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Halo: Reach Multiplayer Beta: Difference between revisions

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The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', is a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. The Beta was released to the public on May 3, [[2010]]<ref name="First">[http://www.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 '''Bungie.net:''', ''Halo: Reach Rolls Into Fog City'']</ref>, and is used to test different aspects of Halo: Reach's multiplayer with the public, judging what to change based on public demand. An invitation to the Beta is included with all copies of ''[[Halo 3: ODST]]'' along with an available [[Xbox Live]] gold account. However, it was made available to silver members along with Halo 3's and Halo Wars' Matchmaking on the weekend of May 15th, 2010.
The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. The Beta ran from May 3, 2010 through May 20, 2010.
 
The Beta has a current targeted end date on May 20th, 2010.<ref>[http://www.joystiq.com/2010/05/18/halo-reach-beta-extended-to-thursday-may-20/ '''Joystiq''': ''Halo: Reach beta extended to Thursday, May 20'']</ref>


==Details of the Beta==
==Details of the Beta==
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==Included Features==
==Included Features==
The Beta test featured the majority of features from the final multiplayer experience, though it had been hinted that not all will be shown. The features are:
The Beta test featured the majority of features from the final multiplayer experience, though it had been hinted that not all will be shown. The features were:


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==Trivia==
==Trivia==
*An invitation to the Beta was included with all copies of ''[[Halo 3: ODST]]'', along with an [[Xbox LIVE]] gold account.
*Multiple invitations to the Beta were randomly distributed to [[Xbox LIVE]] users by [[Microsoft]] as gifts for being loyal [[Xbox LIVE]] customers.<ref>[http://halo.bungie.org/images/halo2offer.png '''halo.bungie.org:''' ''Halo 2 Offer'']</ref>
*Multiple invitations to the Beta were randomly distributed to [[Xbox LIVE]] users by [[Microsoft]] as gifts for being loyal [[Xbox LIVE]] customers.<ref>[http://halo.bungie.org/images/halo2offer.png '''halo.bungie.org:''' ''Halo 2 Offer'']</ref>



Revision as of 14:30, May 20, 2010

Template:Ratings The Halo: Reach Multiplayer Beta, also known as the Halo: Reach Beta, was a phase of the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The Beta ran from May 3, 2010 through May 20, 2010.

Details of the Beta

The Beta introduces a variety of new user-interfaces such as an expanded player customisation system and player investment system, gametypes such as Headhunter, Generator Defense, and Invasion and a re-innovated gameplay feature called Armor Abilities.

Headhunter, Team Slayer, Team Slayer Pro, Team SWAT, and Covenant Slayer (Elites Vs Elites) made their debut on May 3rd while Invasion came out on the 7th, Generator Defense came out on 14th.

Included Features

The Beta test featured the majority of features from the final multiplayer experience, though it had been hinted that not all will be shown. The features were:

Weapons

UNSC

Covenant

Vehicles

UNSC

Covenant

Maps

Multiplayer

Gametypes

Saved Films

Playlists

Trivia

  • An invitation to the Beta was included with all copies of Halo 3: ODST, along with an Xbox LIVE gold account.
  • Players who use the Beta and then sign onto Halo Waypoint receive an exclusive hoodie for their avatars.
  • The Beta was suppose to end on May 19th, 2010, but Bungie decided to push the end date for one more day.

Glitches

  • Arguably the most noticeable glitch, Host migration can cause players to be transported briefly to the black room seen in Zugzwang Evolved, the April Fools Chess video. The armors of all players are changed to those of various Noble Team members, presumably randomly. All players instantly die and are transported back to the map. This can be witnessed here

Gallery

Sources

Related Pages