UNSC Marine Corps/Gameplay: Difference between revisions

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Once again they can utilize the Grunts' weakness for naps by using stealth and hitting them, the marine's melee attack is mostly a kick, but they can hit something with their rifle. However due to the brute strength of the many races of the Covenant, UNSC Marines will usually lose in melee combat with vicious ballistic creatures such as the [[Brute]]. They seek cover much more often and even put their back up to the wall. They will throw grenades much more often, and with great accuracy, especially in higher difficulty [[levels]]. They will sometimes also display group tactics never seen in previous games, like huddling into a tight group and combining assault rifle fire while combating Drones. Even though the Marines are smarter in Halo 3 they occasionally will make mistakes, such as running off a cliff while driving a vehicle, more or less like any new player would. Marines/ODSTs seem to be able to react with the environment around them. For example, if a Ghost is about to explode, they will stand back or walk around it and continue after it explodes, or run you over when you turn a corner (only seen on the level "The Storm"). Despite this, their AI was considered poor compared to the enemy AI (such as the Covenant and Flood). There are a lot more face and skin models for the Marines in [[Halo 3]].
Once again they can utilize the Grunts' weakness for naps by using stealth and hitting them, the marine's melee attack is mostly a kick, but they can hit something with their rifle. However due to the brute strength of the many races of the Covenant, UNSC Marines will usually lose in melee combat with vicious ballistic creatures such as the [[Brute]]. They seek cover much more often and even put their back up to the wall. They will throw grenades much more often, and with great accuracy, especially in higher difficulty [[levels]]. They will sometimes also display group tactics never seen in previous games, like huddling into a tight group and combining assault rifle fire while combating Drones. Even though the Marines are smarter in Halo 3 they occasionally will make mistakes, such as running off a cliff while driving a vehicle, more or less like any new player would. Marines/ODSTs seem to be able to react with the environment around them. For example, if a Ghost is about to explode, they will stand back or walk around it and continue after it explodes, or run you over when you turn a corner (only seen on the level "The Storm"). Despite this, their AI was considered poor compared to the enemy AI (such as the Covenant and Flood). There are a lot more face and skin models for the Marines in [[Halo 3]].


The player can still exchange weapons and ammo with them, though they won't accept Brute Shots, Gravity Hammers, Sentinel beams or Energy Swords.  Unlike in Halo 2, Marines in Halo 3 have infinite ammo for their weapons.  This can be exploited by giving Marines heavy weapons.
The player can still exchange weapons and ammo with them, though they won't accept Brute Shots, Gravity Hammers, Sentinel beams or Energy Swords.  Marines in Halo 3 have infinite ammo for their weapons.  This can be exploited by giving Marines heavy weapons.


After killing two of them, any that are in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds.
After killing two of them, any that are in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds.