Invasion: Difference between revisions

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Invasion is a team-based gametype and can be described as a large vehicular-based firefight.<ref name="1UP"/> The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC [[Longswords]] will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.
Invasion is a team-based gametype and can be described as a large vehicular-based firefight.<ref name="1UP"/> The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC [[Longswords]] will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.


The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning there will be more objectives to be completed, vehicles will become available, and more Loadouts will become available as well. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a UNSC data core with valuable information on it, while the Spartans are tasked with defending it.
The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning there will be more objectives to be completed, vehicles will become available, and more Loadouts will become available as well. When carrying the data core, the carrier's movement will be hindered by the package, similar to that when carrying support weapons in ''Halo 3'', and will be left defenseless and vulnerable to the Spartans.


Invasion Slayer is a 6 vs 6, [[Spartan]]s-vs-[[Elite]]s slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game.<ref name="slayer"/> Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.<ref name="slayer"/>
Invasion Slayer is a 6 vs 6, [[Spartan]]s-vs-[[Elite]]s slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game.<ref name="slayer"/> Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.<ref name="slayer"/>
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Players will not be able to choose which multiplayer model/teams they want to play in Matchmaking; the system will automatically assign the player to play as either a SPARTAN or an Elite.<ref name="invaders">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''Bungie Weekly Update: 4/23/10'']</ref>
Players will not be able to choose which multiplayer model/teams they want to play in Matchmaking; the system will automatically assign the player to play as either a SPARTAN or an Elite.<ref name="invaders">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''Bungie Weekly Update: 4/23/10'']</ref>


==Boneyard==
==Standard==
''Standard Invasion'' mode is the default Invasion feature. Currently, the feature is playable on two maps; [[Boneyard]] and [[Breakpoint]]. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a UNSC data core with valuable information on it, while the Spartans are tasked with defending it. In Breakpoint's version of Invasion, the Spartans are required to prevent the Elites from extracting the data core from the ONI science facility.
 
=== Phase 1 ===
=== Phase 1 ===
;'''Default'''
;'''Default'''
Phase 1 requires the Elites (Attacking Team) to shut down one of the two generators positioned inside the ''Commonwealth''. The process of shutting down the generators requires 20 seconds. Successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for an additional four minutes. The Spartans (Defending Team) will win if the Elites fail to shut down the generators in less than four minutes allotted in Phase 1.
Phase 1 requires the Elites (Attacking Team) to occupy the marked territories positioned inside the defending team's holding grounds. The process of occupying the marked territories requires 20 seconds. Successfully doing so will allow the Elites to proceed to Phase 2 and the match will be extended for several minutes. The Spartans (Defending Team) will win if the Elites fail to occupy the marked territories in less than four minutes allotted in Phase 1.


;'''Invasion Slayer'''
;'''Invasion Slayer'''
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=== Phase 2 ===
=== Phase 2 ===
;'''Default'''
;'''Default'''
Phase 2 requires the Elites to control one of the two newly marked territories; one located inside the refinery and the other located beside the Spartans' vehicle bay. Similar to Phase 1, a total amount of 30 seconds is required to successfully shut down the security systems. During this phase Elites gain a Ghost and a Wraith for their use, and the Spartans get a Warthog. Successfully completing Phase 2 will leave the data core exposed for Phase 3 and add an additional four minutes to the match. Elites will keep a total of two loadouts but with more powerful weapons, in addition, they will also get a weapons cache with a plasma launcher and/or a focus rifle. Spartans will also get two loadouts as well.<ref name="invaders"/>
Phase 2 requires the Elites to control one of the two newly marked territories in specific locations of the map; in Boneyard, the marked territories are located inside the refinery and beside the Spartans' vehicle bay whereas in Breakpoint, the marked territories are located on each sides of the syphoning structure. During this phase Elites gain a Ghost and a Wraith for their use, and the Spartans get a Warthog and a Rocket Hog.
 
To proceed to Phase 3, the Elites would need to occupy the marked territories for a total amount of 30 seconds (''Boneyard'') or [[Assault|arm the bomb]]. Successfully completing Phase 2 will leave the data core exposed for Phase 3 and add an additional four minutes to the match.


