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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H3
|pagegamelabel=H3
|image=[[File:Val ext3.jpg|300px]]
|image=[[File:Val ext3.jpg|300px]]
|name=Valhalla
|name=Valhalla
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>riverworld</code>
|map=
|map=
|location=[[Installation 00]]
|location=[[Installation 00]]
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'''Valhalla''' is a multiplayer map in ''[[Halo 3]]'' and ''[[Halo Online]]'', known as '''Riverworld''' in the latter. The map is set on [[Installation 00|the Ark]]. Structurally, it is reminiscent of ''[[Blood Gulch]]'' from ''[[Halo: Combat Evolved]]''. The map is a sparsely forested valley with mountains in the distance, featuring a river, rocky outcroppings, hills and a large [[Forerunner]]-built wall.
'''Valhalla''' is a multiplayer map in ''[[Halo 3]]'' and ''[[Halo Online]]'', known as '''Riverworld''' in the latter. The map is set on [[Installation 00|the Ark]]. Structurally, it is reminiscent of ''[[Blood Gulch]]'' from ''[[Halo: Combat Evolved]]''. The map is a sparsely forested valley with mountains in the distance, featuring a river, rocky outcroppings, hills and a large [[Forerunner]]-built wall.


==Universe and lore==
Valhalla was remade as [[Ragnarok]] in ''[[Halo 4]]''.<ref name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref>
Valhalla is set on [[Installation 00|the Ark]]. Structures similar to this canyon are echoed on many Forerunner installations including the [[Halo Array]] and [[Shield world|shield]] [[world]]s, with the site known as "[[Two Giants]]" of particular note on [[Requiem]]. Buried within deep canyons, these towers are not only sheltered from off-world debris, but their positions allowed them to leverage the steep environment's natural harmonics to amplify their signals when firing deep into space. Most scientists believe the spires - at their base function - act as communication channels, sending specific commands to other remote locations. The full operation and overarching purpose of these mysterious objects, however, remains a source of speculation.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> Canyons like these were often reused based on the specific tastes of their creator, their function and as the result of other semi-random variables in the chosen design template.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts?page=1#post15 '''Halo Waypoint forums''': ''Catalog's response''] - ''[Serendipitous] or [pleasing] patterns are often represented at different scales and locales, based on the tastes of the [pattern weaver] or as a result of [semi-stochastic] initial conditions inherent in the chosen template.''</ref>
 
==Setting==
Valhalla is set on [[Installation 00|the Ark]]. Structures similar to this canyon are echoed on many Forerunner installations including the [[Halo Array]] and [[Shield world]]s, with the site known as "[[Two Giants]]" of particular note on [[Requiem]]. Buried within deep canyons, these towers are not only sheltered from off-world debris, but their positions allowed them to leverage the steep environment's natural harmonics to amplify their signals when firing deep into space. Most scientists believe the spires - at their base function - act as communication channels, sending specific commands to other remote locations. The full operation and overarching purpose of these mysterious objects, however, remains a source of speculation.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> Canyons like these were often reused based on the specific tastes of their creator, their function and as the result of other semi-random variables in the chosen design template.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts?page=1#post15 '''Halo Waypoint forums''': ''Catalog's response''] - ''[Serendipitous] or [pleasing] patterns are often represented at different scales and locales, based on the tastes of the [pattern weaver] or as a result of [semi-stochastic] initial conditions inherent in the chosen template.''</ref>


==Overview==
==Overview==
===Layout===
The map is similar in shape to [[Blood Gulch]] but has unique elements of its own. Valhalla is not a remake of [[Coagulation]], nor is the downloadable [[Standoff]] either. Valhalla also has features from the [[Halo: Combat Evolved]] level, [[Halo (Halo: Combat Evolved Level)|Halo]]. The most obvious feature is both the river and the bases themselves. The river starts in the mountains behind the blue base, and comes out as a waterfall. The river then flows in front of the base, under an outcrop, then down between the two prominent hills on which players find the [[M6 Spartan Laser|Spartan Laser]] and the [[AIE-486H machine gun|machine gun turret]]. Finally, it bends around the base, and empties into a large lake. Also, there are two caves in the map: one that goes through the hill between the crashed [[D77H-TCI Pelican|Pelican]] and blue base, and another that goes through the hill between the Pelican and the red base. Do note that if weapons are dropped into the river, they might drift downstream.
The map is similar in shape to [[Blood Gulch]] but has unique elements of its own. Valhalla is not a remake of [[Coagulation]], nor is the downloadable [[Standoff]] either. Valhalla also has features from the ''[[Halo: Combat Evolved]]'' level, [[Halo (Halo: Combat Evolved Level)|Halo]]. The most obvious feature is both the river and the bases themselves. The river starts in the mountains behind the blue base, and comes out as a waterfall. The river then flows in front of the base, under an outcrop, then down between the two prominent hills on which players find the [[M6 Spartan Laser|Spartan Laser]] and the [[AIE-486H machine gun|machine gun turret]]. Finally, it bends around the base, and empties into a large lake. Also, there are two caves in the map: one that goes through the hill between the crashed [[D77H-TCI Pelican|Pelican]] and blue base, and another that goes through the hill between the Pelican and the red base. Do note that if weapons are dropped into the river, they might drift downstream.
 
