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Infiltrate: Difference between revisions

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{{Center|Not to be confused with [[Infiltration]].
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  | name      = Infiltrate
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'''Infiltrate''' is a song included in the [[Halo 3: Original Soundtrack]]. It plays during the level [[Sierra 117 (level)|Sierra 117]], and includes the tracks ''Infiltrate'' and ''Move On''.
'''Infiltrate''' is the second track in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Sierra 117]]''. It is composed of ''Infiltrate'' (0:00-1:48) and ''Move On'' (1:48-3:50).
 
''Infiltrate'' plays during the section with all the [[Jackal Snipers]], up until the beginning of the Quid Pro Quo section of the level. It starts with a low strings note, with drums playing background. High strings play and hold a note, but drums continue to play melody. The song picks up the pace, and louder drums join in. Infiltrate runs for about 1:48.


In ''Move On'', which plays near the end of the mission when [[Hocus]] destroys the two [[Phantom|Phantoms]], strings begin to play the melody, which is in a minor key but has a hint of major in it. Choir also joins in, but strings and drums still keep the melody, which alternates between major and minor. This melody continues until the end. Move On runs for about 1:58.
''Infiltrate'' (1:48) starts with a low strings note, with drums playing background. High strings play and hold a note, but drums continue to play melody. The piece picks up the pace, and louder drums join in. It plays during the encounter where [[John-117]] faces [[Kig-yar Sniper]]s after ''[[Echo 51]]'' crashed, up until the beginning of the "Quid Pro Quo" section of the level. The melody was later reprised in ''[[Halo Reborn]]''.


Overall, it runs for 3:50.
''Move On'' (2:02) strings begin to play the melody, which is in a minor key but has a hint of major in it. Choir also joins in, but strings and drums still keep the melody, which alternates between major and minor. This melody continues until the end. The piece plays near the end of the level when ''[[Kilo 23]]'' destroys the two [[Type-52 Phantom]]s.


==Trivia==
==Trivia==
*When the bass begins followed by the three percussive sounds, seven such percussion sets follow before the percussion suddenly becomes high-pitched and then returns to normal. This is another [[Seven|7]] reference. Strangely enough, it never happens again in the song.
When the bass begins followed by the three percussive sounds, seven such percussion sets follow before the percussion suddenly becomes high-pitched and then returns to normal. This may be a [[Seven|7]] reference.


{{Soundtrack|H3}}
{{Soundtrack|H3}}

Revision as of 03:06, June 5, 2020

{{Center|Not to be confused with Infiltration.

Infiltrate

Album:

Halo 3: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

3:50

Previous:

Released

Next:

Honorable Intentions

 

Infiltrate is the second track in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Sierra 117. It is composed of Infiltrate (0:00-1:48) and Move On (1:48-3:50).

Infiltrate (1:48) starts with a low strings note, with drums playing background. High strings play and hold a note, but drums continue to play melody. The piece picks up the pace, and louder drums join in. It plays during the encounter where John-117 faces Kig-yar Snipers after Echo 51 crashed, up until the beginning of the "Quid Pro Quo" section of the level. The melody was later reprised in Halo Reborn.

Move On (2:02) strings begin to play the melody, which is in a minor key but has a hint of major in it. Choir also joins in, but strings and drums still keep the melody, which alternates between major and minor. This melody continues until the end. The piece plays near the end of the level when Kilo 23 destroys the two Type-52 Phantoms.

Trivia

When the bass begins followed by the three percussive sounds, seven such percussion sets follow before the percussion suddenly becomes high-pitched and then returns to normal. This may be a 7 reference.