Editing Z-5080 Promethean vision

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{{Status|Canon}}
{{Era|Forerunner|Post}}
{{Weapon infobox
{{New Content}}
{{Weapon Infobox
|image=[[File:H4-PrometheanArmorAbility-Module.png|250px]]
|name=Z-5080 Short-Range Spectrum Augmenter/Vision
|name=Z-5080 Short-Range Spectrum Augmenter/Vision
|image=[[File:H4-PrometheanArmorAbility-Module.png|300px]]
|manufacturer=[[Forerunner]]
|manufacturer=
|length-title=Dimensions
|series=
|length=*Length: 1.5 in (3.9 cm)
|type=[[Armor abilities|Armour ability]]
*Width: 13.5 in (34.3 cm)
|cost=
*Height: 5.6 in (14.3 cm)
|variant=
|service=*[[Forerunner-Flood War]]
|service=*[[Forerunner-Flood War]]
*[[Post-Covenant War conflicts]]
*[[Reclamation conflict]]
|length = {{Convert|1.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|affiliation=*[[Prometheans]]
|width = {{Convert|13.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
*[[Spartan (branch)|Spartan]]
|height = {{Convert|5.6|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|weight=
|ammotype=
|capacity=
|feed=
|operation=
|rate=
|velocity=
|optics=
|range=
}}
}}
'''Promethean vision''' {{ZClass|5080|Short-Range Spectrum Augmenter/Vision|SRSA/V}} is a [[Forerunner]] short-range, full-spectrum vision enhancement system.{{Ref/Site|Id=Gameplay|URL=http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca|Site=Halo 4 Official Site|Page=Gameplay|D=26|M=06|Y=2012|LocalArchive=Halo 4 Interactive Guide#Armor Abilities}}{{Ref/Book|Id=H4EVG|H4EVG|Page=138}}
 
'''Z-5080 Short-Range Spectrum Augmenter/Vision''', also known as '''Promethean vision''', is a [[Forerunner]] short-range, full-spectrum vision enhancement system.<ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>


==Overview==
==Overview==
===Design details===
[[File:H4 - Promethean Vision.jpg|thumb|right|225px|A Spartan-IV using Promethean vision.]]
The Promethean Vision module itself resembles other [[Armor abilities|similar equipment]] of Forerunner origin. When used, it enables the user to detect shapes and movement through solid barriers, and can be leveraged in [[human]]-developed [[MJOLNIR Powered Assault Armor]] in conjunction with [[Visual Intelligence System, Reconnaissance]] Version 4.0.{{Ref/Reuse|Gameplay}}
Developed for use by the [[Promethean]]s, an elite class of Forerunner [[Warrior-Servant]]s, Promethean vision allows the user to detect shapes and movement through solid barriers. It has been adapted for use with the [[MJOLNIR Powered Assault Armor (GEN2)]] in conjunction with Version 4.0 of the [[Visual Intelligence System, Reconnaissance]]. It can also function with [[John-117]]'s uniquely upgraded [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR suit]].<ref>[http://www.youtube.com/watch?v=Omxyh9Ti9Yw& '''YouTube''': ''NEW! E3 2012 Game Spot Halo 4 Interview: Campaign, Spartan Ops, and War Games! *HD*'']</ref> Its effectiveness is somewhat limited by its difficulty and inability to perceive the use of [[active camouflage]] and the [[Type-27 Responsive Holographic Form Emulator]], respectively, as well as the noise it produces when it is in use.<ref>'''Game Informer''', ''May 2012''</ref> The Promethean Vision's ability to see through solid surfaces has been the source of many UNSC victories during the [[Second Battle of Requiem]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 138''</ref>
 
{{clear}}
Its effectiveness is somewhat limited by its difficulty and inability to perceive the use of [[active camouflage]] systems and the [[Type-27 hologram|hologram decoys]], respectively, alongside the noise it produces when it is in use.{{Ref/Mag|Id=GI2012|Magazine=Game Informer|Issue=230|Year=2012|Month=May}}
 
===Usage===
Promethean vision was originally developed for use by the [[Promethean]] soldiers of the Forerunner [[rate]] of [[Warrior-Servant]]s.{{Ref/Reuse|Gameplay}} Even post-[[Composer|composition]], [[Knight Commander]]s continued to make use of Promethean Vision modules.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/dedc796b-6b9c-4414-95cc-81435511df25/knight-commander-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Enemies: Knight Commander|D=30|M=04|Y=2013|LocalArchive=Halo 4 Interactive Guide#Promethean}}


