Type-33 needler: Difference between revisions

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{{Ratings}}
{{Ratings}}
{{Era|H1|H2|H3|HW|H3R|RE|FOR|TF|FS|GOO|TCP|HGN|HELL|SPB|LE|}}
{{Era|H1|H2|H3|HW|H3R|RE|FOR|TF|FS|GOO|TCP|HGN|HELL|SPB|LE|}}
<center>''Were you looking for the ''[[Type-31 Rifle|Needle Rifle]]'', the cousin to the Needler?''</center>
{{Weapon
{{Weapon
| image=[[File:Halo Reach Needler.png|300px]]
| image=[[File:Halo Reach Needler.png|300px]]
|  name=Needler
|  name=Needler
| manufacturer=[[Covenant]]
| manufacturer=Covenant
| model=Type-33 Guided Munitions Launcher
| model=Type-33 Guided Munitions Launcher
| type=Munitions Launcher
| type=Munitions Launcher
| cost=
| cost=
| size=[[Halo 1]]/[[Halo 3]]: Hand held, Two Handed<br/>
| size=Halo: Combat Evolved/Halo 3: Hand held, Two Handed<br/>
[[Halo 2]]: [[Dual Wield]]able
Halo 2: Dual-wieldable
*Needler (Halo 1)
*Needler (Halo: Combat Evolved)
**length: 66.8 cm (26.29 in.)
**length: 66.8 cm (26.29 in.)
**width: 20 cm (7.87 in.)
**width: 20 cm (7.87 in.)
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**Weight (loaded): 4.3 kg (9.5 lbs)
**Weight (loaded): 4.3 kg (9.5 lbs)
| damage per hit= Variable - Low to Instant Kill
| damage per hit= Variable - Low to Instant Kill
*7 DU (Halo 1)<ref>[http://www.bungie.net/Games/HaloPC/page.aspx?section=Guides&subsection=WeaponsVehiclesPages&page=2 Bungie.net's summary of Halo PC weapons]</ref>
*7 DU (Halo: Combat Evolved)
| magazine= *Halo 1: 20 needles  
| magazine= *Halo 1: 20 needles  
*Halo 2: 30 needles
*Halo 2: 30 needles
*Halo 3: 19 needles
*Halo 3: 19 needles
| maxammo= *Halo 1: 100 needles
| maxammo= *100 needles (Halo: Combat Evolved)
*Halo 2: 120 needles
*120 needles (Halo 2)
**Dual-wielding: 240 needles  
**Dual-wielding: 240 needles  
*Halo 3: 95
*95 (Halo 3)
| fire= Automatic
| fire= Automatic
| ammotype= Crystalline Explosive Projectiles
| ammotype= Crystalline Explosive Projectiles
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*64 meters (210 ft)
*64 meters (210 ft)
| era=
| era=
| counterpart=
| counterpart=Halo: [[MA5B Assault Rifle]] (Halo: Combat Evolved), [[M7/Caseless Submachine Gun]] (Halo 2), [[MA5C Assault Rifle]] (Halo 3)
*Halo 1: [[MA5B Assault Rifle]]  
*Halo 2: [[M7/Caseless Submachine Gun]]
*Halo 3: [[MA5C Assault Rifle]]  
| counterwep=  
| counterwep=  
*At Close Range: [[Energy Sword]], [[Shotgun]], [[Gravity Hammer]], [[Mauler]]s
| affiliation=[[Covenant Empire|Covenant]]
*At Medium Range: [[Battle Rifle]], [[Covenant Carbine]], [[M6D]], [[SMG]]
*At Long Range: [[Beam Rifle]] [[Sniper Rifle]]
| affiliation=[[Covenant]]
}}
}}
<center>''Were you looking for the ''[[Needle Rifle]]'', the ''[[Halo: Reach]]'' weapon, cousin to the Needler?''</center>
{{Article Quote|"First order of business when dealing with a hostile armed with a Needler is finding cover. Second order of business is killing the Mike Foxtrot with the Needler."|Anonymous serviceman}}
{{Article Quote|"First order of business when dealing with a hostile armed with a Needler is finding cover. Second order of business is killing the Mike Foxtrot with the Needler."|Anonymous serviceman}}


The '''Type-33 Guided Munitions Launcher'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3needler</ref>, more commonly known as the '''Needler''', is a [[Covenant]] infantry [[weapon]].
The '''Type-33 Guided Munitions Launcher'''<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3needler '''Bungie.net''': ''Type-33 Guided Munitions Launcher'']</ref>, more commonly known as the '''Needler''', is a Covenant infantry weapon.


==Design Details==
==Design Details==
[[File:Needler.png|thumb|left|150px|A Needler schematic.]]
[[File:Needler.png|thumb|left|150px|A Needler schematic.]]
A '''Needler''' is a [[Covenant]] projectile weapon that fires long and very sharp shards that are guided until they impale a target — hence the “needler” moniker — several seconds after coming to rest in their target the needle shard detonates creating severe and in most cases fatal wounds. The needler takes a general shape of a V with the top and bottom part of the weapon curved. The weapon takes on a Purple/Pinkish color, and has 14 holes on the top, with the needles protruding out of the holes. When the trigger is pulled the needle is somehow fed from the top into the "barrel" of the weapon, and fired at high speeds. The Type-33 GML is issued to lower and higher ranking infantry in the Covenant, Grunts are commonly seen wielding this weapon, however Jackals have been known to use it as well, higher ranking forces like Elites and several low ranking Brutes have been known to use this weapon. [[Drones]] are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needler harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.
A '''Needler''' is a Covenant projectile weapon that fires long and very sharp shards that are guided until they impale a target — hence the “needler” moniker — several seconds after coming to rest in their target the needle shard detonates creating severe and in most cases fatal wounds. The needler takes a general shape of a "V" with the top and bottom part of the weapon curved. The weapon takes on a purple/pinkish color, and has 14 holes on the top, with the needles protruding out of the holes. When the trigger is pulled the needle is somehow fed from the top into the "barrel" of the weapon, and fired at high speeds. The Type-33 GML is issued to lower and higher ranking infantry in the Covenant, Unggoy are commonly seen wielding this weapon, however Jackals have been known to use it as well, higher ranking forces like Sangheili and several low ranking Jiralhanae have been known to use this weapon. [[Yanme'e]] are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needler harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.


The needler is one of the most unusual weapons in the Covenant arsenal and the least understood, how the weapon functions and how the shards are able to track their targets remains a mystery to human military experts and scientists. Like all Covenant weapons, the needler still uses an Energy Coil to power and fire the weapon, should the coil fail the weapon is rendered useless.<ref> Halo: First Strike pages 82 - 83</ref>
The needler is one of the most unusual weapons in the Covenant arsenal and the least understood, how the weapon functions and how the shards are able to track their targets remains a mystery to human military experts and scientists. Like all Covenant weapons, the needler still uses an Energy Coil to power and fire the weapon, should the coil fail the weapon is rendered useless.<ref>'''[[Halo: First Strike]]''', ''pages 82-83''</ref>


===Ammunition===
===Ammunition===
Razor sharp crystalline projectiles that look like crystals are fired from this elaborately designed Covenant weapon; it is widely believed that these needles use heat or organic signatures to home in on targets, and may have some relation to the [[Plasma Grenade]] and the [[Plasma Pistol]]'s charged shots, which also react to living tissue and [[Sentinel]] mechanics. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome.<ref>[http://halo3.com halo3.com]</ref>
Razor sharp crystalline projectiles that look like crystals are fired from this elaborately designed Covenant weapon; it is widely believed that these needles use heat or organic signatures to home in on targets, and may have some relation to the [[Plasma Grenade]] and the [[Plasma Pistol]]'s charged shots, which also react to living tissue and [[Sentinel]] mechanics. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome.


