Door: Difference between revisions
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{{Era|H1|H2|H3}} | {{Era|H1|H2|H3}} | ||
{{ratings}} | {{ratings}} | ||
{{SeeWikipedia|Door}} | {{SeeWikipedia|Door}} | ||
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]] | [[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]] | ||
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe. | '''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe. | ||
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Below is a list of the various door shapes and colors seen in the Halo games. | Below is a list of the various door shapes and colors seen in the Halo games. | ||
=== [[Halo: Combat Evolved]] === | === [[Halo: Combat Evolved|''Halo: Combat Evolved'']] === | ||
*[[Pillar of Autumn (Level)|Pillar of Autumn]]: Two-part [[human]]-made sliding doors. | *[[Pillar of Autumn (Level)|Pillar of Autumn]]: Two-part [[human]]-made sliding doors. | ||
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*[[The Maw (Level)|The Maw]]: Similar as in The Pillar of Autumn. | *[[The Maw (Level)|The Maw]]: Similar as in The Pillar of Autumn. | ||
=== [[Halo 2]] === | === [[Halo 2|''Halo 2'']] === | ||
*[[Cairo Station (Level)|Cairo Station]]: High-tech automatic doors with a light indicating their status. | *[[Cairo Station (Level)|Cairo Station]]: High-tech automatic doors, with a light indicating their status. | ||
*[[Outskirts]]: Un-passable | *[[Outskirts]]: Un-passable gray doors with yellow upside down triangles. Large doors in the highway tunnel. | ||
*[[Metropolis]]: Similar doors as in Outskirts. Several other metropolitan type doors. | *[[Metropolis]]: Similar doors as in Outskirts. Several other metropolitan type doors. | ||
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*[[Uprising (level)]]: Triangular Forerunner doors. | *[[Uprising (level)]]: Triangular Forerunner doors. | ||
*[[High Charity (Level)|High Charity]]: Similar doors as in | *[[High Charity (Level)|High Charity]]: Similar doors as in Gravemind. | ||
*[[The Great Journey (Level)|The Great Journey]]: Same as | *[[The Great Journey (Level)|The Great Journey]]: Same as Uprising. | ||
=== [[Halo 3]] === | === [[Halo 3|''Halo 3'']] === | ||
*[[Sierra 117 (Level)|Sierra 117]]: N/A | *[[Sierra 117 (Level)|Sierra 117]]: N/A | ||
*[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a | *[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a Mmarine as being "old tech", as the base was built in the 21st century. | ||
*[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors. | *[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors. | ||
*[[The Storm (Level)|The Storm]]: Various futuristic factory complex doors | *[[The Storm (Level)|The Storm]]: Various futuristic factory complex doors; most can be opened with a button. | ||
*[[Floodgate (Level)|Floodgate]]: Same as in The Storm. | *[[Floodgate (Level)|Floodgate]]: Same as in The Storm. | ||
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*[[The Covenant (Level)|The Covenant]]: Triangular, tri-segmented Forerunner doors. | *[[The Covenant (Level)|The Covenant]]: Triangular, tri-segmented Forerunner doors. | ||
*[[Cortana (Level)|Cortana]]: [[Flood]] [[Porta]] | *[[Cortana (Level)|Cortana]]: [[Flood]] [[Porta|Portas:]] Large, sphincter-like orifices. Also includes [[High Charity]]'s multi-segmented Covenant doors with a spinning lock in the center. | ||
*[[Halo (Halo 3 Level)|Halo]]: Triangular, tri-segmented Forerunner doors. | *[[Halo (Halo 3 Level)|Halo]]: Triangular, tri-segmented Forerunner doors. | ||
== Trivia == | == Trivia == | ||
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of Halo 3 is apparently | *The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of ''Halo 3'', is apparently some sort of Forerunner door, part of the [[Forerunner Dreadnought]]. | ||
* The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy. | * The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy. | ||
Revision as of 22:27, July 24, 2009
Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.
Appearances
Below is a list of the various door shapes and colors seen in the Halo games.
Halo: Combat Evolved
- Pillar of Autumn: Two-part human-made sliding doors.
- Halo: N/A
- The Truth and Reconciliation: Two-part Covenant doors.
- The Silent Cartographer: Triangular, tri-segmented Forerunner doors.
- Assault on the Control Room: Triangular, tri-segmented Forerunner doors.
- 343 Guilty Spark: Triangular, tri-segmented Forerunner doors.
- The Library: Massive Forerunner security doors. Several smaller types of doors.
- Two Betrayals: Triangular, tri-segmented Forerunner doors.
- Keyes: Two-part Covenant doors.
- The Maw: Similar as in The Pillar of Autumn.
Halo 2
- Cairo Station: High-tech automatic doors, with a light indicating their status.
- Outskirts: Un-passable gray doors with yellow upside down triangles. Large doors in the highway tunnel.
- Metropolis: Similar doors as in Outskirts. Several other metropolitan type doors.
- The Arbiter: Rectangular Forerunner doors with a blue square in the middle.
- The Oracle: Similar doors as in The Arbiter.
- Delta Halo: Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
- Regret: Same doors as Delta Halo.
- Sacred Icon: Forerunner Pistons.
- Quarantine Zone: Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
- Gravemind: Multi-layered Covenant doors.
- Uprising (level): Triangular Forerunner doors.
- High Charity: Similar doors as in Gravemind.
- The Great Journey: Same as Uprising.
Halo 3
- Sierra 117: N/A
- Crow's Nest: Heavy bunker-style doors, which are opened with door control buttons, remarked by a Mmarine as being "old tech", as the base was built in the 21st century.
- Tsavo Highway: Large bunker doors of Crow's Nest, highway doors.
- The Storm: Various futuristic factory complex doors; most can be opened with a button.
- Floodgate: Same as in The Storm.
- The Ark: Triangular, tri-segmented Forerunner doors.
- The Covenant: Triangular, tri-segmented Forerunner doors.
- Cortana: Flood Portas: Large, sphincter-like orifices. Also includes High Charity's multi-segmented Covenant doors with a spinning lock in the center.
- Halo: Triangular, tri-segmented Forerunner doors.
Trivia
- The object John-117 rode to Earth in the beginning of Halo 3, is apparently some sort of Forerunner door, part of the Forerunner Dreadnought.
- The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.
Gallery
A door in Crow's Nest.
A door in Traxus Factory Complex 09.
A Covenant door in High Charity.