Editing Skar'wa-pattern Mantis
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The weapon's energy capacity is unlimited, but it must cool off and release its excess heat after every shot, exposing its weak point; the interior is vulnerable through the heat vent, which is located on the underside the cradle component. A certain amount of damage to the interior will destroy the AA battery; this makes it vulnerable to infantry and ground vehicle attacks. While heavy weapons make quick work of the delicate cooling vent and interior, small-arms fire can be nearly as effective; as few as three overcharged shots from a [[Type-25 plasma pistol]] can fatally cripple the gun emplacement.{{Ref/Level|Id=storm|H3|The Storm}}{{Ref/Level|Id=ark|H3|The Ark (level)|The Ark}} | The weapon's energy capacity is unlimited, but it must cool off and release its excess heat after every shot, exposing its weak point; the interior is vulnerable through the heat vent, which is located on the underside the cradle component. A certain amount of damage to the interior will destroy the AA battery; this makes it vulnerable to infantry and ground vehicle attacks. While heavy weapons make quick work of the delicate cooling vent and interior, small-arms fire can be nearly as effective; as few as three overcharged shots from a [[Type-25 plasma pistol]] can fatally cripple the gun emplacement.{{Ref/Level|Id=storm|H3|The Storm}}{{Ref/Level|Id=ark|H3|The Ark (level)|The Ark}} | ||
Mantis cannons require no crew to operate the weapon, and are instead served by a remote link paired with predictive flight-tracking algorithms.{{Ref/Reuse|Enc22}} Troops are often stationed in the vicinity of the AA guns—as well as in their marksman perches—to safeguard them from opposing ground forces. It is not uncommon to find several [[lance]]s guarding these emplacements, led by a high-ranking Covenant officer. During the final battles of | Mantis cannons require no crew to operate the weapon, and are instead served by a remote link paired with predictive flight-tracking algorithms.{{Ref/Reuse|Enc22}} Troops are often stationed in the vicinity of the AA guns—as well as in their marksman perches—to safeguard them from opposing ground forces. It is not uncommon to find several [[lance]]s guarding these emplacements, led by a high-ranking Covenant officer. During the final battles of [[Human-Covenant War]], [[Jiralhanae]] [[Chieftain]]s were often seen commanding these emplacements and its garrisoned ground forces.{{Ref/Reuse|ark}}{{Ref/Reuse|storm}} Mantis AA batteries are often additionally supplemented by multiple [[skyhunter]] tanks nearby such as the {{Pattern|Ogab'd|anti-aircraft Wraith}}, who provide closer-in defence against smaller and more agile aircraft. This lets the Mantis primarily focus on larger threats such as [[GA-TL1 Longsword]]s or even [[warship]]s - Mantis batteries are a threat to [[UNSC frigate]]s, and are capable of denying local [[warship]] support to ground forces.{{Ref/Reuse|ark}}{{Ref/Reuse|storm}} Their cannons are capable of fire at extreme ranges,{{Ref/Reuse|vis}} allowing them to secure the air and near-orbital space of a given region with ease.{{Ref/Reuse|Enc22}} | ||
Ultra-heavy plasma cannons analogous to that fitted on the Mantis are also fielded aboard the {{Pattern|Sumda'te|Scarab}} walkers, allowing them to serve as mobile heavy anti-air artillery.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/vehicles/scarab|Site=Halo Waypoint|Page=Scarab|D=30|M=06|Y=2021}} | Ultra-heavy plasma cannons analogous to that fitted on the Mantis are also fielded aboard the {{Pattern|Sumda'te|Scarab}} walkers, allowing them to serve as mobile heavy anti-air artillery.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/vehicles/scarab|Site=Halo Waypoint|Page=Scarab|D=30|M=06|Y=2021}} | ||