Needlers cause two types of damage: ''penetration'', getting hurt on impact of the crystalline needles, and ''explosive'', implosion and explosion of needles wedged in the body and splash damage to surrounding units. A crystalline projectile can cause fatal damage to its victim -- a single shard can cause internal bleeding or strike a vital organ, with untreated wounds resulting in death. Depending on the impact area and angle, several crystalline shards can cause amputation of limbs, and impacts to the chest are in most cases fatal; the explosive properties can easily crack ribs, damage the lungs or heart, and cause severe flesh damage that can be very difficult to repair.
Needlers cause two types of damage: ''penetration'', getting hurt on impact of the crystalline needles, and ''explosive'', implosion and explosion of needles wedged in the body and splash damage to surrounding units. A crystalline projectile can cause fatal damage to its victim -- a single shard can cause internal bleeding or strike a vital organ, with untreated wounds resulting in death. Depending on the impact area and angle, several crystalline shards can cause amputation of limbs, and impacts to the chest are in most cases fatal; the explosive properties can easily crack ribs, damage the lungs or heart, and cause severe flesh damage that can be very difficult to repair.


The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after [[seven]] or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close quarters combat.
The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after seven or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close quarters combat.


===Advantages===
===Advantages===
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==Changes==
==Changes==
The Needler makes its first appearance in [[Halo: Combat Evolved]], and while its effectiveness was limited to close range the Needler was still dangerous if the player managed to get seven needles to hit an enemy target. The Needler in the first game is larger then its Halo 2 and Halo 3 counterparts, and its maximum ammo is only 100 needles. The Needles super explosion could also cause nearby grenades to go off and either do damage or kill nearby friendlies or enemy infantry; when viewed in first person the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.
The Needler makes its first appearance in ''Halo: Combat Evolved'', and while its effectiveness was limited to close range the Needler was still dangerous if the player managed to get seven needles to hit an enemy target. The Needler in the first game is larger then its ''Halo 2'' and ''Halo 3'' counterparts, and its maximum ammo is only 100 needles. The Needles super explosion could also cause nearby grenades to go off and either do damage or kill nearby friendlies or enemy infantry; when viewed in first person the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.


===Changes from Halo: Combat Evolved to Halo 2===
===Changes from Halo: Combat Evolved to Halo 2===
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===Changes from Halo 2 to Halo 3===
===Changes from Halo 2 to Halo 3===
*The Needler can no longer be dual-wielded since the weapon now does more damage alone then it did when dual-wielded.
*The Needler can no longer be dual-wielded since the weapon now does more damage alone then it did when dual-wielded.
*The Needler's Reticule must be red (i.e. over a hostile target) in order for the needles to home in on an enemy.
*The Needler's reticule must be red (i.e. over a hostile target) in order for the needles to home in on an enemy.
*Magazine size has been decreased to 19 rounds.
*Magazine size has been decreased to 19 rounds.
*[[Elites]] will never wield Needlers in-game unless actually given one by the player.
*Elites (Sangheili) character models will never wield Needlers in-game unless actually given one by the player.
*Rate of fire has been dramatically increased. The projectiles themselves also travel a lot faster, however their altitude decreases over time.
*Rate of fire has been dramatically increased. The projectiles themselves also travel a lot faster, however their altitude decreases over time.
*The reload time has been decreased.
*The reload time has been decreased.
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===Halo Wars===
===Halo Wars===
*The Needler does not cause an explosion.
*The Needler does not cause an explosion.
*Elites can, once again, wield needlers, but only in campaign.
*Elites (sangheili) wield Needlers, but only do so in campaign.


===Changes from Halo 3 to Halo 3: ODST===
===Changes from Halo 3 to Halo 3: ODST===
*More needles are required to cause a target to explode.
*More needles are required to cause a target to explode.
*[[Jackals]] and [[Brutes]] can now use Needlers by default.
*Jackals (Kig-yar) and Brutes (Jiralhanae) can now use Needlers by default.


===Changes from Halo 3 and Halo 3: ODST to Halo: Reach===
===Changes from Halo 3 and Halo 3: ODST to Halo: Reach===
*On the bottom, what seems to be a added section is seen, similer to the ''Halo: CE''-era needler.
*The Needler experiences some drastic visual changes from its previous incarnations.
*The color of the weapon seems to have changed to a gray-like color.


==Tactics==
==Tactics==
The Needler is best used at close to medium range against groups of enemies in the open. The wielder should be familiar with the amount of lead necessary to make the shots connect, and have a fundamental understanding of the weapons strengths and weaknesses.
The Needler is best used at close to medium range against groups of enemies in the open. The wielder should be familiar with the amount of lead necessary to make the shots connect, and have a fundamental understanding of the weapons strengths and weaknesses.
===Campaign===
===Campaign===
*Target the enemy group leader unless the leader is an [[Elite Ultra]], [[Brute Chieftain]], or Brute [[War Chieftain]], in which case you should fall back and switch tactics and weapons for the situation.
*In Halo: Combat Evolved, the Needler proves effective against large quantities of Flood infection forms when there's no MA5B available, as each form does only require one round to be killed.
*Elite Ultras, Brute Chieftains, and Brute War Chieftains shielding will&nbsp;disable the needles impact and it is impossible to reload before the needles detonate.
*It is not advisable to engage enemies whom are equipped with [[Active Camouflage]] with a Needler, as the needle shards will not track them. A good tactic is to switch to an automatic weapon and fire it at them, as soon as they become visible switch back to the Needler and lay into them.
*It is not advisable to engage enemies with [[Active Camouflage]] with a Needler, as the needle shards will not track them. A good tactic is to switch to an automatic weapon and fire it at them, as soon as they become visible switch back to the Needler and lay into them.
*In Halo 2, Needlers should be dual-wielded if possible, or it will be nearly impossible to lodge seven needles in an enemy before some of them detonate.
*In Halo 2, Needlers should be dual wielded if possible, or it will be nearly impossible to lodge seven needles in an enemy before some of them detonate.
*Target the enemy group leader unless the leader is an [[Sangheili Ultra]], [[Jiralhanae Chieftain]], or Jiralhanae [[War Chieftain]], in which case you should fall back and switch tactics and weapons for the situation. The three aforementioned special units' shielding will disable the needles impact.
*When you're in a tight spot with a lot of enemies near by on higher difficulties, it's best to hide behind something and pick them off with tracking weapons like the needler. Just stick your head out and target an Elite, or Brute, fire off a clip of needles, and repeat.
*When you're in a tight spot with a lot of enemies near by on higher difficulties, it's best to hide behind something and pick them off with tracking weapons like the needler. Just stick your head out and target an Elite, or Brute, fire off a clip of needles, and repeat.
*In Halo: Combat Evolved, the Needler proves effective against large quantities of Flood infection forms when there's no MA5B available, as each form does only require one round to be killed.


===Multiplayer===
===Multiplayer===
*If you are facing an opponent who's wielding a needler, stay at a distance. This way the needles have more time to travel and it's easier for you to run away and avoid them. If you're far enough away, the projectiles may not even reach you. it's easy to take out a needler wielding enemy with a headshot capable weapon.
*If you are facing an opponent who's wielding a needler, stay at a distance. This way the needles have more time to travel and it's easier for you to run away and avoid them. If you're far enough away, the projectiles may not even reach you. it's easy to take out a needler wielding enemy with a headshot capable weapon.
*Enemies with a needler can't harm you when you're in a vehicle, except if they are shooting your visible part.
*Enemies with a Needler can't harm you when you're in a vehicle, except if they are shooting your visible part.
*The best place to use needlers are where they can't escape or are not paying attention to you.
*The best place to use Needlers are where they can't escape or are not paying attention to you.
*Never train the needler on a single target for too long. Rather, with the technique of fire, acquire, repeat you can end up demolishing enemy ranks as the needles do their own job of finding targets.
*Never train the Needler on a single target for too long. Rather, with the technique of fire, acquire, repeat you can end up demolishing enemy ranks as the needles do their own job of finding targets.
*It is not widely used due to the bright and easily recognizible rounds.
*It is not widely used due to the bright and easily recognizable rounds.
*The needler is often underused, but due to it homing ability it can take out a lot of people that camp, like that sniper that's picking off your team.
*Do not head into an open area with no cover and blast away at your enemies. The projectiles may only strike one enemy if you don't switch targets, and since the needles take a few seconds to explode, you could be killed before any helpful explosion occurs.
*Do not head into an open area with no cover and blast away at your enemies. The projectiles may only strike one enemy if you don't switch targets, and since the needles take a few seconds to explode, you could be killed before any helpful explosion occurs.
*A needler will still kill someone, even if they are in a regenerator


