Editing Slugmen

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
The Slugmen were originally created during the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]'' to serve as sniper enemies for the Covenant. During the game's production, Slugman concept art was heavily tied with the development of the [[Mgalekgolo|Hunters]].{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}} A look at the concept sketches for the Slugman on the ''[[Halo 2 Limited Collector's Edition]]'' DVD showcased a variety of explorations for the design, titled "Special Purpose Sniper", ultimately progressing more toward the form known today. The model itself was done by [[Paul Russel]], though ultimately cut from the final release of the game.{{Ref/Twitter|Id=LostHalo|Dr_Abominable|464351948297089024/|Paul Russel|Quote=Here's the first. Didn't have shot of the 'blind wolf', [Marcus Lehto]'s creation.|D=25|M=01|Y=2016}}
The Slugmen were originally created during the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]'' to serve as sniper enemies for the Covenant. During the game's production, Slugman concept art was heavily tied with the development of the [[Mgalekgolo|Hunters]].{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}} A look at the concept sketches for the Slugman on the ''[[Halo 2 Limited Collector's Edition]]'' DVD showcased a variety of explorations for the design, titled "Special Purpose Sniper", ultimately progressing more toward the form known today. The model itself was done by [[Paul Russel]], though ultimately cut from the final release of the game.{{Ref/Twitter|Id=LostHalo|Dr_Abominable|464351948297089024/|Paul Russel|Quote=Here's the first. Didn't have shot of the 'blind wolf', [Marcus Lehto]'s creation.|D=25|M=01|Y=2016}}


In [[2022]], the Slugman model was restored to functionality by the [[Digsite]] restoration project, and in [[2023]] the enemy was included in the [[Halo Editing Kit]] for use by [[Modding|modders]]. To finish off the Slugman and make it useable in-game, the team took inspiration from its in-development name of Sniper (and concept art depicting it wielding the early beam rifle) and made it a scout-sniper similar in role to the [[Kig-Yar|Jackals]] - particularly the [[Kig-Yar Sniper|Jackal Snipers]] later introduced in ''[[Halo 2]]''. In the official Digsite mod releases, Slugmen wield plasma pistols and particle rifles by default and have no shields - instead serving as agile scout-snipers with reasonable health values. Their AI was created referencing existing ''Combat Evolved'' AI behaviours to ensure they fit seamlessly into the original game, based on [[Plasma Rifle]]-wielding Elites and [[Sniper_Rifle#Halo:_Combat_Evolved_and_Halo:_Combat_Evolved_Anniversary|Sniper Rifle]]-wielding [[UNSC Marine Corps|Marines]]. Although they will miss their first few shots, they progressively get more accurate the longer they're on the field, to encourage the player eliminating them early.{{Ref/Site|Id=Discoveries|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=30|M=07|Y=2023}}
In [[2022]], the Slugman model was restored to functionality by the [[Digsite]] restoration project, and in [[2023]] the enemy was included in the [[Halo Editing Kit]] for use by [[Modding|modders]]. To finish off the Slugman and make it useable in-game, the team took inspiration from its in-development name of Sniper (and concept art depicting it wielding the early beam rifle) and made it a scout-sniper similar in role to the [[Kig-Yar|Jackals]] - particularly the [[Kig-Yar Sniper|Jackal Snipers]] later introduced in ''[[Halo 2]]''. In the official Digsite mod releases, Slugmen wield plasma pistols and particle rifles by default and have no shields - instead serving as agile scout-snipers with reasonable health values. Their AI was created referencing existing ''Combat Evolved'' AI behaviours to ensure they fit seamlessly into the original game, based on [[Plasma Rifle]]-wielding Elites and [[Sniper Rifle]]-wielding [[UNSC Marine Corps|Marines]]. Although they will miss their first few shots, they progressively get more accurate the longer they're on the field, to encourage the player eliminating them early.{{Ref/Site|Id=Discoveries|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=30|M=07|Y=2023}}


Russel's original model was retargeted to use preexisting Covenant animations due to its similar body layout and digitigrade hands; early explorations were done with reusing Elite animations for these reasons,{{Ref/Reuse|Floor}} though the final enemy ultimately used Jackal Sniper animations taken from ''Halo 2'' for the Slugman wielding its signature rifles.{{Ref/Reuse|Discoveries}} Due to the art's resemblance to Lekgolo (Hunter worm) forms, the Digsite team (and later official canon) decided to treat them as another form of Lekgolo, with their audio created consisting of processed Hunter dialogue and the signature tail rattle of a rattlesnake.{{Ref/Site|Id=Deliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=07|Y=2023}}
Russel's original model was retargeted to use preexisting Covenant animations due to its similar body layout and digitigrade hands; early explorations were done with reusing Elite animations for these reasons,{{Ref/Reuse|Floor}} though the final enemy ultimately used Jackal Sniper animations taken from ''Halo 2'' for the Slugman wielding its signature rifles.{{Ref/Reuse|Discoveries}} Due to the art's resemblance to Lekgolo (Hunter worm) forms, the Digsite team (and later official canon) decided to treat them as another form of Lekgolo, with their audio created consisting of processed Hunter dialogue and the signature tail rattle of a rattlesnake.{{Ref/Site|Id=Deliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=07|Y=2023}}

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.