Sign up
Log in
Article
Discussion
Edit
History
Editing
Visual Intelligence System, Reconnaissance
From Halopedia, the Halo wiki
You are not logged in
. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with
other benefits
.
Anti-spam check. Do
not
fill this in!
{{Status|Canon}} {{Weapon infobox |image=[[File:H3ODST Campaign 1stPersonVISR02.jpg|300px]] |name=Visual Intelligence System, Reconnaissance |manufacturer= |model= |type=Helmet-integrated data management system |cost=1926 cR. |size= *6.5 — 8 (.125 increments) *Weight: 1.9 kg (4.2 lbs) |operation= *Impact deceleration: V—190g at 17 fps; H—190g at 20 fps *Penetration protection: 1.8 kg at 1.5 m (4 lbs at 5 ft) |era=[[Human-Covenant War]] |affiliation= [[United Nations Space Command]] }} {{Quote|It's simple: If you see green, squad up. If you see red, shoot.|<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}} The '''Visual Intelligence System, Reconnaissance''' ('''VISR''', pronounced "visor") is a proprietary integrated data management system used by personnel of the [[United Nations Space Command]]. It is incorporated into the [[ODST battle armor|helmets]] of [[Orbital Drop Shock Troopers]] and [[MJOLNIR GEN2]], the latter of which features Version 4.0 of the suite.<ref name="gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref><ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Grifball!'']</ref> As of [[2560]], it is the most up-to-date [[heads-up display]] software used by UNSC personnel.{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}} ==Overview== VISR provides tactical data in real time as it is broadcast. It can link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]], and UNSC infrastructure systems at the local, national, and global network levels, administered on a need or rating basis. The version of VISR issued to ODSTs near the end of the [[Human-Covenant War]] allows the user to store and review up to 610MB of content relevant to the current or all mission objectives. Among other functions, VISR also provides navigational data and highlights various points of interest in the operational area. As of ODST BIOS update A29.817941B.01 it also features light enhancement systems, raising the brightness of the surrounding area on the user's [[heads-up display]] during low-light operations. VISR's low-light vision enhancement also links with the user's [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] transponders on friendly or enemy personnel. Enemy and friendly personnel and matériel are highlighted with different colors. Friendly combatants are highlighted in green whereas enemy combatants are highlighted in red. Usable weapons, vehicles, and medical kits are highlighted in blue; other objects and structures are highlighted in orange; beacons and data terminals are highlighted in yellow.<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref> VISR's core technology was originally developed for the [[MJOLNIR Powered Assault Armor]],<ref name="wayp">[http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d#imageNumber=1 '''Halo Waypoint''': ''VISR''] (defunct, backup on [https://web.archive.org/web/20120718192910/http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d#imageNumber=1 Archive.org])</ref> though the first VISR systems date back to the early 21st century, alternately bloating in complexity and paring down to bare-bones HUD management since then.<ref>'''Halo 5: Guardians''', Dynasty VISR description</ref> VISR was field tested by [[Spartan-III]] [[Headhunters]].<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].{{Ref/Reuse|wayp}} With the introduction of [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]], the VISR 4.0 suite is now utilized by [[Spartan-IV]]s. This version is more similar to previous incarnations of the MJOLNIR heads-up display than the one used by ODSTs, and the new [[MJOLNIR GEN2 BIOS|BIOS]] firmware allows a modification to the suite with the [[Z-5080 Promethean vision]] module. As of [[2558]] the highest version number is 4.09, though several customized types are available to operators within the [[Spartan branch]]'s [[Specializations|Specialization wings]].{{Ref/Reuse|H4 visors}} ==VISR database== [[File:VISR Database.jpg|thumb|300px|The NAV parameter on the integrated VISR data management suite.]] The VISR database holds pertinent and relative information concerning battle to provide a distinct tactical advantage to the wearer. The database encompasses three main parameters situated in a carousel formation: *'''Navigation (NAV)''' - As an ODST lacks a [[motion tracker]]s in his HUD, the NAV component in the VISR database provides a far more dynamic integration of mapping systems than featured by a standard motion tracker. It is very similar to the [[TACMAP]] in all [[MJOLNIR]] suits. The NAV tab is possibly the most useful feature in the VISR database suite because it provides a complete bird's-eye view of the current area in an interactive schematic grid; more importantly, the NAV parameter also shows the enemy forces in their entirety within the proximity of the highlighted area. This property of the database makes it very useful for tactical situations where planning is a key element. One