Forge objects in Halo: Reach/Scenery: Difference between revisions

From Halopedia, the Halo wiki

(Progress. Still need to deal with shields and double check everything.)
m (Text replacement - "{{Template:" to "{{")
 
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This article contains details on objects in the '''Scenery''' category placeable in [[Forge]] mode in ''[[Halo Reach]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on objects in the '''Scenery''' category placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.


{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
{|class="toc"
|<div id="toctitle"><h2>Contents</h2></div>
|-
|<ul>
<li class="toclevel-1">[[#Scenery|1 Scenery]]</li>
<li class="toclevel-1">[[#Barricades|2 Barricades]]</li>
<li class="toclevel-1">[[#Crates|3 Crates]]</li>
<li class="toclevel-1">[[#Decorative|4 Decorative]]</li>
<li class="toclevel-1">[[#Doors.2C_Windows.2C_and_Walls|5 Doors, Windows, and Walls]]</li>
<li class="toclevel-1">[[#Sandbags|6 Sandbags]]</li>
<li class="toclevel-1">[[#Pallets|7 Pallets]]</li>
<li class="toclevel-1">[[#Notes|8 Notes]]</li>
</ul>
|}
==Scenery==
==Scenery==
The following objects are considered separate. Placing one on a map reduces the number remaining for only that one type of object.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Bridge
|name=Bridge
|description=
|description=
Line 13: Line 29:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Camping Stool
|name=Camping Stool
|description=
|description=
Line 32: Line 48:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Camping Stool, Covenant
|name=Camping Stool, Covenant
|description=
|description=
Line 43: Line 59:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Covenant Antenna
|name=Covenant Antenna
|description=
|description=
Line 54: Line 70:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Dumpster
|name=Dumpster
|description=
|description=
Line 67: Line 83:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Dumpster, Tall
|name=Dumpster, Tall
|description=
|description=
Line 82: Line 98:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Engine Cart
|name=Engine Cart
|description=
|description=
Line 91: Line 107:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Folding Chair
|name=Folding Chair
|description=
|description=
Line 108: Line 124:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Missile Cart
|name=Missile Cart
|description=
|description=
Line 117: Line 133:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Plasma Storage
|name=Plasma Storage
|description=
|description=
Line 130: Line 146:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Ramp, Stunt
|name=Ramp, Stunt
|description=
|description=
Line 137: Line 153:
|BoneyardCost=50
|BoneyardCost=50
|BoneyardMax=12
|BoneyardMax=12
|ForgeWorldCost=10<ref name="incline">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge Objects in Halo: Reach/Structure#Inclines|Inclines]] section.</ref>
|ForgeWorldCost=10<ref name="incline">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge objects in Halo: Reach/Structure#Inclines|Inclines]] section.</ref>
|ForgeWorldMax=100<ref name="incline"/>
|ForgeWorldMax=100{{Ref/Reuse|incline}}
|SpireCost=50
|SpireCost=50
|SpireMax=12
|SpireMax=12
|TempestCost=10<ref name="incline"/>
|TempestCost=10{{Ref/Reuse|incline}}
|TempestMax=100<ref name="incline"/>
|TempestMax=100{{Ref/Reuse|incline}}
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Rock, Flat
|name=Rock, Flat
|description=
|description=
Line 152: Line 168:
|BreakpointCost=50
|BreakpointCost=50
|BreakpointMax=10
|BreakpointMax=10
|ForgeWorldCost=10<ref name="natural">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge Objects in Halo: Reach/Structure#Natural|Natural]] section.</ref>
|ForgeWorldCost=10<ref name="natural">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge objects in Halo: Reach/Structure#Natural|Natural]] section.</ref>
|ForgeWorldMax=50<ref name="natural"/>
|ForgeWorldMax=50{{Ref/Reuse|natural}}
|TempestCost=10<ref name="natural"/>
|TempestCost=10{{Ref/Reuse|natural}}
|TempestMax=50<ref name="natural"/>
|TempestMax=50{{Ref/Reuse|natural}}
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Rock, Medium 1
|name=Rock, Medium 1
|description=
|description=
Line 165: Line 181:
|BreakpointCost=50
|BreakpointCost=50
|BreakpointMax=10
|BreakpointMax=10
|ForgeWorldCost=10<ref name="natural">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge Objects in Halo: Reach/Structure#Natural|Natural]] section.</ref>
|ForgeWorldCost=10<ref name="natural">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge objects in Halo: Reach/Structure#Natural|Natural]] section.</ref>
|ForgeWorldMax=50<ref name="natural"/>
|ForgeWorldMax=50{{Ref/Reuse|natural}}
|TempestCost=10<ref name="natural"/>
|TempestCost=10{{Ref/Reuse|natural}}
|TempestMax=50<ref name="natural"/>
|TempestMax=50{{Ref/Reuse|natural}}
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Rock, Small
|name=Rock, Small
|description=
|description=
Line 178: Line 194:
|BreakpointCost=50
|BreakpointCost=50
|BreakpointMax=10
|BreakpointMax=10
|ForgeWorldCost=10<ref name="natural">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge Objects in Halo: Reach/Structure#Natural|Natural]] section.</ref>
|ForgeWorldCost=10<ref name="natural">Found on [[Forge World]] and [[Tempest]] under Structure, in the [[Forge objects in Halo: Reach/Structure#Natural|Natural]] section.</ref>
|ForgeWorldMax=50<ref name="natural"/>
|ForgeWorldMax=50{{Ref/Reuse|natural}}
|TempestCost=10<ref name="natural"/>
|TempestCost=10{{Ref/Reuse|natural}}
|TempestMax=50<ref name="natural"/>
|TempestMax=50{{Ref/Reuse|natural}}
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Street Cone
|name=Street Cone
|description=
|description=
Line 207: Line 223:
|TempestCost=10
|TempestCost=10
|TempestMax=20
|TempestMax=20
}}
{{Forge Object Reach
|name=Wall
|description=
|protip=Despite the "Door, Windows, and Walls" section under Scenery on Anchor 9, this part is considered separate.
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=10
|Anchor9Max=50
}}
}}
</ul>
</ul>
Line 213: Line 239:
Barricades share a part limit. Placing any reduces the number remaining for all available on the map in question.
Barricades share a part limit. Placing any reduces the number remaining for all available on the map in question.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Barricade, Small
|name=Barricade, Small
|description=
|description=
Line 238: Line 264:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Barricade, Large
|name=Barricade, Large
|description=
|description=
Line 263: Line 289:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Heavy Barrier
|description=
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=50
|BreakpointMax=40
}}
 
