Kewu R'shi'k-pattern plasma rifle: Difference between revisions

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{{Ratings}}
{{Era|HCW}}
{{Era|HCW}}


<center>''Were you looking for the original [[Type-25 Directed Energy Rifle|Plasma Rifle]]?''</center>
<center>''Looking for the original [[Type-25 Directed Energy Rifle|Plasma Rifle]]?''</center>
{{Weapon
{{Weapon


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==Design details==
==Design details==
[[Image:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]]
[[Image:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]]
The Brute Plasma Rifle is a Covenant [[Directed Energy Weapon]] that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon is powered by a battery cell. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Type-25 Directed Energy Pistol|Plasma Pistol]], the plasma rifle is capable of semi-automatic and full automatic fire; this is thanks in part to its dual plasma collimator design. Placed atop one another, these collimators fire in a "stagger" taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second. The Type-25 DER/J is considerably different than its Sangheili issued counterpart; unlike the standard plasma rifle the Jiralhanae variant fires a weaker bolt, signified by the bolts' red hue - this weaker projectile is compensated by a higher rate of fire, boosting penetration and kinetic impact over its Sangheili issued counterpart. The only visual differences between the two weapons is that it is red and is darker towards the back of it. The top half of the Brute Plasma Rifle is also longer towards the end than its Sangheili counterpart which is a more comfortable hold for Brutes. So far this variant has only been found in the hands of the Brutes, and even then, only since they have seen a return as front-line combatants.<ref name="ODST Field Guide">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net's ODST Field Guide - Ordnance''']</ref>
The Brute Plasma Rifle is a Covenant [[Directed Energy Weapon]] that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon is powered by a battery cell. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Type-25 Directed Energy Pistol|Plasma Pistol]], the plasma rifle is capable of semi-automatic and full automatic fire; this is thanks in part to its dual plasma collimator design. Placed atop one another, these collimators fire in a "stagger" taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second. The Type-25 DER/J is considerably different than its Sangheili issued counterpart; unlike the standard plasma rifle the Jiralhanae variant fires a weaker bolt, signified by the bolts' red hue - this weaker projectile is compensated by a higher rate of fire, boosting penetration and kinetic impact over its Sangheili issued counterpart. The only visual differences between the two weapons is that it is red and is darker towards the back of it. The top half of the Brute Plasma Rifle is also longer towards the end than its Sangheili counterpart which is a more comfortable hold for Brutes. Unlike other weapons utilized by Brutes, it is not only the only Brute weapon that does not look somewhat primitive, but also the only one that does not have blades for close-quarters combat. So far this variant has only been found in the hands of the Brutes, and even then, only since they have seen a return as front-line combatants.<ref name="ODST Field Guide">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net's ODST Field Guide - Ordnance''']</ref>


