Slipstream space: Difference between revisions

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{{Ratings}}
{{Ratings}}
[[File:Ship3.jpg|thumb|250px|Regret's Assault Carrier exiting slipspace near [[Installation 05]].]]
[[File:Ship3.jpg|thumb|250px|Regret's Assault Carrier exiting slipspace near [[Installation 05]].]]
'''Slipstream space'''<ref>'''[[Halo: The Fall of Reach]]''', ''page 13''</ref> ('''Slipspace''' for short),<ref name="for15">'''[[Halo: The Fall of Reach]]''', ''page 15''</ref> otherwise known as '''Shaw-Fujikawa space''' or '''subspace'''<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' opening cinematic</ref> by the [[United Nations Space Command]] and simply '''the void'''{{Citation needed}} by the [[Covenant Empire|Covenant]], is a collective term for the eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">'''[[Halo: First Strike]]''', ''page 87''</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump".  
'''Slipstream space'''<ref>'''[[Halo: The Fall of Reach]]''', ''page 13''</ref> ('''Slipspace''' for short),<ref name="for15">'''[[Halo: The Fall of Reach]]''', ''page 15''</ref> otherwise known as '''Shaw-Fujikawa space''' or '''subspace'''<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' opening cinematic</ref> by the [[United Nations Space Command]], is a collective term for the eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">'''[[Halo: First Strike]]''', ''page 87''</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump".  


==Background==
==Background==
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The [[Covenant Empire]] also utilize the same seven dimensions of Slipstream space for travel, though the means they use to make the transition are most likely different than those of the humans because of their markedly "faster" journeys from point to point.
The [[Covenant Empire]] also utilize the same seven dimensions of Slipstream space for travel, though the means they use to make the transition are most likely different than those of the humans because of their markedly "faster" journeys from point to point.


The [[Forerunner]]s had a far greater understanding of Slipstream space, with the abilities to travel nearly instantaneously over galactic distances, to disrupt slipstream travel from normal space, to create bubbles of Slipstream space, slowing time considerably inside (if not stopping time altogether) while keeping the contents of the bubble visible in normal space, to store considerable mass and volume in Slipstream space stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in Slipstream space without requiring the construct to transition back to normal-space. The same technology was utilized in [[Slipspace Field Pod]]s that were essentially a Forerunner equivalent of [[Cryo-chamber]]s, effectively preserving a living organism inside a Slipspace field. In addition, the Forerunners had the ability to construct weapon systems that could fire into Slipspace and affect targets in normal space or within Slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by [[Line Installation 1-4]].<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> They were apparently also able to send several objects into Slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref>
The [[Forerunner]]s had a far greater understanding of Slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space, to create bubbles of Slipstream space, slowing time considerably inside (if not stopping time altogether) while keeping the contents of the bubble visible in normal space, to store considerable mass and volume in Slipstream space stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in Slipstream space without requiring the construct to transition back to normal-space. The same technology was utilized in [[Slipspace Field Pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a Slipspace field. In addition, the Forerunners had the ability to construct weapon systems that could fire into Slipspace and affect targets in normal space or within Slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by [[Line Installation 1-4]].<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> They were apparently also able to send several objects into Slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref>


==Mechanics==
==Mechanics==
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==Velocities==
==Velocities==
[[File:Nomis78 opened gateway.jpg|250px|thumb|A Forerunner Slipspace portal.]]
[[File:Nomis78 opened gateway.jpg|250px|thumb|A Forerunner [[Slipspace portal]].]]
Slipspace velocities are generally dependent on the ship's momentum on transition, as the Slipspace drive itself does not generate thrust.<ref>'''[[Halo: Contact Harvest]]''', ''Chapter 1'', Page 23''</ref> As a result, ships that are faster in normal space, such as [[corvette]]s, usually travel faster in the Slipstream as well.
Slipspace velocities are generally dependent on the ship's momentum on transition, as the Slipspace drive itself does not generate thrust.<ref>'''[[Halo: Contact Harvest]]''', ''Chapter 1'', Page 23''</ref> As a result, ships that are faster in normal space, such as [[corvette]]s, usually travel faster in the Slipstream as well.


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One example of the differences between speeds is comparing the Covenant cruiser ''"[[Ascendant Justice]]"'' with the UNSC [[Halcyon-class]] cruiser {{UNSCShip|Pillar of Autumn}}. It took several weeks for the ''Pillar of Autumn'' to get from [[Reach]] to [[Installation 04]], yet the ''Ascendant Justice'' could get from Installation 04 to Reach within thirteen hours.
One example of the differences between speeds is comparing the Covenant cruiser ''"[[Ascendant Justice]]"'' with the UNSC [[Halcyon-class]] cruiser {{UNSCShip|Pillar of Autumn}}. It took several weeks for the ''Pillar of Autumn'' to get from [[Reach]] to [[Installation 04]], yet the ''Ascendant Justice'' could get from Installation 04 to Reach within thirteen hours.


Though the Covenant use a modified version of Forerunner systems, true unaltered [[Forerunner]] slipspace technology has only been observed in the form of [[the Artifact|the portal]] transporting UNSC and Covenant vessels from [[Earth]] to [[The Ark]]. Additionally, while a Covenant Assault Carrier could reach Delta Halo from Earth in thirteen days, a distance of approximately 11,856 lightyears,<ref group="note">Distance=VelocityxTime (312 hours x 38 lightyears per hour=11856 lightyears)</ref> the [[Forerunner Dreadnought]] took only five days to travel the same distance, giving a speed of approximately 98.8 lightyears per hour.<ref group="note">V=D/T (11,856 lightyears / 120 hours = 98.8)</ref> Given the fact that Covenant understanding of Forerunner technology is comparatively primitive, the ship may have been capable of much higher velocities.
Though the Covenant use a modified version of Forerunner systems, true unaltered [[Forerunner]] slipspace technology has only been observed in the form of [[The Artifact|the portal]] transporting UNSC and Covenant vessels from [[Earth]] to [[The Ark]]. Additionally, while a Covenant Assault Carrier could reach Delta Halo from Earth in thirteen days, a distance of approximately 11,856 lightyears,<ref group="note">Distance=VelocityxTime (312 hours x 38 lightyears per hour=11856 lightyears)</ref> the [[Forerunner Dreadnought]] took only five days to travel the same distance, giving a speed of approximately 98.8 lightyears per hour.<ref group="note">V=D/T (11,856 lightyears / 120 hours = 98.8)</ref> Given the fact that Covenant understanding of Forerunner technology is comparatively primitive, the ship may have been capable of much higher velocities.


==Dangers and risks==
==Dangers and risks==