MJOLNIR Powered Assault Armor: Difference between revisions

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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
[[File:Halo3MC.png|160px|thumb|[[John-117]] in his Mark VI MJOLNIR armor.]]
[[File:Halo3MC.png|200px|thumb|[[John-117]] in his Mark VI MJOLNIR armor.]]
The '''MJOLNIR Powered Assault Armor System'''<ref>[http://www.halowaypoint.com/en-us/intel/armor ''Halo Waypoint -Halo 4 Armor'']</ref> (pronunciation:''ˈmjɔːlnɪər'', ''myol-neer'') is a technologically advanced [[Powered exoskeleton|combat exoskeleton system]] designed to vastly improve the strength, speed, agility, reflexes and durability of a [[SPARTAN-II Program|SPARTAN-II]], [[SPARTAN-III Program|SPARTAN-III]], or [[SPARTAN-IV Program|SPARTAN-IV]] supersoldier.
The '''MJOLNIR Powered Assault Armor System'''<ref>[http://www.halowaypoint.com/en-us/intel/armor ''Halo Waypoint -Halo 4 Armor'']</ref> (pronunciation:''ˈmjɔːlnɪər'', ''myol-neer'') is a technologically advanced [[Powered exoskeleton|combat exoskeleton system]] designed to vastly improve the strength, speed, agility, reflexes and durability of a [[SPARTAN Program|Spartan]] supersoldier.


==Overview==
==Overview==
Created parallel to the [[SPARTAN-II Program]] by the [[Office of Naval Intelligence]]'s [[Materials Group]], the MJOLNIR armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. Ostensibly the brainchild of [[Catherine Halsey|Dr. Catherine Halsey]], MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.<ref name="sybex">'''Halo: Combat Evolved PC Strategy Guide''', ''page 5''</ref> MJOLNIR's development actually came about due to a millenia-old ''[[geas]]'' that manifested itself within Halsey. Near the end of the [[Forerunner-Flood war]], the [[Librarian]] planted genetic directives that would lead to the development of powered armor, along with the creation of the Spartans and sophisticated [[artificial intelligence]]. This was done in preparation for the [[Didact]]'s return, when he would again attempt to enslave humanity.<ref>'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref>
[[File:Still 01.jpg|thumb|The Mark V MJOLNIR armor.]]
Created parallel to the [[SPARTAN-II Program]] by the [[Office of Naval Intelligence]]'s [[Materials Group]], the MJOLNIR armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. Ostensibly the brainchild of [[Catherine Halsey|Dr. Catherine Halsey]], MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.<ref name="sybex">'''Halo: Combat Evolved PC Strategy Guide''', ''page 5''</ref> MJOLNIR's development actually came about due to a millennia-old ''[[geas]]'' that manifested itself within Halsey. Near the end of the [[Forerunner-Flood war]], the [[Librarian]] planted genetic directives that would lead to the development of powered armor, along with the creation of the Spartans and sophisticated [[artificial intelligence]]. This was done in preparation for the [[Ur-Didact|Didact]]'s return, when he would again attempt to enslave humanity.<ref>'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref>