;'''Invasion Slayer'''
;'''Invasion Slayer'''
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=== Phase 3 ===
=== Phase 3 ===
;'''Default'''
;'''Default'''
In Phase 3, the Elites must retrieve the data core and deliver it back to the Phantom hovering onto the scaffolding near the ridge. When carrying the data core, the carrier's movement will be hindered by the package, similar to that when carrying support weapons in ''Halo 3'', and will be left defenseless and vulnerable to the Spartans. Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank. The Elites win when they successfully deliver the data core to the Phantom, also ending the game. Elites will have four loadouts. Spartans will have four equally powerful choices.<ref name="invaders"/>
In Phase 3, the Elites must retrieve the data core and deliver it back to the Phantom hovering onto the scaffolding near the ridge. Elites will have four loadouts. Spartans will have four equally powerful choices.<ref name="invaders"/> Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank (''Boneyard'') or a Falcon (''Breakpoint''). The Elites win when they successfully deliver the data core to the Phantom, also ending the game.


;'''Invasion Slayer'''
;'''Invasion Slayer'''
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When the core is returned the announcer actually says flag returned.
When the core is returned the announcer actually says flag returned.


== Spire ==
== Reversed ==
Invasion on Spire will have reverse roles from Boneyard. Spartans will be on the offensive trying to capture a tower defended by the Elites. Vehicles that will be on this map include: Falcons, Banshees, and Warthogs.  
''Reversed Invasion'' is essentially an invasion mode with reverse roles; Spartans will be on the offensive trying to capture a tower defended by the Elites. [[Spire]] is the only known map to feature this invasion mode.


===Phase 1===
===Phase 1===
The first phase has the Spartans attempting to capture one of two shield generators in order to advance to the next phase. The Elites will have two loadouts both secondary weapons being [[Plasma Pistols]], one with Evade as an armor ability and wielding a [[Plasma Repeater]] and the other with Active Camo with a [[Needler]]. The Spartans only have one loadout, with Sprint, wielding a DMR and Magnum.
Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.
 
In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and a [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout; the Sprint ability along with a DMR and an Magnum
   
   
===Phase 2===
===Phase 2===
The second phase has the Spartans attempting to activate the Spire, the Spartans will get a Warthog. This phase can be difficult because usually the elites will gun you down with plasma repeaters or needlers. A way to avoid this is to snip them down with you DMR then mount a team assault aimed at one of the objectives preferably attacking the left.
Phase 2 requires the Spartans to activate the Spire. In this phase, the Spartans will be provided a Warthog to assist them in their objective. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.


===Phase 3===
===Phase 3===
If the Spire is activated, the 3rd phase will have the Spartans attempting to take the Data Core at the top of the Spire to a Pelican below on the beach. The Elites will have a Banshee spawn, while the Spartans have a Falcon. The Elites will attempt to defend the core until the time limit ends. When you are up to this stage the elites will usually spawn with energy swords and will camp out at the energy core. Unfortunately the elites have the upper hand in close quarters fighting and also control the grav lifts by waiting for an unsuspecting spartan to jump out of the hole and then assassinating them.
In Phase 3, the Spartans are required to retrieve the [[Covenant power module]] from the top of the Spire and deliver it to a Pelican awaiting near the beachhead. In this final Phase, both factions would unlock air support vehicles to assist them in their objectives; the Elites would have access to the Banshees whereas Spartans would have access to the Falcons.
 
==Breakpoint==
Breakpoint's Invasion is similar to Boneyard, the Elites are on offense, while the Spartans are once again defending. The Elites attempt to break into an ONI Research facility and retrieve the data inside, while the Spartans attempt to stop them. This is the only Invasion map to feature an Assault phase along with a Covenant bomb.


==Trivia==
==Trivia==
*Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
*Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't captue the Data Core in time, [[Longsword]]s will bomb the Elites. The Longswords actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears a splitsecond.<ref>http://www.youtube.com/watch?v=eShRhjZTlck</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the Data Core in time, [[Longsword]]s will bomb the Elites. The Longswords actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears a splitsecond.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>


==Sources==
==Sources==

Revision as of 20:12, December 6, 2010

Template:Ratings

A group of players in Invasion in the Halo: Reach Multiplayer Beta.

Invasion is a gametype in Halo: Reach.[1] An alternate mode of the gametype is a variant called Invasion Slayer, which is a six-versus-six Spartan-vs-Elites slayer variant.[2]

Overview

Invasion is a team-based gametype and can be described as a large vehicular-based firefight.[1] The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC Longswords will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.