The distinguished beam emitter bases are Forerunner technology. They are similar to the structures seen in the [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] multiplayer map [[Infinity]], [[Timberland]] and in the campaign level Halo, while the lower portion is reminiscent of the bases in Blood Gulch. There are three entrances to the inside of the base; two on the sides as seen in many screenshots, and another located behind that dips down into the base. Replacing the [[teleporters]] are the [[man cannon]]s. The largest one, on the front of the base, will send you out a third of the way out into the main battle area, while the smaller ones on the side of each base send you a short distance to the nearby cliff for a quick getaway. The bases feature a shiny glass floor on the interior, allowing players on opposite sides of the floor to see each other.
 
As previously stated, there are two similar hills on either side of the river. On the higher one spawns the Spartan Laser, while the lower hill holds a machine gun turret. Each base holds a [[SRS99D-S2 AM sniper rifle|sniper rifle]] inside the rear entrance, a pair of [[Fragmentation Grenade]]s, and a pair of [[Type-1 plasma grenade|plasma grenade]]s. Numerous [[BR55HB battle rifle|battle rifles]] spawn around the map: two on top of the base next to the smaller man cannons, two underneath the base alongside each entrance along with two [[Type-25 plasma pistol|plasma pistols]], two on the terrain where you land after taking off from the man cannons, and one that spawns in each cave. A [[M90 shotgun|shotgun]] spawns inside each of the caves as well, and [[Type-25 Spiker|Spikers]] spawn on the top of both bases near the [[LAU-65D/SGM-151 missile pod|Missile Pod]]. A pair [[M7 SMG|SMG]]s also spawn on each base and are located next to the plasma grenades. Valhalla is a very good sniper map since you can snipe opponents clear across the other side of the map, and when players take the bases' man cannons for rapid transportation, they become easy targets for experienced snipers.


The distinguished beam emitter bases are Forerunner technology. They are similar to the structures seen in the [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] multiplayer map [[Infinity (Halo: Combat Evolved map)|Infinity]], [[Timberland]] and in the campaign level Halo, while the lower portion is reminiscent of the bases in Blood Gulch. There are three entrances to the inside of the base; two on the sides as seen in many screenshots, and another located behind that dips down into the base. Replacing the [[teleporters]] are the [[man cannon]]s. The largest one, on the front of the base, will send you out a third of the way out into the main battle area, while the smaller ones on the side of each base send you a short distance to the nearby cliff for a quick getaway. The bases feature a shiny glass floor on the interior, allowing players on opposite sides of the floor to see each other.
The Missile Pod spawns on top of each base to provide initial anti-vehicle defense. The [[vehicle]] set per base is a [[Type-26 Banshee|Banshee]], [[M12 Warthog|Warthog]], [[Type-26 Wraith|Wraith]], and two [[M274 Mongoose|Mongooses]]. However, in the [[Matchmaking]] [[playlists]] the vehicles are limited to a Warthog, a pair of Mongooses, and a Banshee per base (in 4v4 matches, most notably in Team BRs, the Banshee is sometimes removed). The [[power drain]] spawns on top of each base next to the Missile Pod, while the [[Z-4190 bubble shield|bubble shield]] spawns at the neutral Mongoose near the Forerunner wall.


