Ellen Anders/Gameplay: Difference between revisions
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==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper.|In-game description of Professor Anders.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper.|In-game description of Professor Anders.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': [[Douglas-042]], [[Protector Sentinel (Installation 00)|Protector Sentinel]], and [[Retriever Sentinel]] | *'''Unique Units''': [[Douglas-042]], {{C|Hero unit}} [[Protector Sentinel (Installation 00)|Protector Sentinel]], and [[Retriever Sentinel]] | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**'''R&D I''': Reduces costs and build times for global infantry, vehicle, and aircraft upgrades. Equips all [[Base turret]]s with [[energy shielding]]. | **'''R&D I''': Reduces costs and build times for global infantry, vehicle, and aircraft upgrades by 30%. Equips all [[Base turret]]s with [[energy shielding]]. | ||
**'''R&D II''': Improves all currently provided bonuses | **'''R&D II''': Improves all currently provided bonuses by 50%. | ||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 200 | ***Supply Cost: 200 | ||
***Power Cost: 50 | ***Power Cost: 50 | ||
***Cooldown: | ***Cooldown: 160 seconds | ||
**'''Restoration Drones II''': Increases power of Restoration drones | **'''Restoration Drones II''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 350 | ||
***Power Cost: | ***Power Cost: 125 | ||
***Cooldown: | ***Cooldown: 160 seconds | ||
**'''Restoration Drones III''': Increases power of Restoration drones | **'''Restoration Drones III''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 150 | ||
***Cooldown: | ***Cooldown: 160 seconds | ||
*'''Tier 2 Leader Powers''' | *'''Tier 2 Leader Powers''' | ||
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units | **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units | ||
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**'''Ark Defense I''': Calls in six [[Aggressor Sentinel]]s. The Sentinels temporarily guard a set area. | **'''Ark Defense I''': Calls in six [[Aggressor Sentinel]]s. The Sentinels temporarily guard a set area. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 150 seconds | ||
**'''Ark Defense II''': Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm. | **'''Ark Defense II''': Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 300 | ||
***Cooldown: | ***Cooldown: 150 seconds | ||
**'''Ark Defense III''': Further increases Ark Defense duration and area. | **'''Ark Defense III''': Further increases Ark Defense duration and area. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 400 | ||
***Cooldown: | ***Cooldown: 150 seconds | ||
**'''Turret Drop I''': Drops a temporary turret into battle. | **'''Turret Drop I''': Drops a temporary turret into battle. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Power Cost: 25 | ***Power Cost: 25 | ||
***Cooldown: 203 Seconds | ***Cooldown: 203 Seconds | ||
**'''Turret Drop II''': Increases Turret damage and duration of Turret Drop | |||
***Population Cost: N/A | |||
***Supply Cost: 550 | |||
***Power Cost: 50 | |||
***Cooldown: 203 seconds | |||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Sentinel Beacon''': [[M400 Kodiak]] and [[Siege Turret]] attacks summon friendly Aggressor Sentinels. | **'''Sentinel Beacon''': [[M400 Kodiak]] and [[Siege Turret]] attacks summon friendly Aggressor Sentinels. | ||
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**'''Sentinel Network''': Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map. | **'''Sentinel Network''': Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 350 | ||
***Cooldown: | ***Cooldown: 260 seconds | ||
**'''Retriver Sentinel''': Summons a powerful controllable Retriever Sentinel. | **'''Retriver Sentinel''': Summons a powerful controllable Retriever Sentinel. | ||
***Population Cost: 24 | ***Population Cost: 24 |
Revision as of 22:37, July 26, 2017
Halo Wars
- Abilities
- Hero Unit Ability: Repair — Anders has the active ability of allowing her to repair any vehicle or structure. Additionally she is armed with an M6C magnum to protect herself. (Campaign only)
- Leader Power: Cryo Bomb — freezes enemies in place, temporarily neutralizing ground units and causing frozen aircraft to crash, destroying them. The only upgrade that Anders' power doesn't affect is upgrading a Reactor. Costs 600 resources and a tech level of 1.
- Unique Unit: Gremlin — uses an EMP to momentarily immobilize enemy vehicles and turrets.
- Upgrades
- Super Upgrade: Hawk — an aircraft upgrade to the Hornet. Increases its speed and firepower. Costs 1,350 resources and a tech level of 4.
- Economy Bonus: Upgrade cost reduced by 50%, research duration reduced by 50%
- Cryo Upgrades: Medium Cryo Bomb (525 resources and a tech level of 2), Large Cryo Bomb (750 resources and a tech level of 3), Super Cryo Bomb (1,025 resources and and a tech level of 4)
- Strategic tips
- Anders is an ideal pick for rushing strategies, as she is able to get upgrades for Warthogs fast and cheap.
- Swift armies of Hawks are great for hit and run strategies against enemy bases.
Halo Wars 2
- "Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper."
- — In-game description of Professor Anders.[1]
- Unique Units: Douglas-042, (Hero unit) Protector Sentinel, and Retriever Sentinel
- Tier 1 Leader Powers
- R&D I: Reduces costs and build times for global infantry, vehicle, and aircraft upgrades by 30%. Equips all Base turrets with energy shielding.
- R&D II: Improves all currently provided bonuses by 50%.
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 160 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 125
- Cooldown: 160 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 160 seconds
- Tier 2 Leader Powers
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Lotus Mine II: Increases damage and explosion size of Lotus Mines
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 200
- Cooldown: 105 seconds
- Protector Sentinel: Unlocks the Protector Sentinel for purchase at Firebase.
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
- Tier 3 Leader Powers
- Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area.
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 200
- Cooldown: 150 seconds
- Ark Defense II: Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 300
- Cooldown: 150 seconds
- Ark Defense III: Further increases Ark Defense duration and area.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: 400
- Cooldown: 150 seconds
- Turret Drop I: Drops a temporary turret into battle.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 25
- Cooldown: 203 Seconds
- Turret Drop II: Increases Turret damage and duration of Turret Drop
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 50
- Cooldown: 203 seconds
- Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area.
- Tier 4 Leader Powers
- Sentinel Beacon: M400 Kodiak and Siege Turret attacks summon friendly Aggressor Sentinels.
- Sentinel Synergy: Adds more Aggressor Sentinels to Sentinel Beacon and Ark Defense.
- Tier 5 Leader Powers
- Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: 350
- Cooldown: 260 seconds
- Retriver Sentinel: Summons a powerful controllable Retriever Sentinel.
- Population Cost: 24
- Supply Cost: 1,400
- Power Cost: 1,400
- Cooldown: 360 seconds (One Retriever Sentinel per player only)
- Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map.