ref>
[[Image:H3_Jump_Pack_Brute.jpg|left|thumb|A Brute wearing a Jump Pack(concept art)]]


==Description==
==Overview==
The Jump Pack is a piece of equipment used by the [[Jiralhanae]] rank of [[Jump Pack Brute]]. It allows for accurate and precise jumps from location to location, giving the [[Brutes]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Ranger Elite]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. It is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another<ref>''[[Halo 3: The Official Strategy Guide]]''</ref>.
The jump pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the [[antigravity pack]]s used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. Unlike the antigravity pack, the jump pack utilizes rocket thrusters for propulsion.


[[Image:Brute Jumpack Demonstration.jpg|thumb|left|300px|Jump Packs can be used to attain incredible heights.]]
The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in zero-gravity environments they would simply be blown out into space. It seems that the jump pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.<ref>'''[[Halo 3: The Official Strategy Guide]]''', ''page ??''</ref>
 
When the operator is killed, the jump pack will malfunction and rocket the corpse forwards a short distance.
 
==Gallery==
<gallery>
File:Escape from the Southern Fields.png|A Jiralhanae Jumper using a jump pack in the [[Battle of Draetheus V]].
File:HW2-The Archive.jpg|[[Banished]] Jiralhanae Jumpers using the Banished's version of the jump pack in the [[Second Ark Conflict]].
File:HW2-JumppackBrute.jpg|The Banished version of the jump pack, worn by a Banished Jiralhanae.
</gallery>
 
==List of appearances==
*''[[Halo: Uprising]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:The Covenant]]
 
[[Category:Technology]]
[[Category:Jetpacks]]
[[Category:Covenant technology]]

Latest revision as of 12:48, April 12, 2023

An example of the kit in mid flight.

The jump pack is a high-mobility propulsion unit used by the Jiralhanae jump pack specialists of the Covenant[1][2] and the Banished.[3]

Overview[edit]

The jump pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the antigravity packs used by Sangheili Rangers, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. Unlike the antigravity pack, the jump pack utilizes rocket thrusters for propulsion.

The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in zero-gravity environments they would simply be blown out into space. It seems that the jump pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.[4]

When the operator is killed, the jump pack will malfunction and rocket the corpse forwards a short distance.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo 3, campaign level, Crow's Nest
  2. ^ Halo 3, campaign level, Tsavo Highway
  3. ^ Halo Wars 2
  4. ^ Halo 3: The Official Strategy Guide, page ??