Door: Difference between revisions

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{{Era|H1|H2|H3}}
{{Era|H1|H2|H3}}
{{ratings}}
{{ratings}}
{{SeeWikipedia|Door}}
{{SeeWikipedia|Door}}
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]]
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]]
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.
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Below is a list of the various door shapes and colors seen in the Halo games.
Below is a list of the various door shapes and colors seen in the Halo games.


=== [[Halo: Combat Evolved]] ===
=== [[Halo: Combat Evolved|''Halo: Combat Evolved'']] ===


*[[Pillar of Autumn (Level)|Pillar of Autumn]]: Two-part [[human]]-made sliding doors.
*[[Pillar of Autumn (Level)|Pillar of Autumn]]: Two-part [[human]]-made sliding doors.
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*[[The Maw (Level)|The Maw]]: Similar as in The Pillar of Autumn.
*[[The Maw (Level)|The Maw]]: Similar as in The Pillar of Autumn.


=== [[Halo 2]] ===
=== [[Halo 2|''Halo 2'']] ===


*[[Cairo Station (Level)|Cairo Station]]: High-tech automatic doors with a light indicating their status.
*[[Cairo Station (Level)|Cairo Station]]: High-tech automatic doors, with a light indicating their status.


*[[Outskirts]]: Un-passable grey doors with yellow upside down triangles. Large doors in the highway tunnel.  
*[[Outskirts]]: Un-passable gray doors with yellow upside down triangles. Large doors in the highway tunnel.  


*[[Metropolis]]: Similar doors as in Outskirts. Several other metropolitan type doors.
*[[Metropolis]]: Similar doors as in Outskirts. Several other metropolitan type doors.
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*[[Uprising (level)]]: Triangular Forerunner doors.
*[[Uprising (level)]]: Triangular Forerunner doors.


*[[High Charity (Level)|High Charity]]: Similar doors as in [[Gravemind (level)]]
*[[High Charity (Level)|High Charity]]: Similar doors as in Gravemind.


*[[The Great Journey (Level)|The Great Journey]]: Same as [[Uprising (Level)]]
*[[The Great Journey (Level)|The Great Journey]]: Same as Uprising.


=== [[Halo 3]] ===
=== [[Halo 3|''Halo 3'']] ===


*[[Sierra 117 (Level)|Sierra 117]]: N/A
*[[Sierra 117 (Level)|Sierra 117]]: N/A


*[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a marine as being "old tech", as the base was built in the 21st century.
*[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a Mmarine as being "old tech", as the base was built in the 21st century.


*[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors.   
*[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors.   


*[[The Storm (Level)|The Storm]]: Various futuristic factory complex doors, most openable with a button.
*[[The Storm (Level)|The Storm]]: Various futuristic factory complex doors; most can be opened with a button.


*[[Floodgate (Level)|Floodgate]]: Same as in The Storm.
*[[Floodgate (Level)|Floodgate]]: Same as in The Storm.
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*[[The Covenant (Level)|The Covenant]]: Triangular, tri-segmented Forerunner doors.
*[[The Covenant (Level)|The Covenant]]: Triangular, tri-segmented Forerunner doors.


*[[Cortana (Level)|Cortana]]: [[Flood]] [[Porta]]s -- large, sphincter-like orifices. Also [[High Charity]]'s multi-segmented Covenant doors with a spinning lock in the center.
*[[Cortana (Level)|Cortana]]: [[Flood]] [[Porta|Portas:]] Large, sphincter-like orifices. Also includes [[High Charity]]'s multi-segmented Covenant doors with a spinning lock in the center.


*[[Halo (Halo 3 Level)|Halo]]: Triangular, tri-segmented Forerunner doors.
*[[Halo (Halo 3 Level)|Halo]]: Triangular, tri-segmented Forerunner doors.


== Trivia ==
== Trivia ==
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of Halo 3 is apparently a some sort of Forerunner door, part of the [[Forerunner Dreadnought]].
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of ''Halo 3'', is apparently some sort of Forerunner door, part of the [[Forerunner Dreadnought]].
* The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.
* The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.



Revision as of 22:27, July 24, 2009

Template:Ratings

Template:SeeWikipedia


The most common type of door seen in the Halo games.

Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.

Appearances

Below is a list of the various door shapes and colors seen in the Halo games.

Halo: Combat Evolved

  • The Library: Massive Forerunner security doors. Several smaller types of doors.
  • Keyes: Two-part Covenant doors.
  • The Maw: Similar as in The Pillar of Autumn.

Halo 2

  • Cairo Station: High-tech automatic doors, with a light indicating their status.
  • Outskirts: Un-passable gray doors with yellow upside down triangles. Large doors in the highway tunnel.
  • Metropolis: Similar doors as in Outskirts. Several other metropolitan type doors.
  • The Arbiter: Rectangular Forerunner doors with a blue square in the middle.
  • Delta Halo: Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
  • Regret: Same doors as Delta Halo.
  • Quarantine Zone: Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.

Halo 3

  • Crow's Nest: Heavy bunker-style doors, which are opened with door control buttons, remarked by a Mmarine as being "old tech", as the base was built in the 21st century.
  • The Storm: Various futuristic factory complex doors; most can be opened with a button.
  • The Ark: Triangular, tri-segmented Forerunner doors.
  • Halo: Triangular, tri-segmented Forerunner doors.

Trivia

  • The object John-117 rode to Earth in the beginning of Halo 3, is apparently some sort of Forerunner door, part of the Forerunner Dreadnought.
  • The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.

Gallery

Sources