==[[UNSC]] Remarks==
==UNSC Remarks==
*"I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
*"I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
*"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
*"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
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==Trivia==
==Trivia==
*Instead of each needle on top of the Needler pushed separately into the gun as you fire like you may think, like a visible magazine, all 14 needles push in slightly for each shot fired.
*Instead of each needle on top of the Needler pushed separately into the gun as you fire like you may think, like a visible magazine, all 14 needles push in slightly for each shot fired.
*In ''Halo: Combat Evolved'', the Needler is much larger and heavier than in other Halo games, but most weapons appeared so in ''Halo: Combat Evolved'', since dual wielding hadn't been implemented.
*On the ''Halo 2'' level [[Sacred Icon (Level)|Sacred Icon]], near the first [[Enforcer]] fight, behind the [[Anti-Gravity Gondola]], there are three overloaded Needlers with 135 needles each.
*There is a lone [[Sentinel]] that fires Needler rounds and drops a Needler when it is destroyed. [[Needler Sentinel|It]] is found on the level [[Quarantine Zone (Level)|Quarantine Zone]] in Halo 2.
*In ''Halo 3'', if you look at your shadow while holding a Needler, you'll find that regardless of how many needles are protruding from the top, there will not be any needles visible in the shadow.
*The ''Halo 3'' Needler is incorrectly labeled as having 30 needles per magazine, instead of the actual 19.
*In ''Halo 3'', killing five enemies with a Needler, in a ranked free-for-all match or Campaign will reward the player with the [[Fear the Pink Mist]] achievement. In '':Halo 3: ODST'', killing 10 Covenant soldiers with an explosion from the needler in a single player level or in Firefight will reward the player with the [[Pink and Deadly (Achievement)|Pink and Deadly]] achievement.
*Despite the fact the the Needles are only supposed to detonate in live, organic tissue, it is possible, in ''Halo: Combat Evolved'' and ''Halo 3'', to unload needles into a corpse and get an explosion.
*Despite the fact the the Needles are only supposed to detonate in live, organic tissue, it is possible, in ''Halo: Combat Evolved'' and ''Halo 3'', to unload needles into a corpse and get an explosion.
*On the ''[[Halo 2]]'' level [[Sacred Icon (Level)|Sacred Icon]], near the first [[Enforcer]] fight, behind the [[Anti-Gravity Gondola]], there are 3 overloaded Needlers with 135 needles each.
*In ''Halo: Ghosts of Onyx'', the Needler is referred to as a pistol. This may be because in the large hands of a [[Sangheili]] warrior, it appears to have a smaller shape.
*In ''Halo 3'', if you look at your shadow while holding a Needler, you'll find that regardless of how many needles are protruding from the top, there will not be any needles visible in the shadow.
*The ''[[Halo 3]]'' Needler is incorrectly labeled as having 30 needles per magazine, instead of the actual 19.
*The Needler is [[Fleet Master]] [[Voro Nar 'Mantakree]]'s next-to trademark weapon, the other being the [[Energy Sword]].
*The Needler is [[Fleet Master]] [[Voro Nar 'Mantakree]]'s next-to trademark weapon, the other being the [[Energy Sword]].
*There is a lone [[Sentinel]] that fires Needler rounds and drops a Needler when it is destroyed. [[Needler Sentinel|It]] is found on the level [[Quarantine Zone]] in Halo 2.
*The [[Heavy Needler]]s were customized to be able to strike aircraft and vehicles, not just living tissue, as proven by their anti-air capabilities.<ref>'''[[Halo: First Strike]]''', ''page 108''</ref>
*In ''[[Halo: Ghosts of Onyx]]'' the Needler is referred to as a pistol. This may be because in the large hands of a [[Sangheili]] warrior, it appears to have a smaller shape.
*Normally if you fire a Needler at a [[Jackal]]'s shield, the needles will bounce off. In ''Halo 2'', however, one can fire into the center of the shield to damage the Jackal.
*In ''Halo: Combat Evolved'', the Needler is much larger and heavier than in other Halo games, but most weapons appeared so in Halo: CE, since dual wielding hadn't been implemented.
*The [[Heavy Needler]]s were customized to be able to strike aircraft and vehicles, not just living tissue, as proven by their anti-air capabilities.<ref>'''[[Halo: First Strike]]''', Chapter 12, page 108</ref>
*Brutes have&nbsp;only been seen using&nbsp;Needlers in ''[[Halo 3: ODST]]''.
*In other media, Needlers are depicted as significantly more powerful than their in-game counterparts, with one needle sufficient for causing debilitating pain and a state of near shock.
*In other media, Needlers are depicted as significantly more powerful than their in-game counterparts, with one needle sufficient for causing debilitating pain and a state of near shock.
*Oddly enough in Campaign, if you are using a Needler at the same time another player is using a Needler, and you both shoot at an enemy, you must have 7 of either your needles or ally's needles to trigger the Needler explosion. This allows more than 7 needles to be inside an enemy without exploding.
*In Halo 3, killing five enemies with a Needler, in a ranked free-for-all match or Campaign will reward the player with the [[Fear the Pink Mist]] achievement.
*In ''[[:Halo 3: ODST]]'', killing 10 [[Covenant]] soldiers with an explosion from the needler in a single player level or in Firefight will reward the player with the [[Pink and Deadly (Achievement)|Pink and Deadly]] achievement.
*The only time the Needler's ammo is visible in game without the use of mods is in the level [[343 Guilty Spark (Level)|343 Guilty Spark]]


