Visual Intelligence System, Reconnaissance: Difference between revisions

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{{Quote|It's simple: If you see green, squad up. If you see red, shoot.|Urk, [[Bungie.net]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}}
{{Quote|It's simple: If you see green, squad up. If you see red, shoot.|Urk, [[Bungie.net]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}}
The '''Visual Intelligence System, Reconnaissance''', abbreviated as '''VISR''', is a proprietary integrated data management system incorporated into the [[ODST Ballistic Battle Armor|helmets]] of [[Orbital Drop Shock Troopers]].
The '''Visual Intelligence System, Reconnaissance''', abbreviated as '''VISR''', is a proprietary integrated data management system incorporated into the [[ODST battle armor|helmets]] of [[Orbital Drop Shock Troopers]].


==Overview==
==Overview==
The VISR provides tactical data in real time as it is broadcast, and can link into [[Unified Earth Government|UEG]], [[Colonial Administration|CAA]] and [[United Nations Space Command|UNSC]] infrastructure systems at the local, national, and global network levels, administered on a need or rating basis, allowing the user to store and review up to 610MB of content relevant to the current or all mission objectives.
The VISR provides tactical data in real time as it is broadcast, and can link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]] and [[United Nations Space Command|UNSC]] infrastructure systems at the local, national, and global network levels, administered on a need or rating basis, allowing the user to store and review up to 610MB of content relevant to the current or all mission objectives.


The VISR also provides navigational data, various points of interest in the area, and other important functions. It also includes low-light vision enhancement systems as part of ODST BIOS update A29.817941B.01, this raising the brightness of the surrounding area on the user's [[Heads-Up-Display]] during night time operations. The VISRs low light vision enhancement also links with the users [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] Transponders on friendly or enemy infantry.
The VISR also provides navigational data, various points of interest in the area, and other important functions. It also includes low-light vision enhancement systems as part of ODST BIOS update A29.817941B.01, this raising the brightness of the surrounding area on the user's [[heads-up display]] during night time operations. The VISRs low light vision enhancement also links with the users [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] Transponders on friendly or enemy infantry.


Enemy and friendly infantry, weapons and objects are highlighted with different colors. "Friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable weapons, vehicles and health packs are highlighted in blue, other objects, scenery and buildings are highlighted in orange, beacons and data terminals are highlighted in bright yellow.<ref>[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref>
Enemy and friendly infantry, weapons and objects are highlighted with different colors. "Friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable weapons, vehicles and health packs are highlighted in blue, other objects, scenery and buildings are highlighted in orange, beacons and data terminals are highlighted in bright yellow.<ref>[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref>
The core technology of the VISR system was originally developed for the [[MJOLNIR Powered Assault Armor]]<ref name="wayp">'''[[Halo Waypoint]]''', ''VISR''</ref> and was field tested by [[SPARTAN-III]] [[Headhunters|Headhunter]] teams.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].<ref name="wayp"/>


===Advantages===
===Advantages===
The VISR as a data management suite provides an ODST with the best tactical data in the field. Data uplinks and the ability to tap into infrastructure systems, or access an [[Artificial Intelligence|A.I.]] to acquire information makes the VISR a valuable tool for Helljumpers in combat. The VISR can connect to any network broadcasting a wireless signal, like a local, or planetary network, or an orbiting satellite like the [[Stealth Tactical Aerial Reconnaissance Satellite|STARS]]. This ability to connect to any accessible network allows the VISR to quickly and intelligently search, access, and broadcast data relevant to the current mission objective quickly.
The VISR as a data management suite provides an ODST with the best tactical data in the field. Data uplinks and the ability to tap into infrastructure systems, or access an [[Artificial Intelligence|AI]] to acquire information makes the VISR a valuable tool for Helljumpers in combat. The VISR can connect to any network broadcasting a wireless signal, like a local, or planetary network, or an orbiting satellite like the [[Stealth Tactical Aerial Reconnaissance Satellite|STARS]]. This ability to connect to any accessible network allows the VISR to quickly and intelligently search, access, and broadcast data relevant to the current mission objective quickly.


===Disadvantages===
===Disadvantages===
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==Trivia==
==Trivia==
*VISR is the only example ever seen of an [[ODST]] having better personal equipment than a [[SPARTAN-II]].
*On the left-hand side in the INTEL feature within VISR, the current location is listed along with a seemingly-hidden [[Marathon]] symbol that is behind the "Triplicate" emblem.
*On the left-hand side in the INTEL feature within VISR, the current location is listed along with a seemingly-hidden [[Marathon]] symbol that is behind the "Triplicate" emblem.
*The VISR map display also marks hostile units in and around the player's location, possibly thanks to the [[Superintendent (Construct)|Superintendent]]. This may be hinted at during one of the audio logs in game, where Sadie suggests to Dr. Endesha that he should reprogram Vergil to identify Covenant troop types, which he agrees to do.
*The VISR map display also marks hostile units in and around the player's location, possibly thanks to the [[Superintendent (Construct)|Superintendent]]. This may be hinted at during one of the audio logs in game, where Sadie suggests to Dr. Endesha that he should reprogram Vergil to identify Covenant troop types, which he agrees to do.
*When VISR is activated, [[Huragok]] writings are highlighted on walls around New Mombasa. They appear to be Covenant or Forerunner symbols. They commonly appear around dead Sangheili.
*When VISR is activated, [[Huragok]] writings are highlighted on walls around New Mombasa. They appear to be Covenant or Forerunner symbols. They commonly appear around dead Sangheili.
*The VISR system was field tested by [[SPARTAN-III]] [[Headhunters|Headhunter]] teams.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''page 164''</ref>
*The navigational database system in the VISR is similar to the [[TACMAP]] in both [[Semi-Powered Infiltration Armor|SPI]] and [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor systems.
*The navigational database system in the VISR may be similar to the TACMAP in both [[Semi-Powered Infiltration Armor|SPI]] and [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor systems.
*Anything cloaked in [[Active Camo]] (specifically, Brute [[Brute Stalker|Stalkers]]) will be highlighted orange by the VISR. This means that the VISR identifies cloaked objects as scenery.
*Anything cloaked in [[Active Camo]] (specifically, Brute [[Brute Stalker|Stalkers]]) will be highlighted orange by the VISR. This means that the VISR identifies cloaked objects as scenery.