In the modern day, Promethean vision modules were acquired for use by [[John-117]] with his [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI MOD]] armour during the [[Battle of Requiem]] in [[2557#July|July 2557]].{{Ref/Game|H4|Promethean Vision in-game [[armor ability]]}} They were later used by [[Spartan Operations]] personnel during the [[Requiem Campaign]] the [[2558#February|following February]], with their usage contributing to a number of UNSC victories in the [[Requiem]] theatre.{{Ref/Reuse|H4EVG}} A functionally similar mimic of the Promethean vision module known as the "Viper Shroud" has been developed by the [[Watershed Division]] for [[United Nations Space Command]] usage. The module was designed for use on the [[STREET VIPER-class Mjolnir|STREET VIPER]] helmet. The Viper Shroud consists of a multi-target acquisition and cueing system.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper Shroud - Helmet Attachment Description|Quote=Multi-target acquisition and cueing system, with locked functionality that mimics capabilities of the Z-5080 SRSA/V module.}}
==Gameplay==
The behavior of Promethean vision differs between game modes. In War Games Promethean vision has far greater difficulty detecting enemies using active camouflage. A player utilizing active camo will not glow orange, but rather appear blue in the manner a player appears if they are utilizing the Stealth [[Support upgrades|Support Upgrade]]. Promethean vision will also not differentiate between between a player and a hologram, making it difficult to tell them apart. Interestingly, if a player utilizes both the Stealth upgrade and hologram ability, their hologram will still display bright orange while the player is blue, allowing alert players to differentiate between the two.


Another UNSC attempt to replicate the functions of the Promethean vision module is the [[FCI attachments#FCI-X/ANPAO|FCI-X/ANPAO attachment]] for the [[VIPER-class Mjolnir|Viper]] helmet, which enables the wearer to detect and target [[Flood]] biomass.{{Ref/Game|Id=AnpaoDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}}
In [[campaign]] and [[Spartan Ops]] however Promethean vision has no difficulty detecting active camouflage. Targets still glow bright orange, even when using active camo. This makes Promethean vision incredibly useful for detecting [[Covenant remnant|Covenant]] units utilizing stealth technology.
 
==In-game information==
===''Halo 4''===
The behavior of Promethean vision differs between game modes. In War Games, Promethean vision has far greater difficulty detecting enemies using active camouflage. A player utilizing active camo will not glow orange, but rather appear blue in the manner a player appears if they are utilizing the Stealth [[Support upgrades|Support Upgrade]]. Promethean vision will also not differentiate between a player and a hologram, making it difficult to tell them apart. Interestingly, if a player utilizes both the Stealth upgrade and hologram ability, their hologram will still display bright orange while the player is blue, allowing alert players to differentiate between the two.
 
In [[campaign]] and [[Spartan Ops]], however, Promethean vision has no difficulty detecting active camouflage. Targets still glow bright orange, even when using active camo. This makes Promethean vision incredibly useful for detecting [[Jul 'Mdama's Covenant|Covenant]] units utilizing stealth technology.


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:H4_PrometheanVision_Concept.jpg|Concept art of the Promethean Vision in use.
File:H4-PrometheanVision-HUD-Icon.png|HUD Icon of the Promethean Vision.
File:H4-PrometheanVision-HUD-Icon.png|HUD Icon of the Promethean vision armor ability.
File:Promethean_Vision_unit.jpg|View of the Promethean Vision module.
File:Promethean_Vision_unit.jpg|View of the Promethean vision module.
File:Promethean Vision Spartan Ops.png|A [[SPARTAN-IV Program|SPARTAN-IV]] using Promethean vision.
File:H4 - Promethean Vision.jpg|A [[SPARTAN-IV program|SPARTAN-IV]] using Promethean vision.
File:Promethean Vision Spartan Ops.png|Promethean vision active in first-person.
File:H4 - Promethean Vision.png|John-117 utilizing Promethean vision.
File:H4 - Promethean Vision.png|John-117 utilizing Promethean vision.
File:H4 - Promethean Vision Campaign Final.png|John-117 utilizing Promethean vision in the final version of ''Halo 4''.
</gallery>
</gallery>


== List of appearances ==
==List of appearances==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]''
**''[[Spartan Ops]]''
*''[[Halo Infinite]]''
**''[[Season 03: Echoes Within]]'' {{Mo}}
**''[[Season 05: Reckoning]]'' {{Mo}}


== Sources ==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Armor abilities}}
{{Navbox/Pickups/Gameplay}}
{{Forerunner|weapons}}
{{Forerunner|weapons}}
 
[[Category:Halo 4]]
[[Category:Armor abilities]]

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