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Halo: Combat Evolved Anniversary: Difference between revisions

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'''''Halo: Combat Evolved Anniversary''''' is a [[first-person shooter]] video game and remake of [[2001]]'s ''[[Halo: Combat Evolved]]''.<ref name="waypoint01"/> The game features remastered graphics and textures, using assets from ''[[Halo: Reach]]''. Available with the game are [[seven]] multiplayer maps from ''Halo: Combat Evolved'' for ''[[Halo: Reach]]'' multiplayer.<ref name="waypoint01"/> ''Anniversary'' is a part of [[343 Industries]]' 10-year anniversary celebration.
'''''Halo: Combat Evolved Anniversary''''' (known as "'''''Spark'''''" during development <ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3 '''HaloWaypoint.com —''' 343 Sparkcast <nowiki>#4</nowiki>]</ref>) is a [[first-person shooter]] video game and remake of [[2001]]'s ''[[Halo: Combat Evolved]]''.<ref name="waypoint01"/> The game features remastered graphics and textures, using assets from ''[[Halo: Reach]]''. Available with the game are [[seven]] multiplayer maps from ''Halo: Combat Evolved'' for ''[[Halo: Reach]]'' multiplayer.<ref name="waypoint01"/> ''Anniversary'' is a part of [[343 Industries]]' 10-year anniversary celebration.


==Multiplayer==
==Multiplayer==

Revision as of 23:11, June 6, 2011

Template:New Content

Template:Ratings Template:Game Infobox Halo: Combat Evolved Anniversary (known as "Spark" during development [1]) is a first-person shooter video game and remake of 2001's Halo: Combat Evolved.[2] The game features remastered graphics and textures, using assets from Halo: Reach. Available with the game are seven multiplayer maps from Halo: Combat Evolved for Halo: Reach multiplayer.[2] Anniversary is a part of 343 Industries' 10-year anniversary celebration.

Multiplayer

Anniversary will include Halo Reach's multiplayer engine with 6 remakes and 1 new firefight map.

Trivia

  • It has been stated by Frank O'Connor in Halo Waypoint that terminals will be found around the game.[2]
  • According to Frank O'Connor, there will be a button configuration that will allow players to switch back and forth between the graphics of the original 2001 title and the 2011 remake.[2] O'Connor also stated the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo."[3]

Sources

  1. ^ HaloWaypoint.com — 343 Sparkcast #4
  2. ^ a b c d Cite error: Invalid <ref> tag; no text was provided for refs named waypoint01
  3. ^ Frank O'Connor interview with Gametrailers.com

See also

External links

Template:Halo Games