The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning there will be more objectives to be completed, vehicles will become available, and more Loadouts will become available as well. When carrying the data core, the carrier's movement will be hindered by the package, similar to that when carrying support weapons in Halo 3, and will be left defenseless and vulnerable to the Spartans.

Invasion Slayer is a 6 vs 6, Spartans-vs-Elites slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game.[2] Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.[2]

Players will not be able to choose which multiplayer model/teams they want to play in Matchmaking; the system will automatically assign the player to play as either a SPARTAN or an Elite.[3]

Standard

Standard Invasion mode is the default Invasion feature. Currently, the feature is playable on two maps; Boneyard and Breakpoint. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a UNSC data core with valuable information on it, while the Spartans are tasked with defending it. In Breakpoint's version of Invasion, the Spartans are required to prevent the Elites from extracting the data core from the ONI science facility.

Phase 1

Default

Phase 1 requires the Elites (Attacking Team) to occupy the marked territories positioned inside the defending team's holding grounds. The process of occupying the marked territories requires 20 seconds. Successfully doing so will allow the Elites to proceed to Phase 2 and the match will be extended for several minutes. The Spartans (Defending Team) will win if the Elites fail to occupy the marked territories in less than four minutes allotted in Phase 1.

Invasion Slayer

Phase 1 is the first phase of the Invasion Slayer gametype and ends once the scoring reaches 25 kills or the timing reaches four minutes.[2] The next phase will be unlocked if any of these markers are surpassed.

Phase 2

Default

Phase 2 requires the Elites to control one of the two newly marked territories in specific locations of the map; in Boneyard, the marked territories are located inside the refinery and beside the Spartans' vehicle bay whereas in Breakpoint, the marked territories are located on each sides of the syphoning structure. During this phase Elites gain a Ghost and a Wraith for their use, and the Spartans get a Warthog and a Rocket Hog.

To proceed to Phase 3, the Elites would need to occupy the marked territories for a total amount of 30 seconds (Boneyard) or arm the bomb. Successfully completing Phase 2 will leave the data core exposed for Phase 3 and add an additional four minutes to the match.

Invasion Slayer

Phase 2 is the next phase of the Invasion Slayer gametype and ends once the scoring reaches 50 kills or the time limit reaches eight minutes.[2] The next phase will be unlocked if any of these markers are surpassed.

Phase 3

Default

In Phase 3, the Elites must retrieve the data core and deliver it back to the Phantom hovering onto the scaffolding near the ridge. Elites will have four loadouts. Spartans will have four equally powerful choices.[3] Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank (Boneyard) or a Falcon (Breakpoint). The Elites win when they successfully deliver the data core to the Phantom, also ending the game.

Invasion Slayer

Phase 3 is the final phase of the Invasion Slayer gametype and ends once the scoring reaches 100 or the match's time limit runs out.[2] Surpassing either of these markers will officially end the game.[2] There are also several areas to capture, once captured reinforcements will be dropped to your base. The higher your score the better the reinforcement.

When the core is returned the announcer actually says flag returned.

Reversed

Reversed Invasion is essentially an invasion mode with reverse roles; Spartans will be on the offensive trying to capture a tower defended by the Elites. Spire is the only known map to feature this invasion mode.

Phase 1

Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.

In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a Plasma Repeater and a Active Camouflage with a Needler, along with Plasma Pistols as secondary weapons. The Spartans are given their standard loadout; the Sprint ability along with a DMR and an Magnum

Phase 2

Phase 2 requires the Spartans to activate the Spire. In this phase, the Spartans will be provided a Warthog to assist them in their objective. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.

Phase 3

In Phase 3, the Spartans are required to retrieve the Covenant power module from the top of the Spire and deliver it to a Pelican awaiting near the beachhead. In this final Phase, both factions would unlock air support vehicles to assist them in their objectives; the Elites would have access to the Banshees whereas Spartans would have access to the Falcons.

Trivia

  • Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
  • The "Marksman" Loadout was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.[4]
  • In the Beta on Invasion: Boneyard, if the Elites don't capture the Data Core in time, Longswords will bomb the Elites. The Longswords actually bomb the Elites with Fusion Coils. This can be seen in Theater as it only appears a splitsecond.[5]

Sources