As previously stated, there are two similar hills on either side of the river. On the higher one spawns the Spartan Laser, while the lower hill holds a machine gun turret. Each base holds a [[SRS99D-S2 AM sniper rifle|sniper rifle]] inside the rear entrance, a pair of [[Fragmentation Grenade]]s, and a pair of [[Anskum-pattern plasma grenade|plasma grenade]]s. Numerous [[BR55HB battle rifle|battle rifles]] spawn around the map: two on top of the base next to the smaller man cannons, two underneath the base alongside each entrance along with two [[Type-25 plasma pistol|plasma pistols]], two on the terrain where you land after taking off from the man cannons, and one that spawns in each cave. A [[M90 shotgun|shotgun]] spawns inside each of the caves as well, and [[Paegaas Workshop Spiker|Spikers]] spawn on the top of both bases near the [[LAU-65D/SGM-151 missile pod|Missile Pod]]. A pair [[M7 SMG|SMG]]s also spawn on each base and are located next to the plasma grenades. Valhalla is a very good sniper map since you can snipe opponents clear across the other side of the map, and when players take the bases' man cannons for rapid transportation, they become easy targets for experienced snipers.
==Areas==


The Missile Pod spawns on top of each base to provide initial anti-vehicle defense. The [[vehicle]] set per base is a [[Banshee]], [[M12 Warthog|Warthog]], [[Wraith]], and two [[Mongoose]]s. However, in the [[Matchmaking]] [[playlists]] the vehicles are limited to a Warthog, a pair of Mongooses, and a Banshee per base (in 4v4 matches, most notably in Team BRs, the Banshee is sometimes removed). The [[power drain]] spawns on top of each base next to the Missile Pod, while the [[Z-4190 bubble shield|bubble shield]] spawns at the neutral Mongoose near the Forerunner wall.
<gallery>
File:HMCC H3 Valhalla Map.png|Valhalla Map.
File:Halo-3-20070515043400029.jpg|The layout of Valhalla.
File:Valhalla-HeatMap.jpeg|A birds-eye view of Valhalla.
</gallery>
====Callouts====
*Lake Base
*Lake Base
<gallery>
File:Halo-3-20070430093121870.jpg|Lake Base, from a distance away.
File:H3 Valhalla Lake.jpg|The titular lake, as viewed from roughly where the Banshee spawns.
</gallery>
*Waterfall Base
*Waterfall Base
<gallery>
File:Halo-3-20070511004948915.jpg|The Beam Emitter prior to firing.
</gallery>
*Waterfall
*Waterfall
<gallery>
File:Valhalla Waterfall.jpg|The inaccessible waterfall on Valhalla.
</gallery>
*Canyon Bend
*Canyon Bend
*Ravine
*Ravine
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*Turret Side
*Turret Side
*Pelican
*Pelican
<gallery>
File:H3 Valhalla PelicanCrash.jpg|The crashed dropship Victor 398.
</gallery>
*Pelican Rear Cave
*Pelican Rear Cave
*Pelican Nose Cave
*Pelican Nose Cave
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There are also points on the top of the spires that can be reached by Banshee, Hornet, or in Forge, but these areas will not be listed.
There are also points on the top of the spires that can be reached by Banshee, Hornet, or in Forge, but these areas will not be listed.


===Strategies===
===Valhalla Heavy===
*An additional Warthog spawns alongside the default Warthog spawn at each base.
*A [[M808C Scorpion|Scorpion]] Tank spawns in front of each base.
*A [[M6 Spartan Laser|Spartan Laser]] spawns alongside the default sniper rifle spawn point at each base, another spawns at the Pelican site, and another at the Turret site.
*An additional bubble shield replaces the [[regenerator]] spawn at the Pelican site.
*Teleporters are added to the map. Each base's lower deck has a Sender Node teleporter which teleports players to other Receiver Node teleporters either near the Pelican side or the Turret site, functioning similarly to Blood Gulch's and Coagulation's teleporters.
*The formerly default Spartan Laser spawn has been replaced by a [[M41 SPNKR|rocket launcher]].
 
