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Chris Barrett: Difference between revisions

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{{realworld}}
{{Status|RealWorld}}
{{Bstaff|Barrett, Chris}}
{{Disambig header|the Bungie employee|other Chrises|Chris}}
==Summary==
[[File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]]
Chris Barrett is an employee at [[Bungie Studios]].  
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios.  


In 1999, when [[Halo: Combat Evolved]] was released, Barrett was credited as an artist on Bungie's team. When [[Halo 2]] was released, Barrett was working as a level designer.  
==Biography==
Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref>


He worked on the level [[Metropolis]] in Halo 2, and is most known from his personal Easter Egg; [[Tterrab Industries]].
Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]].


[[Category: People|Barrett, Chris]]
==Gameography==
*''Myth II'' - Multiplayer Artist
*''Myth II: Chimera''
*''[[Halo: Combat Evolved]]'' - Artist
*''[[Halo 2]]'' - Lead Environment Artist
*''[[Halo 3]]'' - Campaign Environment Lead
*''[[Halo 3: ODST]]'' - Additional Art Direction
*''[[Halo: Reach]]'' - Additional Environment Art
*''Destiny'' - Art Director
 
==Bungie.net Profile==
*Nickname: Barry
*Classification: GrizzledAncients
*Current Job: Environment Art Director
*Origin: Burlington, VT
*Blood Type: Classified
*Age: Classified
*Weight: Classified
*Height: Classified
*Girth: Classified
*First Job: Classified
*Hobby: Classified
*Ultimate Halo Match: Classified
*Ultimate Snack: Classified
*Ultimate Website: Classified
*Mode of Transport: Classified
*Fake Weapon: Classified
*Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref>
 
==Sources==
{{Ref/Sources}}

Latest revision as of 11:31, April 12, 2023

This article is about the Bungie employee. For other Chrises, see Chris.
Chris Barrett in the ViDoc O Brave New World.

Christopher (Chris) Barrett is an employee at Bungie Studios.

Biography[edit]

Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]

Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.

Gameography[edit]

Bungie.net Profile[edit]

  • Nickname: Barry
  • Classification: GrizzledAncients
  • Current Job: Environment Art Director
  • Origin: Burlington, VT
  • Blood Type: Classified
  • Age: Classified
  • Weight: Classified
  • Height: Classified
  • Girth: Classified
  • First Job: Classified
  • Hobby: Classified
  • Ultimate Halo Match: Classified
  • Ultimate Snack: Classified
  • Ultimate Website: Classified
  • Mode of Transport: Classified
  • Fake Weapon: Classified
  • Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]

Sources[edit]