==Gallery==
==Gallery==
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[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Covenant Weapons]]
[[Category:Covenant Weapons]]
[[Category:Halo 3: ODST]]

Revision as of 21:47, April 8, 2010

Template:Ratings

Were you looking for the Needle Rifle, the cousin to the Needler?

Template:Weapon Template:Article Quote

The Type-33 Guided Munitions Launcher[1], more commonly known as the Needler, is a Covenant infantry weapon.

Design Details

A Needler schematic.

A Needler is a Covenant projectile weapon that fires long and very sharp shards that are guided until they impale a target — hence the “needler” moniker — several seconds after coming to rest in their target the needle shard detonates creating severe and in most cases fatal wounds. The needler takes a general shape of a "V" with the top and bottom part of the weapon curved. The weapon takes on a purple/pinkish color, and has 14 holes on the top, with the needles protruding out of the holes. When the trigger is pulled the needle is somehow fed from the top into the "barrel" of the weapon, and fired at high speeds. The Type-33 GML is issued to lower and higher ranking infantry in the Covenant, Unggoy are commonly seen wielding this weapon, however Jackals have been known to use it as well, higher ranking forces like Sangheili and several low ranking Jiralhanae have been known to use this weapon. Yanme'e are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needler harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.

The needler is one of the most unusual weapons in the Covenant arsenal and the least understood, how the weapon functions and how the shards are able to track their targets remains a mystery to human military experts and scientists. Like all Covenant weapons, the needler still uses an Energy Coil to power and fire the weapon, should the coil fail the weapon is rendered useless.[2]

Ammunition

Razor sharp crystalline projectiles that look like crystals are fired from this elaborately designed Covenant weapon; it is widely believed that these needles use heat or organic signatures to home in on targets, and may have some relation to the Plasma Grenade and the Plasma Pistol's charged shots, which also react to living tissue and Sentinel mechanics. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome.

Needlers cause two types of damage: penetration, getting hurt on impact of the crystalline needles, and explosive, implosion and explosion of needles wedged in the body and splash damage to surrounding units. A crystalline projectile can cause fatal damage to its victim -- a single shard can cause internal bleeding or strike a vital organ, with untreated wounds resulting in death. Depending on the impact area and angle, several crystalline shards can cause amputation of limbs, and impacts to the chest are in most cases fatal; the explosive properties can easily crack ribs, damage the lungs or heart, and cause severe flesh damage that can be very difficult to repair.

The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after seven or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close quarters combat.

Advantages

The Type-33, unlike other Covenant weapons, allows the user to aim at the closest target, fire and move on, as its homing ability allows its user to avoid being exposed to enemy fire while inflicting his own. The more needle shards that impact the target, the higher degree of damage it will do to the target, seven or more needle shards detonating at the same place will cause a massive explosion that will cause splash damage and cause shrapnel damage, which can also cause nearby explosives to detonate, giving the enemy another reason to run. The projectiles ricochet when they hit rigid surfaces at oblique angles and retain sufficient velocity, making dodging them a challenging feat.