Against infantry, the lethality of the Jiralhanae Variant of the Type-25 DER is considerably greater than its counterpart due to its higher rate of fire at close range. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact. Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt. Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect. Generally, two hits from either a Plasma Pistol or Plasma Rifle will kill a light or non-armored target. Like its counterpart, over-extended periods of firing can overheat the weapon, causing it to become unusable for a short period of time. In the context of the ''Halo'' games, all plasma weapons' strength and lethality are compensated for both the sake of gameplay.
Against infantry, the lethality of the Jiralhanae Variant of the Type-25 DER is considerably greater than its counterpart due to its higher rate of fire at close range. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact. Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt. Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect. Generally, two hits from either a Plasma Pistol or Plasma Rifle will kill a light or non-armored target. Like its counterpart, over-extended periods of firing can overheat the weapon, causing it to become unusable for a short period of time. In the context of the ''Halo'' games, all plasma weapons' strength and lethality are compensated for both the sake of gameplay.
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==Tactics==
==Tactics==
===Campaign===
===Campaign===
*In ''[[Halo 2]]'', when facing multiple foes, [[Dual-Wielding]] two Brute Plasma Rifles can be a key tactic to winning, especially on [[Legendary]] difficulty. Pulling one trigger and then pulling the other one a split second later will result in a storm of plasma bolts that can cut down enemy formations quickly. This can also help when facing the [[Flood]]. The downside to this is that the rifles will overheat fairly quickly, leaving you vulnerable to open fire.
*In ''[[Halo 2]]'', when facing multiple foes, [[Dual-Wielding]] two Brute Plasma Rifles can be a key tactic to winning, especially on [[Legendary]] difficulty. Pulling one trigger and then pulling the other one a split second later will result in a storm of plasma bolts that can cut down enemy formations quickly. This can also help when facing the [[Flood]]. The downside to this is that the rifles will overheat fairly quickly, leaving the player vulnerable to open fire.
*A way to overcome the fast overheating issue is to fire one rifle until it overheats and then the other. Firing both in bursts can also prevent overheating and maintain accuracy.
*A way to overcome the fast overheating issue is to fire one rifle until it overheats and then the other. Firing both in bursts can also prevent overheating and maintain accuracy.
*Dual-wielding the Brute Plasma Rifle with a standard Plasma Rifle is another good tactic. The Brute Plasma Rifle will overheat faster and by the time the Elite Plasma Rifle has overheated, the Brute Plasma Rifle will be ready to fire again. This can be useful when facing large quantities of Flood. Note however, that this tactic will drain a lot of power.
*Dual-wielding the Brute Plasma Rifle with a standard Plasma Rifle is another good tactic. The Brute Plasma Rifle will overheat faster and by the time the Elite Plasma Rifle has overheated, the Brute Plasma Rifle will be ready to fire again. This can be useful when facing large quantities of Flood. Note however, that this tactic will drain a lot of power.
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==Trivia==
==Trivia==
*The first level that the Brute Plasma Rifle appears in-game is [[Gravemind (Level)|Gravemind]].
*The first level that the Brute Plasma Rifle appears in-game is [[Gravemind (Level)|Gravemind]].
*In ''[[Halo 2]]'' the "wings" on each side of the Brute Plasma Rifle appear to be burnt or distorted, while the Elite version keeps a normal color.
*It, along with the [[Sentinel Beam]] are the only weapons not shown in the ''[[Halo 2]]'' instruction manual.
*The Brute Plasma Rifle appears once again in [[Halo 3: ODST|''Halo 3: ODST'']] and now replaces the [[Elite]] [[Plasma Rifle]] version.
*The Brute Plasma Rifle appears once again in [[Halo 3: ODST|''Halo 3: ODST'']] and now replaces the [[Elite]] [[Plasma Rifle]] version.
*[[Bungie]] may have inserted the Brute Plasma Rifle into the game due to lack of time to create a new [[Brute]] weapon. It is arguable that the Brute Plasma Rifle is the predecessor to the [[Spiker]] of ''[[Halo 3]]'', since both are similar in function and rate of fire.
*[[Bungie]] may have inserted the Brute Plasma Rifle into the game due to lack of time to create a new [[Brute]] weapon. It is arguable that the Brute Plasma Rifle is the predecessor to the [[Spiker]] of ''[[Halo 3]]'', since both are similar in function and rate of fire.
*Strangely, the Brute Plasma Rifle only appears by default in one ''Halo 2'' [[multiplayer]] map, [[Turf (Level)|Turf]].
*Strangely, the Brute Plasma Rifle only appears by default in one ''Halo 2'' [[multiplayer]] map, [[Turf (Level)|Turf]].
*It, along with the [[Sentinel Beam]] are the only weapons not shown in the ''[[Halo 2]]'' instruction manual.
*The Plasma Rifle and [[Needler]] in ''[[Halo 3]]'' have the exact same rate of fire as the Brute Plasma Rifle. They all start off slowly, then rapidly gain speed until it either overheats, or the battery is drained.
*The Plasma Rifle and [[Needler]] in ''[[Halo 3]]'' have the exact same rate of fire as the Brute Plasma Rifle. They all start off slowly, then rapidly gain speed until it either overheats, or the battery is drained.
*Ironically, they are most effective against [[Brutes]].
*Ironically, they are most effective against [[Brutes]].
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*In ''[[Halo: The Cole Protocol]]'', it states that modifications of Plasma Rifles by anyone other than the Prophets is considered heresy. It is likely that the [[San 'Shyuum|Prophets]] allowed the modification to better suit [[Brute]] needs. It is also possible, though less likely, that low level Prophets made them themselves.
*In ''[[Halo: The Cole Protocol]]'', it states that modifications of Plasma Rifles by anyone other than the Prophets is considered heresy. It is likely that the [[San 'Shyuum|Prophets]] allowed the modification to better suit [[Brute]] needs. It is also possible, though less likely, that low level Prophets made them themselves.
*The [[Yanme'e]] in ''Halo 3: ODST ''are now able to use this weapon with deadly precision. The Drones that use these weapons, are either a pale yellow or red color, and have energy shields like the [[Sangheili]].
*The [[Yanme'e]] in ''Halo 3: ODST ''are now able to use this weapon with deadly precision. The Drones that use these weapons, are either a pale yellow or red color, and have energy shields like the [[Sangheili]].
*The Brute Plasma Rifle is the only Brute weapon that does not look somewhat primitive.
*In ''[[Halo 3: ODST]]'', the weapon is extremely similar to the regular ''Halo 3'' Plasma Rifle. The pickup is even called a Plasma Rifle instead of a Brute Plasma Rifle, this is because it is a re-skinned version of the ''Halo 3'' Plasma Rifle.
*In ''[[Halo 3: ODST]]'', the weapon is extremely similar to the regular ''Halo 3'' Plasma Rifle. The pickup is even called a Plasma Rifle instead of a Brute Plasma Rifle, this is because it is a re-skinned version of the ''Halo 3'' Plasma Rifle.
*The Brute Plasma Rifle is the only known Brute weapon without blades for close-quarters combat.
*In ''[[Halo 2]]'' the "wings" on each side of the Brute Plasma Rifle appear to be burnt or distorted, while the Elite version keeps a normal color.


==Gallery==
==Gallery==