Spanning over three decades of development, project MJOLNIR encompassed more then just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, MJOLNIR is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.<ref name="ENCY">'''[[Halo Encyclopedia]]''', ''page 88''</ref>
Spanning over three decades of development, project MJOLNIR encompassed more then just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, MJOLNIR is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.<ref name="ENCY">'''[[Halo Encyclopedia]]''', ''page 88''</ref>
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===Prototype exoskeletons===
===Prototype exoskeletons===
[[File:Journal_MK_I.png|thumb|A sketch of the Mark I exoskeleton by Dr. Halsey.]]
====Mark I exoskeleton====
====Mark I exoskeleton====
Initiated in [[2500]], the Mark I was one of ONI's first experiments with powered exoskeletons. More human-powered defense structures than suits, the Mark I took ten years to develop, but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it.<ref name="ENCY"/> This caused the system's downfall, as it required a physical connection to a fusion generator which hindered movement.<ref name="ENCY"/><ref name="FoR2">'''Halo: The Fall of Reach''', ''page 70'', (2001 edition) ''page 79'', (definitive edition) ''page 89'' (2010 edition)</ref> The Mark I prototype exoskeleton improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time.<ref name="ENCY"/> The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.<ref name="ENCY"/> The armor could also be equipped with motion sensors and infrared scopes, and it could be mounted with a 30mm minigun that fired on self-targeting armatures.<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  
Initiated in [[2500]], the Mark I was one of ONI's first experiments with powered exoskeletons. More human-powered defense structures than suits, the Mark I took ten years to develop, but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it.<ref name="ENCY"/> This caused the system's downfall, as it required a physical connection to a fusion generator which hindered movement.<ref name="ENCY"/><ref name="FoR2">'''Halo: The Fall of Reach''', ''page 70'', (2001 edition) ''page 79'', (definitive edition) ''page 89'' (2010 edition)</ref> The Mark I prototype exoskeleton improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time.<ref name="ENCY"/> The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.<ref name="ENCY"/> The armor could also be equipped with motion sensors and infrared scopes, and it could be mounted with a 30mm minigun that fired on self-targeting armatures.<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  
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===Powered assault armor===
===Powered assault armor===
====First generation====
====First generation====
[[File:MarkIV model.jpg|thumb|One iteration of the Mark IV MJOLNIR platform.]]
=====MJOLNIR Mark IV Powered Assault Armor=====
=====MJOLNIR Mark IV Powered Assault Armor=====
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
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====Second generation====
====Second generation====
[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor.]]
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
The MJOLNIR Powered Assault Armor/GEN2 is a program-wide overhaul of MJOLNIR developed for the SPARTAN-IVs. The GEN2 suit is lighter than the previous iterations. It is equipped with new ''ad hoc'' modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.<ref name="O+A"/><ref name="Gameplay"/>
The MJOLNIR Powered Assault Armor/GEN2 is a program-wide overhaul of MJOLNIR developed for the [[SPARTAN-IV Program|SPARTAN-IVs]]. The GEN2 suit is lighter than the previous iterations. It is equipped with new ''ad hoc'' modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.<ref name="O+A"/><ref name="Gameplay"/>


=====MJOLNIR Mark VII Powered Assault Armor=====
=====MJOLNIR Mark VII Powered Assault Armor=====
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"Atmospheric insertion" would allow a Spartan to free-fall from space without a re-entry vehicle such as the [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]], but would most likely require a drag chute or parachute. "Slipspace de-insertion capability" means that a Spartan would be able to exit a vessel travelling in slipspace and re-enter normal space, similar to the [[Long Range Stealth Orbital Insertion Pod]]. Halsey described "limited shaping of the energy shield" as the ability to form "partial overlaps, airfoils, etc."<ref name="journal2"/>
"Atmospheric insertion" would allow a Spartan to free-fall from space without a re-entry vehicle such as the [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]], but would most likely require a drag chute or parachute. "Slipspace de-insertion capability" means that a Spartan would be able to exit a vessel travelling in slipspace and re-enter normal space, similar to the [[Long Range Stealth Orbital Insertion Pod]]. Halsey described "limited shaping of the energy shield" as the ability to form "partial overlaps, airfoils, etc."<ref name="journal2"/>
 
{{Clear}}
==Armor components==
==Armor components==
===Inner components===
===Inner components===
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File:Gallery 6889 853 280617.jpg|A redux of the MJOLNIR Mark V as seen in the ''[[Art of Halo 3]]''.
File:Gallery 6889 853 280617.jpg|A redux of the MJOLNIR Mark V as seen in the ''[[Art of Halo 3]]''.
File:MjolnirDiagnostics.jpg|Concept art of John-117 undergoing armor diagnostics.
File:MjolnirDiagnostics.jpg|Concept art of John-117 undergoing armor diagnostics.
File:Journal_MK_I.png|A sketch of the Mark I exoskeleton by Dr. Halsey.
File:MJOLNIR composition.jpg|The composition of MJOLNIR armor.
File:MJOLNIR composition.jpg|The composition of MJOLNIR armor.
File:Halo Wars - Mark_IV.png|Cut concept art of the MJOLNIR Mark IV for ''[[Halo Wars]]''.
File:Halo Wars - Mark_IV.png|Cut concept art of the MJOLNIR Mark IV for ''[[Halo Wars]]''.
File:Fable2 masterchief.jpg|A concept render of Hal's armor for the collector's edition of ''[[wikipedia:Fable 2|Fable 2]]''.
File:Fable2 masterchief.jpg|A concept render of Hal's armor for the collector's edition of ''[[wikipedia:Fable 2|Fable 2]]''.
File:Grif and Simmons Halo 4 Engine.png| The Spartan-IV's MJOLNIR armor in ''[[Halo 4]]''.
File:H4 early Spartan.jpg|An early concept of a MJOLNIR armor in ''Halo 4''.
File:H4 early Spartan.jpg|An early concept of a MJOLNIR armor in ''Halo 4''.
</gallery>
</gallery>