Disadvantages

While the Type-33 GML is incredibly effective against most infantry, it is much less effective against vehicles. The crystalline projectiles are slow and ineffective to even light armor and will simply bounce off of them. The Needler is also limited to medium range combat situations and even at that range is not as effective, as the projectile travels it loses velocity and thus loses altitude, reducing the chances of impacting a target. In order for the tracking ability to be most effective the targeting reticule on the users heads up display must acquire the target, or if no targeting reticule is available the user must judge how close he must be to a target in order to effectively use the weapon. While the homing ability is incredibly useful the crystalline shard cannot track a target relentlessly, turning at a certain angle will cause the projectile to simply keep flying and miss the target completely, fast turns at certain angles will also cause the projectile to lose the target and travel onward. The needler is also ineffective against linear energy fields, like the Point Defense Gauntlets carried by the Kig-Yar, or stationary energy shields; as the projectiles are repelled without detonating. Another, more minor disadvantage, is that the Needler is unsuited to setting off explosive devices like Fusion Coils, often requiring several clips of ammunition to destroy one.

Changes

The Needler makes its first appearance in Halo: Combat Evolved, and while its effectiveness was limited to close range the Needler was still dangerous if the player managed to get seven needles to hit an enemy target. The Needler in the first game is larger then its Halo 2 and Halo 3 counterparts, and its maximum ammo is only 100 needles. The Needles super explosion could also cause nearby grenades to go off and either do damage or kill nearby friendlies or enemy infantry; when viewed in first person the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.

Changes from Halo: Combat Evolved to Halo 2

  • The Needler is now smaller, and is one of the dual-wieldable weapons.
  • The Needler's projectiles when viewed in first person now have a pink tinge to them instead of blue.
  • The magazine size has increased to thirty needles. Maximum ammunition increased from 100 needles to 120 and its maximum amount of magazines decreases by one.
  • Explosion has significantly less splash damage.
  • Only one explosion will go off within an enemy, in Halo: Combat Evolved multiple explosions could go off in one body, even after death.
  • Slower rate of fire in Halo 2.
  • Melee animation is different, and attacks are faster than in Halo: Combat Evolved, however they do less damage, due to the firing muzzle hitting the target, instead of the needles impaling the enemy.
  • The explosion of the needler is stronger, about as strong as a plasma grenade.
  • No more ammunition in magazine form on the ground.

Changes from Halo 2 to Halo 3

  • The Needler can no longer be dual-wielded since the weapon now does more damage alone then it did when dual-wielded.
  • The Needler's reticule must be red (i.e. over a hostile target) in order for the needles to home in on an enemy.
  • Magazine size has been decreased to 19 rounds.
  • Elites (Sangheili) character models will never wield Needlers in-game unless actually given one by the player.
  • Rate of fire has been dramatically increased. The projectiles themselves also travel a lot faster, however their altitude decreases over time.
  • The reload time has been decreased.
  • Unexploded needles remain impaled to the victim after impact. The needles do explode after a short period, but the explosions are small and do no damage.
  • The reticule is now a lot smaller.
  • Multiple explosions on dead bodies can occur once again.

Halo Wars

  • The Needler does not cause an explosion.
  • Elites (sangheili) wield Needlers, but only do so in campaign.

Changes from Halo 3 to Halo 3: ODST

  • More needles are required to cause a target to explode.
  • Jackals (Kig-yar) and Brutes (Jiralhanae) can now use Needlers by default.

Changes from Halo 3 and Halo 3: ODST to Halo: Reach

  • The Needler experiences some drastic visual changes from its previous incarnations.

Tactics

The Needler is best used at close to medium range against groups of enemies in the open. The wielder should be familiar with the amount of lead necessary to make the shots connect, and have a fundamental understanding of the weapons strengths and weaknesses.

