Rat's Nest: Difference between revisions

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{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Rat's Nest
|name=Rat's Nest
|image=[[Image:Rat's Nest.jpg|center|300px]]
|image=[[Image:Rat's Nest.jpg|center|250px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=[[UNSC]] Base [[Crow's Nest (Base)|Crow's Nest]] [[Africa]], [[Earth]]
|location=[[UNSC]] Base [[Crow's Nest (Base)|Crow's Nest]] [[Africa]], [[Earth]]
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==Description==
==Description==
This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium sized rooms everywhere else. It has two [[Warthog]]s and [[Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road. On the upper road there is a [[Ghost]] and [[Sniper Rifle]]. Below the upper road, an  [[Active Camo]]. A [[Gravity Hammer]] and a machine gun turret are placed above that, providing a commanding but exposed view. The [[Rocket launcher]] is by the cliff. A [[Pelican]] is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers.
This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium sized rooms everywhere else. It has two [[Warthog]]s and [[Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road.  
 
On the upper road there is a [[Ghost]] and [[Sniper Rifle]]. Below the upper road, an  [[Active Camo]]. A [[Gravity Hammer]] and a machine gun turret are placed above that, providing a commanding but exposed view. The [[Rocket launcher]] is by the cliff. A [[Pelican]] is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers.
The Pelicans and Hornets that fly by in the distance can be shot down with a [[Spartan Laser]].
The Pelicans and Hornets that fly by in the distance can be shot down with a [[Spartan Laser]].
[[Image:Rats_nest123.jpg|right|thumb|180px|Top View of Rat's Nest]]
[[Image:Rats_nest123.jpg|right|thumb|180px|A bird's eye view of the map.]]


==Strategies==
==Strategies==
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==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map is perfect for a figure-8 race track.
*If you listen closely to the big green pipes, you can hear [[Drones]] flying and bumping into each other inside the pipes. This is no doubt a reference to {{Levelname|Crow's Nest}} where you first hear Drones passing through the pipes, before breaking out and engaging the player later in the level.
*If you listen closely to the big green pipes, you can hear [[Drones]] flying and bumping into each other inside the pipes. This is no doubt a reference to [[Crow's Nest (Level)|Crow's Nest]] where you first hear Drones passing through the pipes, before breaking out and engaging the player later in the level.
*Bungie stated in an update that the level includes actual [[Rat (species)|rats]]. There are rats, but they are dead. If they were alive, they may have confused players by showing up as tiny blips on their radar, even though this is present for the [[Monitor]] on Cold Storage. Strange enough, as they could have been edited to remove the blips like the [[Sentinel]]s in {{Levelname|Isolation}}, although they might annoy players with their squeaking and distracting movements.
*Bungie stated in an update that the level includes actual [[Rat (species)|rats]]. There are rats, but they are dead. If they were alive, they may have confused players by showing up as tiny blips on their radar, even though this is present for the [[Monitor]] on Cold Storage. Strange enough, as they could have been edited to remove the blips like the [[Sentinel]]s in [[Isolation (Level)|Isolation]], although they might annoy players with their squeaking and distracting movements.
*There are [[Hornet]]s and [[Pelican]]s seen flying in the background of the outdoor area.
*There are [[Hornet]]s and [[Pelican]]s seen flying in the background of the outdoor area.
*Rooster Teeth, the producers of the popular machinima series ''Red vs. Blue'', made their D.I.Y video here and in the two other maps in the Heroic map pack.
*Rooster Teeth, the producers of the popular machinima series ''Red vs. Blue'', made their D.I.Y video here and in the two other maps in the Heroic map pack.
*Rats Nest's code name was 'John Carpenter's Prince of Dorkness'.
*Rats Nest's code name was 'John Carpenter's Prince of Dorkness'.
*This level was first announced on the Bungie Weekly Update of October 12, 2007.
*It is possible that Rat's Nest once belonged to NATO (Northern Atlantic Treaty Organization). This might be as in campaign a Marine states that the Crow's Nest was "built for some 20th century war". If you look closely above each of the symmetric main entrances, there is a faded NATO star next to the big A2.
*It is possible that Rat's Nest once belonged to NATO (Northern Atlantic Treaty Organization). This might be as in campaign a Marine states that the [[Crow's Nest (Base)|Crow's Nest]] was "built for some 20th century war". If you look closely above each of the symmetric main entrances, there is a faded NATO star next to the big A2.
*The venting area beneath the [[Ghost]] spawn can be accessed through the turret glitch and used to store weapons.
*The venting area beneath the [[Ghost]] spawn can be accessed through the turret glitch and used to store weapons.
*Along with [[Avalanche (Level)|Avalanche]] and [[Sandtrap (Level)|Sandtrap]], it is the only map to feature the [[Trip Mine]] equipment by default.
*Along with {{Levelname|Avalanche}} and {{Levelname|Sandtrap}}, it is the only map to feature the [[Trip Mine]] equipment by default.
*It is possible to get behind a small fence on the side of the base that opens out into a cliff. To do this, drive a Mongoose with its left side facing the sealed door in the fence and get out. You will jump through the fence into a little caged area.
*It is possible to get behind a small fence on the side of the base that opens out into a cliff. To do this, drive a Mongoose with its left side facing the sealed door in the fence and get out. You will jump through the fence into a little caged area.
*Beyond the Hornets and Pelicans flying around the base, pillars of smoke can be seen in the distance, a hint that the Battle of Earth was happening.
*Beyond the Hornets and Pelicans flying around the base, pillars of smoke can be seen in the distance, a hint that the Battle of Earth is occurring.
*On the open area side of Rat's Nest road, and on the other side of that wall, there are secret rooms above that you can enter by performing the turret glitch, but you cannot spawn [[Teleporters]] inside. A teleporter can be placed upside-down under the floor of the room to teleport characters inside. Respawn points and other small objects can be placed in this room.
*It is possible to shoot down both the flying Hornets and Pelicans in the distance with a [[Spartan Laser]], although it is very hard to hit the Hornets as they move abnormally fast and are very distant; the Pelicans are only slightly easier to hit.
*It is possible to shoot down both the flying Hornets and Pelicans in the distance with a [[Spartan Laser]], although it is very hard to hit the Hornets as they move abnormally fast and are very distant; the Pelicans are only slightly easier to hit.
*Just like the other maps in the Heroic Map Pack, Rat's Nest itself also brought along something vehicularly unprecedented: it is possible to spawn 6 standard Warthogs as opposed to the normal 4, making the total possible for this map 8, if you include the Gauss Warthogs.


==Gallery==
==Gallery==