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Harbinger (achievement): Difference between revisions

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The achievement does not require that all of Blue Team never die; at least one member never dying is enough to grant it. The achievement will not be awarded until the level is fully completed, including the cutscenes, meaning it will be granted at the start of [[Guardians (level)|Guardians]].
The achievement does not require that all of Blue Team never die; at least one member never dying is enough to grant it. The achievement will not be awarded until the level is fully completed, including the cutscenes, meaning it will be granted at the start of [[Guardians (level)|Guardians]].


While possible on solo, it is best done on [[cooperative play|co-op]] for communication with one's teammates. Should three of the four characters of Blue Team be downed, the surviving character must fall back to a safe place to allow the other players to respawn. The enemies to watch out for are [[Soldier Officer|Soldier Captain]]s with [[Z-520 splinter turret|Splinter Turrets]], [[Soldier Sniper]]s with [[Z-750 binary rifle|Binary Rifles]], and [[Promethean Knight]]s with [[Z-390 incineration cannon|Incineration Cannons]], as the latter two enemies can instantly kill a character and make him/her unrevivable until next respawn, while Soldier Captains are extremely dangerous with their Splinter Turrets but cannot instantly kill a character and make him/her unrevivable.
While possible on solo, it is best done on [[cooperative play|co-op]] for communication with one's teammates. Should three of the four characters of Blue Team be downed, the surviving character must fall back to a safe place to allow the other players to respawn. The enemies to watch out for are [[Soldier Officer|Soldier Captain]]s with [[Z-520 splinter turret|Splinter Turrets]], [[Soldier Sniper]]s with [[Z-750 binary rifle|Binary Rifles]], and [[Promethean Knight]]s with [[Z-390 incineration cannon|Incineration Cannons]], as the latter two enemies can instantly kill a character and make him/her unrevivable until next respawn, while Soldier Captains are extremely dangerous with their Splinter Turrets but cannot instantly kill a character and make him/her unrevivable. Also note that dying on solo blocks this achievement, regardless of whether or not the NPCs of Blue Team survive.


Upon reaching the triple [[Warden Eternal]] boss fight at the end of the level, it is actually possible to skip it by taking one of the [[man cannon]]s in the arena, boosting towards the platform that actually leads to [[Cortana]], and then doing a [[Spartan abilities|ground pound]] onto the platform and simply running to the room at the end. This still unlocks the achievement, so long as at least one player stays alive during the entire level. Restarting from the last checkpoint blocks this achievement, as will using [[campaign scoring|Score Attack]].
Upon reaching the triple [[Warden Eternal]] boss fight at the end of the level, it is actually possible to skip it by taking one of the [[man cannon]]s in the arena, boosting towards the platform that actually leads to [[Cortana]], and then doing a [[Spartan abilities|ground pound]] onto the platform and simply running to the room at the end. This still unlocks the achievement, so long as at least one player stays alive during the entire level. Restarting from the last checkpoint blocks this achievement, as will using [[campaign scoring|Score Attack]].

Revision as of 16:56, December 26, 2018

Harbinger

Harbinger is an achievement in Halo 5: Guardians, awarded for keeping Blue Team alive during the level The Breaking on Legendary difficulty.[1]

Strategy

The achievement does not require that all of Blue Team never die; at least one member never dying is enough to grant it. The achievement will not be awarded until the level is fully completed, including the cutscenes, meaning it will be granted at the start of Guardians.

While possible on solo, it is best done on co-op for communication with one's teammates. Should three of the four characters of Blue Team be downed, the surviving character must fall back to a safe place to allow the other players to respawn. The enemies to watch out for are Soldier Captains with Splinter Turrets, Soldier Snipers with Binary Rifles, and Promethean Knights with Incineration Cannons, as the latter two enemies can instantly kill a character and make him/her unrevivable until next respawn, while Soldier Captains are extremely dangerous with their Splinter Turrets but cannot instantly kill a character and make him/her unrevivable. Also note that dying on solo blocks this achievement, regardless of whether or not the NPCs of Blue Team survive.

Upon reaching the triple Warden Eternal boss fight at the end of the level, it is actually possible to skip it by taking one of the man cannons in the arena, boosting towards the platform that actually leads to Cortana, and then doing a ground pound onto the platform and simply running to the room at the end. This still unlocks the achievement, so long as at least one player stays alive during the entire level. Restarting from the last checkpoint blocks this achievement, as will using Score Attack.

Sources