==Strategies==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Use the Banshee only when the Spartan Laser is safely in your control.
*Use the Banshee only when the Spartan Laser is safely in your control.
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*A good trick is to use the man cannon while driving the Mongoose then jumping off, as it will not go as far as the player. This will confuse the enemy firing at the empty Mongoose, so that the player can flank them. Only players who look closely will realize that the driver has jumped off.
*A good trick is to use the man cannon while driving the Mongoose then jumping off, as it will not go as far as the player. This will confuse the enemy firing at the empty Mongoose, so that the player can flank them. Only players who look closely will realize that the driver has jumped off.
*For a team-based game, it is imperative to control the Spartan Laser and the ground around it. The Laser allows your team to fire upon the enemy base from a distance, or kill them coming down from the man cannon, stopping them from being able to fight with a little breathing space. However, sometimes a mad rush for the Spartan Laser leaves your base open.
*For a team-based game, it is imperative to control the Spartan Laser and the ground around it. The Laser allows your team to fire upon the enemy base from a distance, or kill them coming down from the man cannon, stopping them from being able to fight with a little breathing space. However, sometimes a mad rush for the Spartan Laser leaves your base open.
*When in a dogfight in the Banshees, it is advantageous to fly low and strafe at the higher Banshee. The pilot will have to turn around giving you more than enough time to disable it or destroy it, although this leaves you open to being hijacked, lasered, or locked on with a Missile Pod.
*When piloting the Banshee, it is advantageous to fly low and strafe at the higher Banshee. The pilot will have to turn around giving you more than enough time to disable it or destroy it, although this leaves you open to being hijacked, lasered, or locked on with a Missile Pod.
*If you can, try stealing the enemy's Banshee. With your Banshee and your captured ones, you will have complete control of air support. This works better with Warthogs, allowing you to flank enemies trying to escape with the Warthogs.
*If you can, try stealing the enemy's Banshee. With your Banshee and your captured ones, you will have complete control of air support. This works better with Warthogs, allowing you to flank enemies trying to escape with the Warthogs.
*While the central hill does provide an excellent view of the map, be aware that this makes you a target for snipers.
*While the central hill does provide an excellent view of the map, be aware that this makes you a target for snipers.
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*Try to secure the Spartan Laser first and foremost to allow you to take out infantry and vehicles with ease. If you're on defense, fall back to the base and use it on assaulting vehicles, using a battle rifle or something similar to take out distant-enemies before they reach the base. If you're on offense, use the Spartan Laser to cover the rest of your team, then go help retrieve the flag or protect the bomb from being disarmed.
*Try to secure the Spartan Laser first and foremost to allow you to take out infantry and vehicles with ease. If you're on defense, fall back to the base and use it on assaulting vehicles, using a battle rifle or something similar to take out distant-enemies before they reach the base. If you're on offense, use the Spartan Laser to cover the rest of your team, then go help retrieve the flag or protect the bomb from being disarmed.
*When a bomb is planted, bring a regenerator to increase your durability from [[grenade]]s and power drains that are often tossed inside.
*When a bomb is planted, bring a regenerator to increase your durability from [[grenade]]s and power drains that are often tossed inside.
*Have your VIP stay inside the lower level in the base and jam the center with the Warthog. Have a teammate with a shotgun cover one entrance and an SMG wielder cover the other. Always have some sort of support when doing this (i.e. bubble shield, regenerator). Have another player man the Warthog turret and a friendly Banshee pilot impede the enemy's advance. Be sure to have a few teammates watching the base from somewhere else. Some players have commented that this strategy has almost no weaknesses.
*Have your VIP stay inside the lower level in the base and jam the center with the Warthog. Have the Shotgun wielder cover one entrance and the SMG wielder cover the other. Always have some sort of support when doing this (i.e. bubble shield, regenerator). Have another player man the Warthog turret and the Banshee pilot impede the enemy's advance. Be sure to have a few teammates watching the base from somewhere else. Some players have commented that this strategy has almost no weaknesses.
*The initial rush straight for the Spartan Laser once the game starts can be swung your way by throwing grenades to land just beyond the Laser's spawn point, knocking down shields or even killing members of the other team with the same objective in mind. Throwing a power drain is also wise.
*The initial rush straight for the Spartan Laser once the game starts can be swung your way by throwing grenades to land just beyond the Laser's spawn point, knocking down shields or even killing members of the other team with the same objective in mind. Throwing a power drain is also wise.
*Be extremely careful while driving a Banshee; if you swerve off too late while strafing, it could cost you the vehicle.
*Be extremely careful while driving a Banshee; if you swerve off too late while strafing, it could cost you the vehicle.
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*For [[Territories]], sticking together is the best way to win; usually, an offensive team will stay in one large group moving from territory to territory, making it hard for a team to defend all of the territories at once. For defense, move up to the bases that will be easiest for the attackers to capture (the crashed Pelican, the shotgun-spawning points) and try to protect those with a larger group, and keep a few of the back ready to move to another territory while the rest deal with other attackers.
*For [[Territories]], sticking together is the best way to win; usually, an offensive team will stay in one large group moving from territory to territory, making it hard for a team to defend all of the territories at once. For defense, move up to the bases that will be easiest for the attackers to capture (the crashed Pelican, the shotgun-spawning points) and try to protect those with a larger group, and keep a few of the back ready to move to another territory while the rest deal with other attackers.
**As a note, Territory 4 is a very dangerous Territory due to the fact it is in a cave, and multiple grenades can be thrown in to kill the attacking force. Try to always bring a bubble shield and/or regenerator.
**As a note, Territory 4 is a very dangerous Territory due to the fact it is in a cave, and multiple grenades can be thrown in to kill the attacking force. Try to always bring a bubble shield and/or regenerator.
*If your flag gets stolen, guard the primary man cannon, as that is where the carrier is most likely to go after they steal the flag.
*If your flag gets stolen, guard the primary man cannon, as that is where the carrier is most likely to go after he/she steals the flag.
*An interesting tactic to do on [[Capture the Flag|CTF]] is to drop it on top of the [[Fusion coil]] at the stump on the base and shoot it. This will launch the flag at least halfway across the map, making the trip a lot less hectic.
*An interesting tactic to do on [[Capture the Flag|CTF]] is to drop it on top of the [[fusion core]] at the stump on the base and shoot it. This will launch the flag at least halfway across the map, making the trip a lot less hectic.
*The crashed Pelican provides a great place to snipe, since the player has a decent view of both bases. It is also recommended because of a regenerator that spawns under the wing, should the sniper be in trouble.
*The crashed Pelican provides a great place to snipe, since the player has a decent view of both bases. It is also recommended because of a regenerator that spawns under the wing, should the sniper be in trouble.
*You can have your VIP jump on your Banshee and move it to the top of the base where the VIP has a vantage point, although this tactic makes the VIP prone to the Spartan Laser and its lethal range.
*You can have your VIP jump on your Banshee and move it to the top of the base where the VIP has a vantage point, although this tactic makes the VIP prone to the Spartan Laser and its lethal range.
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*The Missile Pod is surprisingly effective inside the lower area of the base.
*The Missile Pod is surprisingly effective inside the lower area of the base.
*In CTF, if you manage to kill the carrier in a Wraith, park it on top of the carriers corpse and destroy it. Just melee the back engine a few times; this puts the flag underneath the wreckage and makes it nearly impossible to retrieve, depending on your parking job. Be careful, however, because if you stand too close, the flag will respawn at your base. The wreckage will disappear after a while.
*In CTF, if you manage to kill the carrier in a Wraith, park it on top of the carriers corpse and destroy it. Just melee the back engine a few times; this puts the flag underneath the wreckage and makes it nearly impossible to retrieve, depending on your parking job. Be careful, however, because if you stand too close, the flag will respawn at your base. The wreckage will disappear after a while.
*Sometimes, some weapons will float down the river; players can pick up shotguns, Spartan Lasers, and even Missile Pods or extra ammo, though this isn't a strategy you should count on.
*A stealthy player can sneak over the side of the center hill and be virtually invisible, though there is a possibility of spotted before he even reaches there. It all depends on who is attentive and who's watching their motion tracker.
*Sometimes, some weapons will float down the river; players can pick up shotguns, Spartan Lasers, and even Missile Pods or extra ammo.
*An excellent base-defense strategy is having a Wraith guarding the outside and having a player sniping from a nearby ledge. It can be more solid if you have a few players armed with SMGs or shotguns.
*An excellent base-defense strategy is having a Wraith guarding the outside and having a player sniping from a nearby ledge. It can be more solid if you have a few players armed with SMGs or shotguns.
*The plasma grenades and battle rifles have fast respawn times at each base. Unless the need to move out is urgent, it's usually worthwhile to wait for them.
*The plasma grenades and battle rifles have a fast respawn time on each base. Unless the need to move out is urgent, it's usually worthwhile to wait for them.
*The caves are notorious for having campers with shotguns inside. Unless the other routes to the enemy base are guarded, throw a few grenades and flank to where the camper will fall back, causing you to catch him off guard.
*The caves are notorious for having campers with shotguns inside. Unless the other routes to the enemy base are guarded, throw a few grenades and flank to where the camper will fall back, causing you to catch him off guard.
*The power drain should be useful when numerous foes are arriving at the arming spot or flag in Assault and CTF games, respectively. Just hold your nerve and deploy it when you've almost touched their objective.
*The power drain should be useful when numerous foes are arriving at the arming spot or Flag in Assault and CTF games. Just hold your nerve and deploy it when you've almost touched their objective.
*A defensive player should move to the caves and grab a shotgun to use in the basement floor of the base.
*A defensive player should move to the caves and grab a shotgun to use in the basement floor of the base.
*When using a power drain and man cannon, please note that the power drain will not reach the hill if thrown in the man cannon. This is a common mistake and can be rectified if you yourself use the man cannon and fling the power drain while in "flight."
*When using a power drain and man cannon, please note that the power drain will not reach the hill if thrown in the man cannon. This is a common mistake and can be rectified if you yourself use the man cannon and fling the power drain while in "flight."
*The Pelican is notorious in Territories for the regenerator and close proximity to Territory 4 and the Spartan Laser. The only practical way to deal with this territory is to control the hill and maybe save a power drain to cancel the regenerator's effects.
*The Pelican is notorious in Territories for the regenerator and close proximity to Territory 4 and the Spartan Laser. The only practical way to deal with this territory is to control the hill and maybe save a power drain to cancel the regenerator's effects.
*The rock laying on its side near the waterfall base can serve as an outpost. A sniper can crouch there and eliminate anybody heading that way.
*The rock laying on its side near the waterfall base can serve as an outpost. A sniper can crouch there and eliminate anybody heading that way.
*Another good tactic is to grab the Missile Pod at the start of the match. This is because somebody on the other team often gets in their Banshee immediately after the game starts. The Missile Pod can easily destroy the enemy Banshee, which can be a real advantage.
*Another good tactic is to grab the Missile Pod at the start of the match. This is because somebody on the other team often gets in the Banshee immediately after it spawns or respawns. The Missile Pod can easily destroy the enemy Banshee, which can be a real advantage.
*Another useful tactic for assaulting the waterfall base is to take a sniper rifle, and camp in the bushes on the cliff next to the waterfall. This position gives the shooter a good view of the waterfall base, and the spawns around it.
*Another useful tactic for assaulting the blue base is to take a sniper rifle, and camp in the bushes on the cliff next to the waterfall. This position gives the shooter a good veiw of the blue base, and the spawns around it.
 
==Remakes==
===''Halo 4''===
Valhalla was remade as [[Ragnarok]] in ''[[Halo 4]]''.
 
===''Halo 5''===
Valhalla was remade as Viking using [[Forge]] in ''[[Halo 5: Guardians]]''.
 
===''Halo: Infinite''===
Valhalla was remade as Valahiem using [[Forge]] in ''[[Halo Infinite]]''.<ref
name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref>
 
==Variants==
===Valhalla Heavy===
*An additional Warthog spawns alongside the default Warthog spawn at each base.
*A [[M808C Scorpion|Scorpion]] Tank spawns in front of each base.
*A [[M6 Spartan Laser|Spartan Laser]] spawns alongside the default sniper rifle spawn point at each base, another spawns at the Pelican site, and another at the Turret site.
*An additional bubble shield replaces the [[regenerator]] spawn at the Pelican site.
*Teleporters are added to the map. Each base's lower deck has a Sender Node teleporter which teleports players to other Receiver Node teleporters either near the Pelican side or the Turret site, functioning similarly to Blood Gulch's and Coagulation's teleporters.
*The formerly default Spartan Laser spawn has been replaced by a [[M41 SPNKR|rocket launcher]].
 
==Production notes==
[[File:H3 Valhalla Exterior Concept 2.jpg|thumb|250px|Concept art of Valhalla.]]
When developing ''Halo 3'', Valhalla started out as a napkin sketch drawn by designer [[Steve Cotton]] in roughly five minutes, showing a snaking river cutting through a gulch - intended to evoke some of [[Blood Gulch]]'s team v. team and base v. base combat with vehicles and infantry. A large additional design goal was to make the map traversable for infantry alongside vehicles - this was the origin of the [[man cannon]]s, which were designed to let the players traverse the map quickly with a risk-reward element of being helpless in the air.{{Ref/Mag|Id=PCG348|Magazine=PC Gamer|Issue=348|Year=2020|Month=October|Title=Special Report: Theaters of War|Page=12-13}}
 
During the game's development, the map was created under the development name of <code>riverworld</code>, which remains in game files as the map's filename. As [[Bungie]] got closer to finalising the names of the ''Halo 3'' multiplayer maps, Cotton jokingly suggested the name "Curious Gorge" for Valhalla - a name which nearly stuck. However, the map was eventually finalised to Valhalla, but the "Curious Gorge" name stuck in the map description.{{Ref/Reuse|PCG348}}<ref>Bungie Podcast 8-10-2007</ref> The name Riverworld later returned for the map's inclusion in ''Halo Online''.
 
