Era-rw.png

Forge/Halo 4: Difference between revisions

From Halopedia, the Halo wiki

m (→‎top: adding archive fields to ref/site)
m (→‎top: Ref/Site template parameter standardisation)
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
[[File:H4_Forge_Reveal.png|right|300px|thumb|The initial reveal of Forge mode at RTX 2012 showing a redesigned [[Blood Gulch]] base in a UNSC-themed aesthetic style.]]
[[File:H4_Forge_Reveal.png|right|300px|thumb|The initial reveal of Forge mode at RTX 2012 showing a redesigned [[Blood Gulch]] base in a UNSC-themed aesthetic style.]]
'''Forge''' is a multiplayer mode featured in ''[[Halo 4]]''. Unlike ''[[Halo: Reach]]'', which featured a total overhaul of how Forge functioned compared to its ''[[Halo 3]]'' incarnation, Forge in ''Halo 4'' was based on the ''Reach'' version and did not feature so many drastic changes. Despite this, ''Halo 4'' expanded on map creation features significantly. The mode was first shown off at RTX 2012.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=Sc3T8tBPTlA|SiteName=Youtube|PageName=RTX 2012 Forge reveal}}
'''Forge''' is a multiplayer mode featured in ''[[Halo 4]]''. Unlike ''[[Halo: Reach]]'', which featured a total overhaul of how Forge functioned compared to its ''[[Halo 3]]'' incarnation, Forge in ''Halo 4'' was based on the ''Reach'' version and did not feature so many drastic changes. Despite this, ''Halo 4'' expanded on map creation features significantly. The mode was first shown off at RTX 2012.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=Sc3T8tBPTlA|Site=Youtube|Page=RTX 2012 Forge reveal}}


==Changes from Forge in ''Halo: Reach''==
==Changes from Forge in ''Halo: Reach''==

Revision as of 09:47, April 4, 2021

The initial reveal of Forge mode at RTX 2012 showing a redesigned Blood Gulch base in a UNSC-themed aesthetic style.

Forge is a multiplayer mode featured in Halo 4. Unlike Halo: Reach, which featured a total overhaul of how Forge functioned compared to its Halo 3 incarnation, Forge in Halo 4 was based on the Reach version and did not feature so many drastic changes. Despite this, Halo 4 expanded on map creation features significantly. The mode was first shown off at RTX 2012.[1]

Changes from Forge in Halo: Reach

A map created on the Forge Island map showcasing the new UNSC-themed architecture.

Objects

  • Inclusion of Halo 4 weaponry and vehicles including Promethean weapons, the Mantis and Halo 4 Armor abilities.
  • Although most objects are the same/ similar geometry as the structures featured in Halo: Reach, the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint.
  • While still based on those featured in Reach, some object dimensions have been altered slightly. For example, bridges are no wider than their Reach incarnations.
  • Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See Forge Objects).
  • Interactive objects such as deployable turrets, terminals and barricades to support the new Dominion gametype.
  • Placeable Trait Zones that allow players to have their traits changed in select areas of the map.
  • Changing an object's color now changes the color of the paint on the object as opposed to lights.

Object manipulation

  • Inclusion of object duplication.
  • Inclusion of a magnet system to allow players to easily snap objects to one another with little effort.
  • The addition of baked lighting systems - when players exit editor mode into player mode, the lighting now bakes shadows onto the map.
  • The object which players have selected is now highlighted green to prevent players from deleting objects by accident.

Restrictions

  • Weapons can no longer be placed down on Infection maps, due to the mode's replacement by Flood. To offset this, weapons can only be spawned via Ordnance pods.
  • Due to a glitch, the fine edit and zoom camera functionality from Reach was missing in the base Halo 4 game, making fine object placement more difficult. This glitch was corrected in the version of Halo 4 included in Halo: The Master Chief Collection.
  • Object hitboxes and object textures are misaligned on some objects, making players appear as though they are floating above the floor or unable to shoot through holes in the wall.
  • Magnets on objects were hand-placed and as such, were slightly misaligned if multiple objects were placed next to each other via magnet, requiring hand-placement of many objects.

Maps

Halo 4 with three Forge canvases, a first in the series history.

  • Erosion - an underground cave area with a UNSC interior facility attached.
  • Impact - a UNSC facility set on an asteroid, allowing for forging in a space environment.
  • Ravine - a Forerunner installation on Requiem similar in theme to past Halo levels such as Forge World.

Following user feedback that the available Forge spaces were too restrictive for map-making, 343 Industries released the free Forge Island DLC for all players in March 2013, featuring a massive skybox and flat land for Forging in an environment very similar to that of Forge World in Reach.

Changes for Halo: The Master Chief Collection

Help.png This section needs expansion. You can help Halopedia by expanding it.

Implemented objects

Gameplay

Drivable vehicles

Props

Vehicles and wrecks

Sources

  1. ^ Youtube, RTX 2012 Forge reveal (Retrieved on Jun 1, 2020) [archive]