1 Flag CTF: Difference between revisions

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==Objectives==
==Objectives==
One [[team]] defends their flag, while the other team attempts to capture it. After the round is over the teams switch sides. There are usually 4 rounds. Once the offensive team has infiltrated the enemy base, the [[flag carrier]] must return the flag to the flag stand in their own base to score a point. This game is very similar to [[Assault]], but played the opposite way. In Assault, a bomb is taken into the enemy base, whereas in CTF the flag is stolen from the enemy base.


The job of the defending team is obviously to defend the flag, and if it is taken by a member of the opposing team, the main objective is to kill the flag carrier, and guard the flag until its timer runs down and the flag is returned to their base.
Only one team can capture the flag at a time during the game, therefore, the game is split into rounds.  The players have the options to set a round limit before the game starts, but in [[matchmaking]] the game is limited to four rounds, giving each team two opportunities to capture the flag.
 
This game is very similar to [[Assault]], but played the opposite way. In Assault, a bomb is taken into the enemy base, whereas in CTF the flag is stolen from the enemy base.
 
 
===Offense===
 
 
The offensive objective is to infiltrate the defender’s base, steal the flag, and return it to their base to score.  There are many means to how the offense can do this based on what map they’re playing on.  The base may prone to better protection; however, there will be multiple ways for the offense to gain entry.  Having more than one entry paves the way for the offense to fool the defense by using decoys, setting up ambushes, etc. 
 
 
===Defense===
 
 
The job of the defending team is to defend the flag from the pursuing offensive team.  If the flag is taken by a member of the opposing team, the main objective is to kill the flag carrier and return the flag to base.  The defense will need to watch for mutiple entries since most of the bases have more than one way to get in.


==Strategies==
==Strategies==

Revision as of 13:25, October 16, 2008

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Description

1 Flag CTF is a game variant of Capture the Flag.

A normal CTF match generally features maps with two identical bases, each containing the team's specific flag. 1 Flag CTF features more asymmetrical type maps, giving one base better cover and protection and the opposite base maximum exposure and much less cover. This would result in an unfair match up for the CTF Classic game type; instead the game features the teams taking turns playing offense and defense. The offensive base being the one more protected and the defensive base being the open and exposed base.


Ideal 1 Flag CTF Maps

Objectives

Only one team can capture the flag at a time during the game, therefore, the game is split into rounds. The players have the options to set a round limit before the game starts, but in matchmaking the game is limited to four rounds, giving each team two opportunities to capture the flag.

This game is very similar to Assault, but played the opposite way. In Assault, a bomb is taken into the enemy base, whereas in CTF the flag is stolen from the enemy base.


Offense

The offensive objective is to infiltrate the defender’s base, steal the flag, and return it to their base to score. There are many means to how the offense can do this based on what map they’re playing on. The base may prone to better protection; however, there will be multiple ways for the offense to gain entry. Having more than one entry paves the way for the offense to fool the defense by using decoys, setting up ambushes, etc.


Defense

The job of the defending team is to defend the flag from the pursuing offensive team. If the flag is taken by a member of the opposing team, the main objective is to kill the flag carrier and return the flag to base. The defense will need to watch for mutiple entries since most of the bases have more than one way to get in.

Strategies

A skilled sniper should constantly cover their own flag and/or the flag carrier. Players should aim for the potential flag carrier to have a good close combat weapon, such as an Energy Sword or Shotgun, with the sniper covering him. If the carrier gets into a bad situation, he could drop the flag, slaughter his opponent(s), and then resume his trip back to base.

The flag should always be guarded and when attacking, use a vehicle and keep the vehicle gunning/moving while waiting for the flag carrier.

An offensive strategy would be for all team members to get to the flag as quick as possibly when the round starts. The key is to grab the flag and get out of there while the defense is busy finding their desired power weapons. This strategy is very useful on Zanzibar.

The offense will generally spawn in a certain area, a good defensive strategy is to control the power weapons and push the offense back to their base, giving them little chance of organizing a decent attempt at the flag. This strategy can be useful on Headlong, Zanzibar, and Burial Mounds.

Basically, this game relies on teamwork, as all other objective games do.

Trivia

References

Related Pages

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