During the concept of this map, Bungie intended to make the map more of a snowy map than a forest one. Because of Snowbound, Bungie decided to make a forest map instead. However, some snow can still be seen near the base located near the waterfall. There is also snow atop the cliffs surrounding the majority of the map.{{Ref|[[:File:Valhalla.jpg|Overhead view of Valhalla]]}}
 
Valhalla, along with [[Snowbound]] and [[High Ground]], was one of the maps available for play in the [[Halo 3 Beta]]. It was possible to fly into outer space in a Banshee by exploiting a glitch.{{citation needed}} Each base spawned a [[TR/9 trip mine|trip mine]]. Unfortunately, due to players' inexperience with [[equipment]], using it as an ambush for unwary enemy team members often resulted in the deaths of those friendly units still around it, and so it was removed from the final game.


==Trivia==
==Trivia==
<!--This is a TRIVIA section, not for Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
<!--This is a TRIVIA section, not for Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
===Production notes===
*During the development of ''Halo 3'', Valhalla was codenamed "Riverworld" and later "Curious Gorge".<ref>Bungie Podcast 8-10-2007</ref> The map was later given the name Riverworld in its appearance in ''Halo Online''.
*[[Wikipedia:Valhalla|Valhalla]] (Old Norse Valhalla, "Hall of the Slain") is Odin's hall of the dead in Norse mythology, the home of those slain gloriously in battle. It is similar to [[MJOLNIR Powered Assault Armor|MJOLNIR]], as they are both of the same mythological origin. Interestingly, Valhalla was home to dead warriors that rose with the sun each day to fight each other and enjoy the thrill of battle, while during the night they had great feasts and healed their wounds. This is remarkably similar to the overall process of multiplayer gameplay.
*During the concept of this map, Bungie intended to make the map more of a snowy map than a forest one. Because of Snowbound, Bungie decided to make a forest map instead. However, some snow can still be seen near the base located near the waterfall. There is also snow atop the cliffs surrounding the majority of the map.{{Citation needed}}
*Valhalla, along with [[Snowbound]] and [[High Ground]], was one of the maps available for play in the [[Halo 3 Beta]].
**In the [[Halo 3 Beta]], it was possible to fly into outer space in a Banshee by exploiting a glitch{{citation needed}}.
**During the ''Halo 3'' Beta, each base spawned a [[TR/9 trip mine|trip mine]]. Unfortunately, due to players' inexperience with [[equipment]], using it as an ambush for unwary enemy team members often resulted in the deaths of those friendly units still around it, and so it was removed from the final game.
*Vahalla was recreated in the [[Halo Mash-Up: Minecraft Evolved]].<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft '''Halo Waypoint -''' ''More Master Chief and Minecraft'']</ref>
*Vahalla was recreated in the [[Halo Mash-Up: Minecraft Evolved]].<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft '''Halo Waypoint -''' ''More Master Chief and Minecraft'']</ref>
*[[Wikipedia:Valhalla|Valhalla]] (Old Norse Valhalla, "Hall of the Slain") is Odin's hall of the dead in Norse mythology, the home of those slain gloriously in battle. It is similar to [[MJOLNIR Powered Assault Armor|MJOLNIR]], as they are both of the same mythological origin. Interestingly, Valhalla was home to dead warriors that rose with the sun each day to fight each other and enjoy the thrill of battle, while during the night they had great feasts and healed their wounds. This is remarkably similar to the overall process of multiplayer gameplay.
 