{{Forge Object Reach
|name=Jersey Barrier
|name=Jersey Barrier
|description=
|description=
Line 282: Line 317:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Jersey Barrier, Short
|name=Jersey Barrier, Short
|description=
|description=
Line 299: Line 334:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Heavy Barrier
|description=
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=50
|BreakpointMax=40
}}
 
{{Template:Forge Object Reach
|name=Covenant Barrier
|name=Covenant Barrier
|description=
|description=
Line 326: Line 352:
|ReflectionMax=12
|ReflectionMax=12
|SpireCost=50
|SpireCost=50
|SpireMax=12
|SpireMax=16
|SwordBaseCost=50
|SwordBaseCost=50
|SwordBaseMax=12
|SwordBaseMax=12
Line 335: Line 361:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Portable Shield
|name=Portable Shield
|description=
|description=
Line 360: Line 386:
Crates share a part limit. Placing any reduces the number remaining for all.
Crates share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Small, Closed
|name=Small, Closed
|description=
|description=
Line 377: Line 403:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Crate, Metal, Multi
|name=Crate, Metal, Multi
|description=Cube shaped, approximately the size of eight Crate, Metal, Singles combined.
|description=Cube shaped, approximately the size of eight Crate, Metal, Singles combined.
Line 394: Line 420:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Crate, Metal, Single
|name=Crate, Metal, Single
|description=
|description=
Line 411: Line 437:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Crate, Heavy Duty
|name=Crate, Heavy Duty
|description=
|description=
Line 436: Line 462:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Crate, Heavy, Small
|name=Crate, Heavy, Small
|description=
|description=
Line 461: Line 487:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Covenant Crate
|name=Covenant Crate
|description=
|description=
Line 486: Line 512:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Crate, Half Open
|name=Crate, Half Open
|description=
|description=
Line 511: Line 537:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Crate, Fully Open
|name=Crate, Fully Open
|description=
|description=
Line 534: Line 560:
Decorative objects share a part limit. Placing any reduces the number remaining for all.
Decorative objects share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Driftwood 1
|name=Driftwood 1
|description=
|description=
Line 543: Line 569:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Driftwood 2
|name=Driftwood 2
|description=
|description=
Line 552: Line 578:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Driftwood 3
|name=Driftwood 3
|description=
|description=
Line 559: Line 585:
|TempestCost=25
|TempestCost=25
|TempestMax=12
|TempestMax=12
}}
</ul>
==Doors, Windows, and Walls==
Objects in this section on Anchor 9 and Breakpoint share a part limit. On those maps placing any one part from this section reduces the number remaining for all of them. On all other maps these parts are considered separate; placing one only effects the number remaining for that specific part. On Forge World and Tempest these objects are actually found under Gadgets, but are listed in this article due to appearing under Scenery on most other maps.
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
|name=Door
|description=
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=10
|BreakpointMax=14
}}
{{Forge Object Reach
|name=One Way Shield 1
|description=One Way Shields allow players and vehicles to pass through in only one direction. Trying to travel the other way results in colliding with the shield as if it were a wall.
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=10
|BreakpointMax=14
|BoneyardCost=50
|BoneyardMax=12
}}
{{Forge Object Reach
|name=One Way Shield 2
|description=
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=10
|BreakpointMax=14
|BoneyardCost=50
|BoneyardMax=6
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Forge Object Reach
|name=One Way Shield 3
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Forge Object Reach
|name=One Way Shield 4
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=75
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=75
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Forge Object Reach
|name=One Way Shield 5
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=75
|BoneyardMax=4
}}
{{Forge Object Reach
|name=Shield Door, Small
|description=Shield Doors allow players and vehicles to pass through however block weapons fire and explosions.
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
|BoneyardCost=50
|BoneyardMax=12
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Forge Object Reach
|name=Shield Door, Small 1
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
}}
{{Forge Object Reach
|name=Shield Door, Medium
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Forge Object Reach
|name=Shield Door, Large
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
|BoneyardCost=75
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=75
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Forge Object Reach
|name=Shield Door, Large 1
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
}}
{{Forge Object Reach
|name=Shield Wall, Small
|description=Shield Walls prevent anything from passing through them.
