M7 SMG: Difference between revisions

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===Influence===
===Influence===
The M7 appears to take its design from three real-world firearms. The first is the Heckler and Koch G11, a caseless prototype assault rifle developed in the 1980's. The second is the Fabrique Nationale de Herstal P90. The last one is the H&K MP7. The M7 takes its caseless ammunition concept and feed mechanism from the G11, and its design from the latter two. As the MP7 and P90 are both personal defense weapons, it can be assumed that the M7 falls under this classification as well. Its slanted front, foregrip, collapsible stock, and possibly name come form the MP7, while its ergonomic grip and the horizontal magazine configuration come from the P90.
The M7 appears to take its design from three real-world firearms. The first is the Heckler and Koch G11, a caseless prototype assault rifle developed in the 1980's. The second is the Fabrique Nationale de Herstal P90. The last one is the H&K MP7. The M7 takes its caseless ammunition concept and feed mechanism from the G11, and its design from the latter two. As the MP7 and P90 are both personal defense weapons, it can be assumed that the M7 falls under this classification as well. Its slanted front, foregrip, collapsible stock, and possibly name come form the MP7, while its ergonomic grip and the horizontal magazine configuration come from the P90.
==Tactics==
===Campaign===
*The M7 SMG is always a devastating weapon when Duel-Wielded against [[Elite]]s and [[Brute]]s.
*A [[Plasma Pistol]] and a M7 SMG make a great [[Noob Combo|combo]] against shielded targets.
*When using duel M7s against [[Covenant]] forces be sure to continually strafe, the M7s particle effect can disorient a player while under fire.
*Short controlled bursts with a single SMG is required to maintain ammo and effective range when engaging Covenant forces.
===Multiplayer===
*The M7 in [[Halo 2]] is not a sound tactical weapon to start off with, but if no other option is available, minimize being killed by staying in a safe zone until a better weapon becomes available.
*If stuck with an M7, stay in close quarters, and do not venture out where an enemy player has the option of taking you down with longer range weapons.
*While duel-wielding a M7 and a [[M6C]] might sound tactically useful, a player should not consider it unless comfortable with it. The mixing of a full auto and a semi-auto weapon can be confusing and the chances of mistakes are greater.


==Changes from [[Halo 2]] to [[Halo 3]]==
==Changes from [[Halo 2]] to [[Halo 3]]==