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{{Fanmade}}
{{Status|RealWorld}}
{{Game Infobox
{{Fan made}}
{{Game infobox
|name= ''Halo 2600''
|name= ''Halo 2600''
|image=  
|image= [[File:Halo_Box_Silver_2.jpg|250px]]
|developer= Ed Fries
|developer= Ed Fries
|publisher= AtariAge
|publisher= AtariAge
|platform=  Atari 2600
|platform=  Atari 2600
|releasedate=  
|releasedate= 2010
|genre= Action-adventure
|genre= Action-adventure
|modes=  
|modes=  
|rating=
|rating=
}}
}}
'''''Halo 2600''''' is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games.
'''''Halo 2600''''' is an [[Wikipedia:action-adventure video game|action-adventure video game]] developed for the [[Wikipedia:Atari 2600|Atari 2600]] video game console, inspired by the Halo series of video games.


''Halo 2600'' was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. It was one of four new Atari 2600 titles released by AtariAge at the 2010 Classic Gaming Expo in Las Vegas, including ''Duck Attack!'', ''K.O. Cruiser'' (a boxing game) and a port of Sega's 1981 arcade game Turbo.
''Halo 2600'' was developed by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. It was one of four new Atari 2600 titles released by AtariAge at the 2010 Classic Gaming Expo in Las Vegas, including ''Duck Attack!'', ''K.O. Cruiser'' (a boxing game) and a port of Sega's 1981 arcade game Turbo.


According to Fries, he was inspired to write an Atari 2600 game after reading the book ''Racing the Beam: The Atari Video Computer System'' by Ian Bogost and Nick Montfort.
According to Fries, he was inspired to develop an Atari 2600 game after reading the book ''Racing the Beam: The Atari Video Computer System'' by Ian Bogost and Nick Montfort.


==Gameplay==
==Gameplay==
[[Image:Halo 2600 screenshot 9.png|thumb|left|200px|''Halo 2600'' screenshot]]
[[File:Halo2600-gameplay.jpg|thumb|left|200px|''Halo 2600'' gameplay]]


The player uses the joystick to control the character of the [[John-117|Master Chief]] as he makes his way through 64 screens, divided into four zones: outdoors, covenant base, ice world, and a final boss area.<ref name="VGDInterview">[http://videogamesdaily.com/news/201008/interview-ed-fries-reveals-halo-2600/ Interview: Ed Fries reveals Halo 2600 - VideoGamesDaily.com]</ref>
The player uses the joystick to control the [[John-117|Master Chief]] as he makes his way through 64 screens, divided into four zones: outdoors, covenant base, ice world, and a final boss area.<ref name="VGDInterview">[http://videogamesdaily.com/news/201008/interview-ed-fries-reveals-halo-2600/ Interview: Ed Fries reveals Halo 2600 - VideoGamesDaily.com]</ref>
(A complete map of all the boards, enemies and weapons has been posted to the web.  ''See external links''.) Weapons and power-ups are available to combat the many enemies that appear.
(A complete map of all the boards, enemies and weapons has been posted to the web.  ''See external links''.) Weapons and power-ups are available to combat the many enemies that appear.
There are two upgrades in the game. Both are guarded by what appears to be nine enemies but is actually three. The first is a gun with a faster rate of fire. The second is a pair of boots that allows you to move faster. In addition to these the player can obtain energy shields from killing various enemies that will take one shot to prevent the loss of one of the player's three lives.
There are two upgrades in the game. Both are guarded by what appears to be nine enemies, but is actually three. The first is a gun with a faster rate of fire. The second is a pair of boots that allows you to move faster. In addition to these, the player can obtain energy shields from killing various enemies that will take one shot to prevent the loss of one of the player's three lives.


After successfully completing the game once, the game returns to the menu screen, but has a red sky. If you choose to play again from that screen the game is in "Legendary" mode where the player goes through again, but this time they start out moving and shooting slower.
After successfully completing the game once, the game returns to the menu screen, but has a red sky. If you choose to play again from that screen, the game is in "Legendary" mode where the player goes through again, but this time they start out moving and shooting slower.<br style="clear:left;" />
 
==Gallery==
<gallery>
File:Halo2600-title.jpg|''Halo 2600'' title screen
File:Halo 2600 screenshot 9.png
</gallery>


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


==External links==
==External links==
* [http://www.atariage.com/forums/topic/166916-halo-for-the-2600-released-at-cge-download-the-game-here/ Halo 2600 announcement and downloadable ROM at AtariAge]
* [http://www.atariage.com/forums/topic/166916-halo-for-the-2600-released-at-cge-download-the-game-here/ Halo 2600 announcement and downloadable ROM at AtariAge]
* [http://www.codemystics.com/halo2600/ Play Halo 2600 online]
* [http://www.codemystics.com/halo2600/ Play Halo 2600 online]
* [http://www.halo2600map.com/ Complete Game Map]
* [https://www.kongregate.com/games/EdFries/halo-2600 Alternate play online]
* [http://www.halo2600map.com/ Complete Game Map] (dead link)


{{Fan Works}}
{{Fan Works}}


[[Category:Games]]
[[Category:Games]]

Latest revision as of 12:46, December 9, 2023

One One Se7en Main.png
This article contains information about a fan-made subject that is not considered a part of the official Halo universe.
Halo 2600
Halo Box Silver 2.jpg

Developer(s):

Ed Fries

Publisher(s):

AtariAge

Platform(s):

Atari 2600

Release date(s):

2010

Genre(s):

Action-adventure

 

Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games.

Halo 2600 was developed by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. It was one of four new Atari 2600 titles released by AtariAge at the 2010 Classic Gaming Expo in Las Vegas, including Duck Attack!, K.O. Cruiser (a boxing game) and a port of Sega's 1981 arcade game Turbo.

According to Fries, he was inspired to develop an Atari 2600 game after reading the book Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort.

Gameplay[edit]

Halo 2600 gameplay

The player uses the joystick to control the Master Chief as he makes his way through 64 screens, divided into four zones: outdoors, covenant base, ice world, and a final boss area.[1] (A complete map of all the boards, enemies and weapons has been posted to the web. See external links.) Weapons and power-ups are available to combat the many enemies that appear. There are two upgrades in the game. Both are guarded by what appears to be nine enemies, but is actually three. The first is a gun with a faster rate of fire. The second is a pair of boots that allows you to move faster. In addition to these, the player can obtain energy shields from killing various enemies that will take one shot to prevent the loss of one of the player's three lives.

After successfully completing the game once, the game returns to the menu screen, but has a red sky. If you choose to play again from that screen, the game is in "Legendary" mode where the player goes through again, but this time they start out moving and shooting slower.

Gallery[edit]

Sources[edit]

External links[edit]