Editing Plasma mine
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{{Status|Canon}} | {{Status|Canon}} | ||
[[File:HW2 PlasmaMine | [[File:HW2 PlasmaMine 1.png|thumb|350px|An [[Unggoy]] squad, led by a [[Sangheili]], approach three plasma mines on [[Installation 00]].]] | ||
The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]].{{Ref/Game|HW2|Id=plasmamine|[[Atriox]] - [[Leader]] power|Detail=Plasma Mines|Quote=Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.}} | The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]].{{Ref/Game|HW2|Id=plasmamine|[[Atriox]] - [[Leader]] power|Detail=Plasma Mines|Quote=Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.}} | ||
==Overview== | ==Overview== | ||
Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked, and detonates when enemies are detected nearby.{{Ref/Reuse|plasmamine}} The plasma mine has a number of derivatives that employ the same casing, including the [[infused mine]],{{Ref/Game|HW2|[[Voridus]] - Leader power|Detail=Infused Mines|Quote=Activate to deploy a mine that leaves a large, long lasting pool of infusion upon detonation. Infusion pools slow and damage enemy ground units.}} the [[scorch mine]],{{Ref/Game|HW2|Atriox - Blitz card|Detail=Scorch Mines|Quote=Place mines that damage ground units with burning plasma. Triggered by ground units.}} the [[scout mine]],{{Ref/Game|HW2|[[Let 'Volir|Shipmaster]] - Leader power|Detail=Scout Mine|Quote=Activate to drop a cloaked Scout Mine. Explodes on contact, also provides vision within a small area.}} the [[stasis mine]],{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - Leader power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}} and the [[Ultra mine]].{{Ref/Game|HW2|[[Pavium]] - Leader power|Detail=Ultra Mines|Quote=Activate to drop a minefield over a large target area. Damages enemy units, designates targets. | Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine releases boiling plasma in the surrounding area.{{Ref/Reuse|plasmamine}} The plasma mine has a number of derivatives that employ the same casing, including the [[infused mine]],{{Ref/Game|HW2|[[Voridus]] - Leader power|Detail=Infused Mines|Quote=Activate to deploy a mine that leaves a large, long lasting pool of infusion upon detonation. Infusion pools slow and damage enemy ground units.}} the [[scorch mine]],{{Ref/Game|HW2|Atriox - Blitz card|Detail=Scorch Mines|Quote=Place mines that damage ground units with burning plasma. Triggered by ground units.}} the [[scout mine]],{{Ref/Game|HW2|[[Let 'Volir|Shipmaster]] - Leader power|Detail=Scout Mine|Quote=Activate to drop a cloaked Scout Mine. Explodes on contact, also provides vision within a small area.}} the [[stasis mine]],{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - Leader power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}} and the [[Ultra mine]].{{Ref/Game|HW2|[[Pavium]] - Leader power|Detail=Ultra Mines|Quote=Activate to drop a minefield over a large target area. Damages enemy units, designates targets.}} | ||
==Gameplay== | ==Gameplay== | ||
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**'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}} | **'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}} | ||
**'''Cooldown:''' 105 seconds | **'''Cooldown:''' 105 seconds | ||
In ''Halo Wars 2'', Plasma Mines is a [[leader]] power exclusive to [[Atriox]]. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured [[Power Node]]s. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time | In ''Halo Wars 2'', Plasma Mines is a [[leader]] power exclusive to [[Atriox]]. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured [[Power Node]]s. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time. | ||
In [[Blitz]], Plasma Mines are replaced by [[Scorch mine|Scorch Mines]], which leaves behind a pool of burning plasma for a much shorter duration. | In [[Blitz]], Plasma Mines are replaced by [[Scorch mine|Scorch Mines]], which leaves behind a pool of burning plasma for a much shorter duration. | ||
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File:HW2-Plasmamines.png|Plasma mines in ''[[Halo Wars 2]]''. | File:HW2-Plasmamines.png|Plasma mines in ''[[Halo Wars 2]]''. | ||
File:HW2 PlasmaMine 2.png|Four plasma mines deployed around a [[Power Node]] in ''Halo Wars 2''. | File:HW2 PlasmaMine 2.png|Four plasma mines deployed around a [[Power Node]] in ''Halo Wars 2''. | ||
File:HW2 PlasmaMine 3.png|The scorch effect left behind by a plasma mine and another plasma mine detonating in ''Halo Wars 2''. | File:HW2 PlasmaMine 3.png|The scorch effect left behind by a plasma mine and another plasma mine detonating in ''Halo Wars 2''. | ||
</gallery> | </gallery> |