downside to the enemy position interface is that the NAV function does not identify enemies individually (such as by rank or species) -- they are all represented with the same red diamond. However, one may still discern which types of Covenant infantry are in the vicinity by the marker's relative movement speed. Additionally, the NAV function only previews enemy locations within the vicinity of the VISR operator. User-set NAV markers may be displayed using this feature. The compass is synced with this parameter of the VISR database, as waypoints and beacons show up as integrated icons within the direction in relation to their location. *'''Intelligence (INTEL)''' - This parameter is a comprehensive listing of the current mission objectives. On the right-hand side, a picture depicting the user is shown along with a symbol denoting rank, as well as the name of the operator. On the left-hand side, the current location is shown along with a logo of the organisation, agency, business or entity associated with the location (or mission). Another useful feature of this component is the ability to set a marker to the current objective's location which is shown with a brief description of what the objective entails. Both the description and marker are broadcast upon the user's HUD. Beacons generally represent current objectives. *'''Communications (COM)''' - This component is rather simplistic in its design and function. There are other elements within the VISR database include the following:<ref>'''UNSC Field Operations Guide (Halo 3: ODST Instruction Manual)''', ''page 8-9''</ref> *Compass (integral with all factors regarding location, designation, and direction) *Key locations (pre-placed beacons for mission objectives) *Map legend (shown for all map elements) *Grenade inventory (integrated with HUD) *VISR database tabs (in carousel formation) *Weapons and ammunition (integrated with HUD) *Waypoint list *Interactive local map ==Known VISR Variants== ===GEN1=== This is a list of all GEN1 compatible Visors.{{Ref/Note|To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo: Reach'' and ''Halo: Combat Evolved'' [[Skins (Halo: Combat Evolved)|skin]] Spartan Armor menus.}} {| class="wikitable sortable" ! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span> |-align="center" ! style="background:#777; text-align:center; color:#fff;"|Visor ! style="background:#777; text-align:center; color:#fff;"|Name/Version ! style="background:#777; text-align:center; color:#fff;"|Information |-align="left" |N/A |Default |Bronze-coloured visor, and the default employed on the [[B-class Mjolnir|MJOLNIR Mark V<nowiki>[B]</nowiki>]] system. |-align="left" |[[File:HR Silver Visor Icon.png|120px]] |Silver |Silver visor compatible on the MJOLNIR Mark V [B] platform. |-align="left" |[[File:HR Blue Visor Icon.png|120px]] |Blue |Blue visor compatible on the MJOLNIR Mark V [B] platform. |-align="left" |[[File:HR Black Visor Icon.png|120px]] |Black |Black visor compatible on the MJOLNIR Mark V [B] platform. |-align="left" |[[File:HR Gold Visor Icon.png|120px]] |Gold |Gold visor compatible on the MJOLNIR Mark V [B] platform. |- |N/A |Gold |Default gold visor on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Blue Visor Icon.png|75px|center]] |Blue |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE DarkBlue Visor Icon.png|75px|center]] |Dark Blue |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Green Visor Icon.png|75px|center]] |Green |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE DarkGreen Visor Icon.png|75px|center]] |Dark Green |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Purple Visor Icon.png|75px|center]] |Purple |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Bronze Visor Icon.png|75px|center]] |Bronze |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE DarkPurple Visor Icon.png|75px|center]] |Dark Purple |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Red Visor Icon.png|75px|center]] |Red |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Yellow Visor Icon.png|75px|center]] |Yellow |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Orange Visor Icon.png|75px|center]] |Orange |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE DarkYellow Visor Icon.png|75px|center]] |Dark Yellow |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PastelBlue Visor Icon.png|75px|center]] |Pastel Blue |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Silver Visor Icon.png|75px|center]] |Silver |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE DarkRed Visor Icon.png|75px|center]] |Dark Red |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PastelGreen Visor Icon.png|75px|center]] |Pastel Green |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE DarkOrange Visor Icon.png|75px|center]] |Dark Orange |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PearlescentYellow Visor Icon.png|75px|center]] |Pearlescent Yellow |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Platinum Visor Icon.png|75px|center]] |Platinum |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PastelOrange Visor Icon.png|75px|center]] |Pastel Orange |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PearlescentRed Visor Icon.png|75px|center]] |Pearlescent