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=12
|SpireCost=50
|SpireMax=4
}}
{{Forge Object Reach
|name=Shield Wall, Medium
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=4
|SpireCost=50
|SpireMax=4
}}
{{Forge Object Reach
|name=Shield Wall, Large
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=75
|BoneyardMax=4
|SpireCost=75
|SpireMax=4
}}
{{Forge Object Reach
|name=Shield Wall, X-Large
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=100
|BoneyardMax=4
|SpireCost=100
|SpireMax=4
}}
}}
</ul>
</ul>
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Sandbags share a part limit. Placing any reduces the number remaining for all.
Sandbags share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Sandbag Wall
|name=Sandbag Wall
|description=
|description=
Line 588: Line 806:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Sandbag, Turret Wall
|name=Sandbag, Turret Wall
|description=
|description=
Line 611: Line 829:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Sandbag, Corner 45
|name=Sandbag, Corner 45
|description=
|description=
Line 634: Line 852:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Sandbag, Corner 90
|name=Sandbag, Corner 90
|description=
|description=
Line 657: Line 875:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Sandbag Endcap
|name=Sandbag Endcap
|description=
|description=
Line 684: Line 902:
Pallets share a part limit. Placing any reduces the number remaining for all.
Pallets share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Pallet
|name=Pallet
|description=
|description=
Line 701: Line 919:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Pallet, Large
|name=Pallet, Large
|description=
|description=
Line 718: Line 936:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Pallet, Metal
|name=Pallet, Metal
|description=
|description=
Line 737: Line 955:


==Notes==
==Notes==
<references/>
{{Ref/Sources}}
 


{{Forge Objects Menu}}
{{Forge Objects Menu}}
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Forge Objects]]
[[Category:Forge objects]]

Latest revision as of 12:38, April 12, 2022

This article contains details on objects in the Scenery category placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.

Contents

Scenery[edit]

The following objects are considered separate. Placing one on a map reduces the number remaining for only that one type of object.

  • Bridge

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $400
    Max 4
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Camping Stool

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10 $10 $10 $10 $10
    Max 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $10
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Camping Stool, Covenant

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10
    Max 10
    Spire Sword Base Tempest Zealot
    Cost $10
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Covenant Antenna

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10
    Max 10
    Spire Sword Base Tempest Zealot
    Cost $10
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Dumpster

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $10 $10
    Max 10 10 10
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Dumpster, Tall

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $10 $10 $25
    Max 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Engine Cart

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100
    Max 6
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Folding Chair

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10 $10 $10 $10
    Max 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $10
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Missile Cart

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100
    Max 6
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Plasma Storage

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25
    Max 10 10
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Ramp, Stunt

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $10[1]
    Max 12 100[1]
    Spire Sword Base Tempest Zealot
    Cost $50 $10[1]
    Max 12 100[1]
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Rock, Flat

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $10[2]
    Max 10 50[2]
    Spire Sword Base Tempest Zealot
    Cost $10[2]
    Max 50[2]
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Rock, Medium 1

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $10[2]
    Max 10 50[2]
    Spire Sword Base Tempest Zealot
    Cost $10[2]
    Max 50[2]
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Rock, Small

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $10[2]
    Max 10 50[2]
    Spire Sword Base Tempest Zealot
    Cost $10[2]
    Max 50[2]
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Street Cone

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10 $10 $10 $10 $10 $10 $10
    Max 30 20 20 20 20 20 20
    Spire Sword Base Tempest Zealot
    Cost $10 $10
    Max 20 20
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Wall

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10
    Max 50
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Despite the "Door, Windows, and Walls" section under Scenery on Anchor 9, this part is considered separate.

