Decimus/Gameplay: Difference between revisions

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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 300
***Power Cost: 250
***Power Cost: 200
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 500
***Supply Cost: 400
***Power Cost: 385
***Power Cost: 300
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 600
***Supply Cost: 500
***Power Cost: 500
***Power Cost: 400
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
**'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.

Revision as of 15:38, September 24, 2017

Halo Wars 2

"Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."
— In-game description of Decimus.[1]
  • Unique Units: Jiralhanae Warlord and Decimus
  • Tier 1 Leader Powers
    • Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
    • Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 150
      • Cooldown: 165 seconds
    • Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
      • Population Cost: N/A
      • Supply Cost: 75
      • Power Cost: 200
      • Cooldown: 165 seconds
  • Tier 2 Leader Powers
    • Siphon I: Targets own units to recover health while damaging enemies.
      • Population Cost: N/A
      • Supply Cost: 150
      • Power Cost: 30
      • Cooldown: 195 seconds
    • Siphon II: Increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 60
      • Cooldown: 195 seconds
    • Siphon III: Further increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 250
      • Power Cost: 90
      • Cooldown: 195 seconds
    • Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury II: Increases selection area of effect, unit damage, and movement speed.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury III: Increases selection area of effect, unit damage, and movement speed even more.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
  • Tier 3 Leader Powers
    • Glassing Beam I: Fires a controllable plasma beam.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 200
      • Cooldown: 228 seconds
    • Glassing Beam II: Increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 300
      • Cooldown: 228 seconds
    • Glassing Beam III: Further increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 400
      • Cooldown: 228 seconds
    • Spirit Assault I: Drops off two Suicide Unggoy squads.
      • Population Cost: 4
      • Supply Cost: 240
      • Power Cost: 60
      • Cooldown: 165 seconds
    • Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
      • Population Cost: 7
      • Supply Cost: 375
      • Power Cost: 140
      • Cooldown: 165 seconds
  • Tier 4 Leader Powers
    • Teleport I: Teleports own units to any location within range.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 200
      • Cooldown: 165 seconds
    • Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
  • Tier 5 Leader Powers
    • Decimus Drop: Drops Decimus into battle. (One per player at a time)
      • Population Cost: 10
      • Supply Cost: 1,000
      • Power Cost: 1,000
      • Cooldown: 386 seconds
    • Boundless Fury: All units gain a permanent increase to speed and damage.

Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability.

Sources