Campaign

  • In Halo: Combat Evolved, the Needler proves effective against large quantities of Flood infection forms when there's no MA5B available, as each form does only require one round to be killed.
  • It is not advisable to engage enemies whom are equipped with Active Camouflage with a Needler, as the needle shards will not track them. A good tactic is to switch to an automatic weapon and fire it at them, as soon as they become visible switch back to the Needler and lay into them.
  • In Halo 2, Needlers should be dual-wielded if possible, or it will be nearly impossible to lodge seven needles in an enemy before some of them detonate.
  • Target the enemy group leader unless the leader is an Sangheili Ultra, Jiralhanae Chieftain, or Jiralhanae War Chieftain, in which case you should fall back and switch tactics and weapons for the situation. The three aforementioned special units' shielding will disable the needles impact.
  • When you're in a tight spot with a lot of enemies near by on higher difficulties, it's best to hide behind something and pick them off with tracking weapons like the needler. Just stick your head out and target an Elite, or Brute, fire off a clip of needles, and repeat.

Multiplayer

  • If you are facing an opponent who's wielding a needler, stay at a distance. This way the needles have more time to travel and it's easier for you to run away and avoid them. If you're far enough away, the projectiles may not even reach you. it's easy to take out a needler wielding enemy with a headshot capable weapon.
  • Enemies with a Needler can't harm you when you're in a vehicle, except if they are shooting your visible part.
  • The best place to use Needlers are where they can't escape or are not paying attention to you.
  • Never train the Needler on a single target for too long. Rather, with the technique of fire, acquire, repeat you can end up demolishing enemy ranks as the needles do their own job of finding targets.
  • It is not widely used due to the bright and easily recognizable rounds.
  • Do not head into an open area with no cover and blast away at your enemies. The projectiles may only strike one enemy if you don't switch targets, and since the needles take a few seconds to explode, you could be killed before any helpful explosion occurs.

UNSC Remarks

  • "I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
  • "Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
  • “I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling the shards outta me for the better part of two hours.”
  • “Luckily—listen to me “luckily”—the needles only detonate when they’re embedded in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.”
  • “It’s about as close to a fire-and-forget small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”
  • “First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the Mike Foxtrot with the Needler.”

Trivia

  • Instead of each needle on top of the Needler pushed separately into the gun as you fire like you may think, like a visible magazine, all 14 needles push in slightly for each shot fired.
  • In Halo: Combat Evolved, the Needler is much larger and heavier than in other Halo games, but most weapons appeared so in Halo: Combat Evolved, since dual wielding hadn't been implemented.
  • On the Halo 2 level Sacred Icon, near the first Enforcer fight, behind the Anti-Gravity Gondola, there are three overloaded Needlers with 135 needles each.
  • There is a lone Sentinel that fires Needler rounds and drops a Needler when it is destroyed. It is found on the level Quarantine Zone in Halo 2.
  • In Halo 3, if you look at your shadow while holding a Needler, you'll find that regardless of how many needles are protruding from the top, there will not be any needles visible in the shadow.
  • The Halo 3 Needler is incorrectly labeled as having 30 needles per magazine, instead of the actual 19.
  • In Halo 3, killing five enemies with a Needler, in a ranked free-for-all match or Campaign will reward the player with the Fear the Pink Mist achievement. In :Halo 3: ODST, killing 10 Covenant soldiers with an explosion from the needler in a single player level or in Firefight will reward the player with the Pink and Deadly achievement.
  • Despite the fact the the Needles are only supposed to detonate in live, organic tissue, it is possible, in Halo: Combat Evolved and Halo 3, to unload needles into a corpse and get an explosion.
  • In Halo: Ghosts of Onyx, the Needler is referred to as a pistol. This may be because in the large hands of a Sangheili warrior, it appears to have a smaller shape.
  • The Needler is Fleet Master Voro Nar 'Mantakree's next-to trademark weapon, the other being the Energy Sword.
  • The Heavy Needlers were customized to be able to strike aircraft and vehicles, not just living tissue, as proven by their anti-air capabilities.[3]
  • In other media, Needlers are depicted as significantly more powerful than their in-game counterparts, with one needle sufficient for causing debilitating pain and a state of near shock.

Gallery

Sources

Links

Internal

External

Template:Covenant Weapons