Armor effects: Difference between revisions

From Halopedia, the Halo wiki

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[[File:Eternal effect.png|right|100px]]
[[File:Eternal effect.png|right|100px]]
{{Article Quote|Burn bright; burn blue.}}
{{Article Quote|Burn bright; burn blue.}}
*'''Cost''': Was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie app before July 8, 2011.
*'''Cost''': Was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie app before July 8, 2011. It is now impossible to unlock.
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange.
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange.



Revision as of 01:59, July 17, 2011

Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

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  • Cost: 200,000 cR
  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play.

Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

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Eternal

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  • Cost: Was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie app before July 8, 2011. It is now impossible to unlock.
  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.

Living/Death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

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  • Cost: 300,000 cR
  • Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.

Pestilence

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  • Cost: 1,000,000 cR
  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.

Inclement Weather

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Sources