Barricades[edit]

Barricades share a part limit. Placing any reduces the number remaining for all available on the map in question.

  • Barricade, Small

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50
    Max 12 40 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Barricade, Large

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50
    Max 12 40 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Heavy Barrier

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50
    Max 40
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Jersey Barrier

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50
    Max 12 40 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Jersey Barrier, Short

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50
    Max 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Covenant Barrier

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50
    Max 12 40 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 16 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Portable Shield

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50
    Max 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $50 $50
    Max 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Crates[edit]

Crates share a part limit. Placing any reduces the number remaining for all.

  • Small, Closed

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25
    Max 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Crate, Metal, Multi

    Cube shaped, approximately the size of eight Crate, Metal, Singles combined.
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25
    Max 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Crate, Metal, Single

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25
    Max 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Crate, Heavy Duty

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25
    Max 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Crate, Heavy, Small

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25
    Max 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Covenant Crate

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25
    Max 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Crate, Half Open

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25
    Max 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Crate, Fully Open

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25
    Max 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $25 $25
    Max 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Decorative[edit]

Decorative objects share a part limit. Placing any reduces the number remaining for all.

  • Driftwood 1

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost
    Max
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Driftwood 2

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost
    Max
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Driftwood 3

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost
    Max
    Spire Sword Base Tempest Zealot
    Cost $25
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Doors, Windows, and Walls[edit]

Objects in this section on Anchor 9 and Breakpoint share a part limit. On those maps placing any one part from this section reduces the number remaining for all of them. On all other maps these parts are considered separate; placing one only effects the number remaining for that specific part. On Forge World and Tempest these objects are actually found under Gadgets, but are listed in this article due to appearing under Scenery on most other maps.

  • Door

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $10
    Max 14
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • One Way Shield 1

    One Way Shields allow players and vehicles to pass through in only one direction. Trying to travel the other way results in colliding with the shield as if it were a wall.
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $10
    Max 12 14
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • One Way Shield 2

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $10 $200
    Max 6 14 4
    Spire Sword Base Tempest Zealot
    Cost $50 $200
    Max 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • One Way Shield 3

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $200
    Max 4 4
    Spire Sword Base Tempest Zealot
    Cost $50 $200
    Max 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • One Way Shield 4

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $75 $200
    Max 4 4
    Spire Sword Base Tempest Zealot
    Cost $75 $200
    Max 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • One Way Shield 5

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $75
    Max 4
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Door, Small

    Shield Doors allow players and vehicles to pass through however block weapons fire and explosions.
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $50 $200
    Max 8 12 4
    Spire Sword Base Tempest Zealot
    Cost $50 $200
    Max 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Door, Small 1

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25
    Max 8
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Door, Medium

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $200
    Max 4 4
    Spire Sword Base Tempest Zealot
    Cost $50 $200
    Max 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Door, Large

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $75 $200
    Max 8 4 4
    Spire Sword Base Tempest Zealot
    Cost $75 $200
    Max 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Door, Large 1

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25
    Max 8
    Spire Sword Base Tempest Zealot
    Cost
    Max
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Wall, Small

    Shield Walls prevent anything from passing through them.
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50
    Max 12
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Wall, Medium

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Wall, Large

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $75
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $75
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Shield Wall, X-Large

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $100
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Sandbags[edit]

Sandbags share a part limit. Placing any reduces the number remaining for all.

  • Sandbag Wall

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25
    Max 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Sandbag, Turret Wall

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25
    Max 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Sandbag, Corner 45

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25
    Max 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Sandbag, Corner 90

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25
    Max 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Sandbag Endcap

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25
    Max 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25
    Max 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Pallets[edit]

Pallets share a part limit. Placing any reduces the number remaining for all.

  • Pallet

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $50 $25
    Max 12 10 12 12
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Pallet, Large

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $50 $25
    Max 12 10 12 12
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Pallet, Metal

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $50 $25
    Max 12 10 12 12
    Spire Sword Base Tempest Zealot
    Cost $50
    Max 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Notes[edit]

  1. ^ a b c d Found on Forge World and Tempest under Structure, in the Inclines section.
  2. ^ a b c d e f g h i j k l Found on Forge World and Tempest under Structure, in the Natural section.