Infection: Difference between revisions

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Infection returned as an official mode in Halo 2: Anniversary, offering a number of new features:
Infection returned as an official mode in Halo 2: Anniversary, offering a number of new features:


* Zombies used a unique Flood-infected player model, similar to ''Halo 4''<nowiki/>'s [[Flood (gametype)|Flood]]. In Halo 2: Anniversary, the Flood infection was mostly contained within a Spartan's armor, but Spartans' heads were severely mutilated by [[Infection Form]]s.
* Zombies used a unique Flood-infected player model, similar to ''Halo 4''<nowiki/>'s [[Flood (gametype)|Flood]]. In Halo 2: Anniversary, the Flood infection was mostly contained within a Spartan's armor, but Spartans' heads were severely mutilated by [[Pod infector]]s.
* Halo 2: Anniversary offered a unique Flood Energy Sword with a red hue, which was available in Forge and in game variant options. This weapon was designed specifically for use in Infection, and zombies were equipped with it by default.
* Halo 2: Anniversary offered a unique Flood Energy Sword with a red hue, which was available in Forge and in game variant options. This weapon was designed specifically for use in Infection, and zombies were equipped with it by default.
* Infection offered unique settings for variants such as Cadre and Flight. Cadre allowed survivors to receive special player traits as long as they remained near each other, while Flight tasked survivors with carrying a bomb around the map and arming it at specific locations.
* Infection offered unique settings for variants such as Cadre and Flight. Cadre allowed survivors to receive special player traits as long as they remained near each other, while Flight tasked survivors with carrying a bomb around the map and arming it at specific locations.