Paegaas Workshop Spiker: Difference between revisions

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|name = Type-25 Spiker
|name = Type-25 Spiker
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
|manufacturer = [[Sacred Promissory]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 186''</ref>
|manufacturer = *[[Sacred Promissory]]<ref name="EVG">''[[Halo: The Essential Visual Guide]]'', p. 186</ref>
*Jiralhanae [[Pack|clan]] workshops<ref name="OSFM190"/>
|series = Type-25
|series = Type-25
|type = [[Carbine]]
|type = [[Carbine]]
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|variant =  
|variant =  
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}<ref name="waypoint">'''[[Halo Waypoint]]''' - ''Spike Rifle'' (backup link on [https://web.archive.org/web/20110314223435/http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c Archive.org])</ref>
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}<ref name="waypoint">''[[Halo Waypoint]]'': Spike Rifle (defunct, [[Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle|Archived]])</ref>
|height =  
|height =  
|width =  
|width =  
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|ammotype = Superheated tungsten-alloy spikes<ref name="waypoint"/><ref group="note" name="metal"/>
|ammotype = Superheated tungsten-alloy spikes<ref name="waypoint"/><ref group="note" name="metal"/>
|feed = 40 rounds/magazine (160 max)<ref name="waypoint"/><ref name="bnet"/>
|feed = 40 rounds/magazine (160 max)<ref name="waypoint"/><ref name="bnet"/>
|operation =  
|operation = [[Gravitic accelerator]]<ref name="OSFM190">''[[Halo: Official Spartan Field Manual]]'', p.190</ref>
|rate = Fully automatic (480 RPM)<ref name="bnet"/>
|rate = Fully automatic (480 RPM)<ref name="bnet"/>
|velocity = 76.2 m/s (250 f/s)<ref name="bnet"/>
|velocity = 76.2 m/s (250 f/s)<ref name="bnet"/>
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}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Type-25 Carbine''' ('''T-25 C'''),<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker '''Bungie.net''' - ''The Spiker'']</ref> more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">'''[[Believe]]''': ''[[Enemy Weapon]]''</ref> or '''hatchet gun''',<ref name="bnet"/> is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].<ref name="waypoint"/>
The '''Type-25 Carbine''' ('''T-25 C'''),<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker ''Bungie.net'': The Spiker]</ref> more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',<ref name="bnet"/> is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].<ref name="waypoint"/>


== Design details ==
== Design details ==
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===Ammunition===
===Ammunition===
[[File:Landfall Spike Impale.png|right|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.<ref name="LOS"/>]]
[[File:Landfall Spike Impale.png|right|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.<ref name="LOS"/>]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]<ref name="waypoint"/> though it has seen augmentation to some degree by Covenant technology.<ref name="EVG"/> In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,<ref name="waypoint"/><ref group="note" name="metal">On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.</ref> which give the weapon its common label of "Spike Rifle" or "Spiker". The weapon's origins on Doisac, however, obfuscate any attempts to ascertain the composition of the weapon.<ref name="EVG"/> When fired, the spikes are superheated and thus glow with a yellow-white light for a short time after impact, before they cool.  
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]<ref name="waypoint"/> though it has seen augmentation to some degree by Covenant technology.<ref name="EVG"/> In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,<ref name="waypoint"/><ref group="note" name="metal">On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.</ref> which give the weapon its common label of "Spike Rifle" or "Spiker". The spike ammunition is coated with a pyrophoric compound unique to Doisac<ref name="OSFM190"/>, though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.<ref name="EVG"/> When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen<ref name="OSFM190"/>, rendering the spikes superheated and semi-molten.<ref name="OSFM190"/> The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.<ref name="OSFM190"/>


These spikes are capable of piercing armour and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">'''[[Halo: Last One Standing]]'''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.<ref name="bnet"/> The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.<ref name="LOS"/> Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].<ref name="BS19">'''Halo: Broken Circle''', ''chapter 18''</ref>
These spikes are capable of piercing armour and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.<ref name="bnet"/> The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.<ref name="LOS"/> Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].<ref name="BS19">''Halo: Broken Circle'', Chapter 18</ref>


The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,<ref name="bnet"/> though this is not standard across all version of the weapon.<ref name="waypoint"/> The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,<ref name="bnet"/> though this is not standard across all version of the weapon.<ref name="waypoint"/> The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.<ref name="OSFM190"/> Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.<ref name="OSFM190"/> The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.


When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".<ref name="bnet"/>  
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".<ref name="bnet"/>  
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===Blades===
===Blades===
Two large blades made of tungsten alloy,<ref name="bnet"/> an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. Some variants of the weapon employed by the [[Banished]], however, have up to six blades mounted radially around the barrel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> When used by Jiralhanae, these blades are intended for puncturing and dismembering<ref name="waypoint"/> and are capable of clean severing a human arm.<ref name="bnet"/> These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.<ref name="waypoint"/>
Two large blades made of tungsten alloy,<ref name="bnet"/> an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. Some variants of the weapon employed by the [[Banished]], however, have up to six blades mounted radially around the barrel.<ref name="HW2">''[[Halo Wars 2]]''</ref> When used by Jiralhanae, these blades are intended for puncturing and dismembering<ref name="waypoint"/> and are capable of clean severing a human arm.<ref name="bnet"/> These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.<ref name="waypoint"/>


===Ergonomics===
===Ergonomics===
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.<ref name="believe"/><ref name="h3"/><ref name="odst"/> The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".<ref name="bnet"/> Despite this, a [[SPARTAN-II]] is capable of dual-wielding Spikers, as are [[Sangheili]].<ref name="h3"/> The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.<ref name="bnet"/> The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.<ref name="EVG"/> The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.<ref name="believe"/><ref name="h3"/><ref name="odst"/> The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".<ref name="bnet"/> Despite this, a [[SPARTAN-II]] is capable of dual-wielding Spikers, as are [[Sangheili]].<ref name="h3"/> The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.<ref name="OSFM190"/> The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.<ref name="bnet"/> The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.<ref name="EVG"/> The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.
 


==Operational History==
==Operational History==
[[File:Landfall_Spike_Injury.png|200px|right|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].<ref name="LOS"/>]]
[[File:Landfall_Spike_Injury.png|200px|right|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].<ref name="LOS"/>]]
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>'''[[Halo: Contact Harvest]]''', ''page 345''</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445 '''Bungie.net''': ''Halo: Reach ordnance - Spiker'']</ref> throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>'''[[Halo: Broken Circle]]''', ''Chapter 15''</ref> and even augmented with Covenant technology.<ref name="EVG"/>
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445 ''Bungie.net'': Halo: Reach ordnance - Spiker]</ref> throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.<ref name="EVG"/>


Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.<ref name="EVG"/><ref name="bnet"/> The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>'''[[Halo: Reach]]''', ''campaign level [[Exodus]]''</ref><ref>'''Halo: Reach''', ''campaign level [[New Alexandria (level)|New Alexandria]]''</ref><ref>'''Halo: Reach''', ''campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref> before later being employed during the [[Battle of Earth]] by Jiralhanae reinforcements sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">'''[[Halo 3: ODST]]'''</ref> Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo <ref name="BS19"/> and aboard the ''[[Anodyne Spirit]]''<ref>'''[[Halo: Uprising]]'''</ref> and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">'''[[Halo 3]]'''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.<ref name="bnet"/> The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="bnet"/>
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.<ref name="EVG"/><ref name="bnet"/> The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria (level)|New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by Jiralhanae reinforcements sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref> Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo <ref name="BS19"/> and aboard the ''[[Anodyne Spirit]]''<ref>''[[Halo: Uprising]]''</ref> and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.<ref name="bnet"/> The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="bnet"/>


Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>'''[[Halo: Last Light]]'''</ref> [[Lydus' clan]]<ref>'''[[Halo: Escalation]]'''</ref> and the Banished, the latter of whom seem to have their own variant of the weapon.<ref name="HW2"/>
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Lydus' clan]]<ref>''[[Halo: Escalation]]''</ref> and the Banished, the latter of whom seem to have their own variant of the weapon.<ref name="HW2"/>


By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.<ref name="believe"/>
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.<ref name="believe"/>
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* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* The projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]].
* The projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]].
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is seventy-two points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''' - ''Bungie Weekly Update: 02/08/08'']</ref>
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is seventy-two points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Type-52 Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Type-52 Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.