Red |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Spectrum Visor Icon.png|75px|center]] |Spectrum |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PearlescentPurple Visor Icon.png|75px|center]] |Pearlescent Purple |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PastelPurple Visor Icon.png|75px|center]] |Pastel Purple |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PearlescentOrange Visor Icon.png|75px|center]] |Pearlescent Orange |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Groovy Visor Icon.png|75px|center]] |Groovy |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PearlescentGreen Visor Icon.png|75px|center]] |Pearlescent Green |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PastelRed Visor Icon.png|75px|center]] |Pastel Red |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PastelYellow Visor Icon.png|75px|center]] |Pastel Yellow |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE PearlescantBlue Visor Icon.png|75px|center]] |Pearlescent Blue |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |- |[[File:HCE Onyx Visor Icon.png|75px|center]] |Onyx |Part of a suite of experimental VISR enhancements on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] platform. |} ===GEN2=== This is a list of all GEN2 compatible Visor systems:{{Ref/Note|To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' and ''Halo 5: Guardians'' Spartan Armor menus.}} ====VISR 4==== {| class="wikitable sortable" ! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span> |-align="center" ! style="background:#777; text-align:center; color:#fff;"|Visor ! style="background:#777; text-align:center; color:#fff;"|Name/Version ! style="background:#777; text-align:center; color:#fff;"|Manufacturer ! style="background:#777; text-align:center; color:#fff;"|Information |-align="left" |[[File:Halo 5 VISR Recruit.png|120px]] |Standard VISR 4.0 - Recruit |[[Hannibal Weapon Systems]] |For all newly deployed SPARTAN-IV assets. This software manages the Spartan's disparate sensor feeds, [[UNSC battle network|battlenet]] links, and suit diagnostic messages. |-align="left" |[[File:Solar.png|120px]] |Improved VISR 4.02 - Solar |[[Materials Group]] |For flare mitigation and control operations. It also upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. |-align="left" |[[File:Halo 5 VISR Cyan.png|120px]] |Improved VISR 4.03 - Cyan |Hannibal Weapon System |For protracted survival methodology. Too expensive to be universally deployed, this VISR hardware is protected against electromagnetic interference, shock and corrosive atmospheres. |-align="left" |[[File:Halo 5 VISR Blindside.png|120px]] |Upgraded VISR 4.04 - Blindside |[[Imbrium Machine Complex]] |For combat vindication reliance factor. This VISR is frowned upon by UNSC staff officers, and sacrifices strategic situational awareness for improved performance in small-unit actions. |-align="left" |[[File:Halo 5 VISR Frost.png|120px]] |Upgraded VISR 4.05 - Frost |[[Lethbridge Industrial]] |For range visibility in subzero conditions. It has an integral climate module and multi-layer insulation that can function in extreme temperatures and exotic cryogenic atmospheres. |-align="left" |[[File:H5-WaypointVisor-Sunspot.png|120px]] |Enhanced VISR 4.06 - Sunspot |[[Acheron Security]] |For fixed support and auxiliary efforts. This VISR system utilizes a dedicated deconfliction agent which effectively curates the deluge of information competing for the Spartan's attention. |-align="left" |[[File:H5-WaypointVisor-Verdant.png|120px]] |Improved VISR 4.07 - Verdant |[[Naphtali Contractor Corporation]] |For heavy machine operation in the field. It was updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. |-align="left" |[[File:H5-WaypointVisor-Midnight.png|120px]] |Enhanced VISR 4.08 - Midnight |Materials Group |For spatial blackout during slipspace maneuvers. Materials Group uses this VISR as the basis for their next-generation battlespace management software, but proper use requires significant technical expertise. |-align="left" |[[File:H5-WaypointVisor-Legendary.png|120px]] |Maximized VISR 4.09 - Legendary |Materials Group |For next-gen asymmetric warfare operability. The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI's internal teams. |-align="left" |[[File:Halo 4 Wetwork Visor.png|120px]] |Customized VISR 4.0 - Wetwork |Lethbridge Industrial |Optimized for [[WETWORK-class Mjolnir|WETWORK-class armor]]. |-align="left" |[[File:Halo 4 Operator Visor.png|120px]] |Customized VISR 4.0 - Operator |Naphtali Contractor Corporation |Optimized for [[OPERATOR-class Mjolnir|OPERATOR-class armor]]. |-align="left" |[[File:Halo 4 Pioneer Visor.png|120px]] |Customized VISR 4.0 - Pioneer |Acheron Security |Optimized for [[PIONEER-class Mjolnir|PIONEER-class armor]]. |-align="left" |[[File:Halo 4 Pathfinder Visor.png|120px]] |Customized VISR 4.0 - Pathfinder |[[Imbrium Machine Complex]] |Optimized for [[PATHFINDER-class Mjolnir|PATHFINDER-class armor]]. |-align="left" |[[File:Halo 4 Engineer Visor.png|120px]] |Customized VISR 4.0 - Engineer |Manufacturer: Lethbridge Industrial<br> |Optimized for [[ENGINEER-class Mjolnir|ENGINEER-class armor]]. |-align="left" |[[File:Halo 4 Stalker Visor.png|120px]] |Customized VISR 4.0 - Stalker |Naphtali Contractor Corporation<br> |Optimized for [[STALKER-class Mjolnir|STALKER-class armor]]. |-align="left" |[[File:Halo 4 Rogue Visor.png|120px]] |Customized VISR 4.0 - Rogue |Hannibal Weapon System |Optimized for [[ROGUE-class Mjolnir|ROGUE-class armor]]. |-align="left" |[[File:Halo 4 Tracker Visor.png|120px]] |Customized VISR 4.0 - Tracker |Acheron Security |Optimized for [[TRACKER-class Mjolnir|TRACKER-class armor]]. |} ====VISR 5==== {| cellpadding="3" border="1" align="center" ! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span> |-align="center" ! style="background:#777; text-align:center; color:#fff;"|Visor ! style="background:#777; text-align:center; color:#fff;"|Name/Version ! style="background:#777; text-align:center; color:#fff;"|Manufacturer ! style="background:#777; text-align:center; color:#fff;"|Information |-align="left" |[[File:Vanguard Visor.png|120px]] |Prototype VISR 5.0 |Hannibal Weapon System |The [[VANGUARD-class Mjolnir]] is field testing this VISR type.<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 167''</ref> |} ====Unknown==== {| class="wikitable sortable" ! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span> |-align="center" ! style="background:#777; text-align:center; color:#fff;"|Visor ! style="background:#777; text-align:center; color:#fff;"|Name/Version ! style="background:#777; text-align:center; color:#fff;"|Manufacturer ! style="background:#777; text-align:center; color:#fff;"|Information |-align="left" |[[File:H5-WaypointVisor-Abyss.png|120px]] |Abyss | |The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses Subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments. |-align="left" |[[File:H5-WaypointVisor-Armorer.png|120px]] |Armorer | |A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment. |-align="left" |[[File:H5-WaypointVisor-Aureus.png|120px]] |Aureus | |Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs. |-align="left" |[[File:H5-WaypointVisor-Aurora.png|120px]] |Aurora | |The designer of the Aurora VISR claimed it could see the unseen and visualize phenomenon outside of human comprehension. |-align="left" |[[File:H5-WaypointVisor-Autumn.png|120px]] |Autumn |Unidentified AI |The Autumn VISR if a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs. |-align="left" |[[File:Halo 5 VISR Beltane.png|120px]] |Beltane | |The Beltane VISR can be easily monitored by an AI over the battlenet, allowing the operator to focus on difficult tasks without compromising situational awareness. |-align="left" |[[File:H5-WaypointVisor-Buckingham.png|120px]] |Buckingham | |Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel. |-align="left" |[[File:H5-WaypointVisor-Burgundian.png|120px]] | Burgundian | |It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options. |-align="left" |[[File:Halo 5 VISR Clockwork.png|120px]] |Clockwork | |The Clockwork VISR is a piece of technical art, appreciated as a masterwork of programming and engineering by the handful of [[Artificial intelligence|AI]] and [[human]] experts who understand the complexity of [[MJOLNIR Powered Assault Armor|Mjolnir]] [[Heads-up display|HUD]] design. |-align="left" |[[File:H5-WaypointVisor-Connected.png|120px]] |Connected | |Developed by the avionics maintenance team aboard the {{UNSCShip|Infinity}}, the Connected VISR's display elements can be replaced with only basic tools and minimal training. |-align="left" |[[File:H5-WaypointVisor-Dauntless.png|120px]] |Dauntless | |[[Sangheili]] sourced high-tier nanolaminates and scanning elements make the Dauntless sensor grid and faceplate outrageously expensive even by [[Watershed Division]] standards. |-align="left" |[[File:H5-WaypointVisor-Daybreak.png|120px]] |Daybreak | |The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear detonations. |-align="left" |[[File:H5-WaypointVisor-Dianthus.png|120px]] |Dianthus | |The Dianthus VISR kit was discovered by [[Office of Naval Intelligence|ONI]] operatives in the arms markets of [[Venezia]]. It's unclear who is manufacturing these VISR sensor elements or how widespread they have become. |-align="left" |[[File:H5-WaypointVisor-Dusk.png|120px]] |Dusk | |The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals. |-align="left" ||[[File:H5-WaypointVisor-Dynasty.png|120px]] |Dynasty | |The first VISR systems date back to the early 21st century, alternately bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps. |-align="left" |[[File:H5-WaypointVisor-Ecto.png|120px]] |Ecto | |The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers. |-align="left" |[[File:Halo 5 VISR Envy.png|120px]] |Envy | |Envy VISR's were developed by extreme sport enthusiasts on [[Mars]]. Through proven in environments far harsher than UNSC specifications required it took years to overcome anti-military sentiment in the boutique development house that made them. |-align="left" |[[File:H5-WaypointVisor-Expedition.png|120px]] |Expedition | |Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it. |-align="left" |[[File:H5-WaypointVisor-FalseDawn.png|120px]] |False Dawn | |Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will requires years of work on neural interfaces to make full