===Miscellaneous===
*The energy beam shooting from the towers on each side fires every 49 seconds, another [[Seven|7]] reference (7x7=49). The energy beam can also kill you if flying in a Banshee, doing this will cause you to be killed by [[The Guardians]].   
*The energy beam shooting from the towers on each side fires every 49 seconds, another [[Seven|7]] reference (7x7=49). The energy beam can also kill you if flying in a Banshee, doing this will cause you to be killed by [[The Guardians]].   
*Like the ''[[Halo 2]]'' map [[Zanzibar]], there is [[Valhalla wall Easter egg|writing]] on the wall that changes according to the date.
*Like the ''[[Halo 2]]'' map [[Zanzibar]], there is [[Valhalla Wall Easter Egg|writing]] on the wall that changes according to the date.
*The river that runs through the center of the map has a fully functional current. A light enough object, or a dead Spartan, will flow down the river from the waterfall towards the lake. If the object floats far enough in the lake, it will drop underwater when it reaches the "death border".
*The river that runs through the center of the map has a fully functional current. A light enough object, or a dead Spartan, will flow down the river from the waterfall towards the lake. If the object floats far enough in the lake, it will drop underwater when it reaches the "death border".
*The map’s description is a reference to popular children’s book character, Curious George.
*There is a [[Ghosts of Halo|ghost]] in Valhalla.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
===Concept art===
<gallery>
<gallery>
File:H3_Valhalla_Sketch.jpg|An early sketch of the map layout.
File:H3_Valhalla_Sketch.jpg
File:H3_Valhalla_Exterior_Concept_1.jpg|Concept art of a base, featuring a bridge-like structure at the front.
File:H3_Valhalla_Exterior_Concept_1.jpg
File:H3 Valhalla Exterior Concept 2.jpg|Concept art of the map.
File:H3_Valhalla_Exterior_Concept_2.jpg
File:H3_Valhalla_Base_Concept.jpg|Concept art of the base exterior.
File:H3_Valhalla_Base_Concept.jpg
File:H3_Valhalla_Interior_Concept.jpg|Concept art of the base interior.
File:H3_Valhalla_Interior_Concept.jpg
H3 Valhalla PrePro Screenshot.jpg|An early blockout of the map, still using many ''Halo 2'' assets and the [[Blood Gulch]] environment texture as placeholder.
</gallery>
</gallery>


===''Halo 3''===
===Regular gallery===
<gallery>
<gallery>
File:H3Beta Valhalla Mongoose.jpg|Valhalla during the Beta.
File:HMCC H3 Valhalla Map.png|Valhalla Map.
File:Halo3 Valhalla 3rd-person-06.jpg|A multiplayer game in progress on Valhalla.
File:Halo3 Valhalla 3rd-person-06.jpg|A multiplayer game in progress on Valhalla.
File:Halo3 Valhalla 3rd-person-04.jpg|A multiplayer game in progress on Valhalla.
File:Halo3 Valhalla 3rd-person-04.jpg|A multiplayer game in progress on Valhalla.
File:Halo3 Valhalla-env-02.jpg|The Forerunner wall.
File:Halo3 Valhalla-env-02.jpg|The Forerunner wall.
File:Halo-3-20070430093121870.jpg|View from behind the Beam Emitter.
File:Halo-3-20070430093127026.jpg|View from the side of the Beam Emitter.
File:Halo-3-20070430093127026.jpg|View from the side of the Beam Emitter.
File:Halo-3-20070511004948915.jpg|The Beam Emitter prior to firing.
File:Funny death, valhalla.jpg|A battle on Valhalla.
File:Funny death, valhalla.jpg|A battle on Valhalla.
File:Spartan Laser2.jpg|A player fires a Spartan Laser towards Blue Base in Valhalla.
File:Spartan Laser2.jpg|A player fires a Spartan Laser towards Blue Base in Valhalla.
File:H3 Valhalla Kilroy EasterEgg Screenshot.jpg|The picture of Kilroy as seen on a rock near Blue Base.
File:V-398.jpg|The crashed dropship Victor 398.
File:Chad1.JPG|The picture of Kilroy as seen on a rock near Blue Base.
File:Valhalla Waterfall.jpg|The inaccessible waterfall on Valhalla.
File:Valhalla.jpg|Valhalla from viewed from space.
File:Halo-3-20070515043400029.jpg|The layout of Valhalla.
File:Valhalla Sniping spot.jpg|The sniping spot in the cliffs.
File:Valhalla Sniping spot.jpg|The sniping spot in the cliffs.
File:Valhalla.jpg|Valhalla from viewed from space.
File:Valhalla-HeatMap.jpeg|A birds-eye view of Valhalla.
File:H3 Valhalla out of bounds.jpg|A view from outside Valhalla.
File:H3 Valhalla out of bounds.jpg|A view from outside Valhalla.
</gallery>
</gallery>


===''Halo Online''===
<gallery>
File:HO-GoldenMA5D.jpeg|The Forerunner wall in ''Halo Online''.
</gallery>
==Sources==
==Sources==
{{Ref/Sources}}
<references/>


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