Editing PREFECT-class Mjolnir
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'''PREFECT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] and [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]]{{Ref/Reuse|XHaloPrefect}} manufactured by the [[Watershed Division]]. It is reverse-engineered from the [[Forerunner personal armor|personal armor]] worn by [[Forerunner]] [[Prefect]]s.{{Ref/Site|Id=worthplaying|URL=http://worthplaying.com/article/2013/7/6/news/89850/|Site=WorthPlaying|Page='Halo 4' (X360) Champions Bundle To Add New Maps, Mode, Skins, Armor, Bonus Upgrades - Screens|D=26|M=06|Y=2022}} | '''PREFECT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] and [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]]{{Ref/Reuse|XHaloPrefect}} manufactured by the [[Watershed Division]]. It is reverse-engineered from the [[Forerunner personal armor|personal armor]] worn by [[Forerunner]] [[Prefect]]s.{{Ref/Site|Id=worthplaying|URL=http://worthplaying.com/article/2013/7/6/news/89850/|Site=WorthPlaying|Page='Halo 4' (X360) Champions Bundle To Add New Maps, Mode, Skins, Armor, Bonus Upgrades - Screens|D=26|M=06|Y=2022}} | ||
==GEN2 | ==GEN2 Overview== | ||
===Design details=== | ===Design details=== | ||
The GEN2 Prefect armor is based on the Forerunner [[Combat skin]] used by the [[Prefect]]s, a class of [[Warrior-Servant]]s in the [[Ecumene]]. | The GEN2 Prefect armor is based on the Forerunner [[Combat skin]] used by the [[Prefect]]s, a class of [[Warrior-Servant]]s in the [[Ecumene]]. | ||
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Research on the Forerunner [[shield world]] now called [[Trevelyan]] has cultivated numerous findings for the [[Office of Naval Intelligence]]. One of the most practical has been the discovery of a native armor system utilized by Forerunner Prefects late in their civilization's history. The [[Watershed Division]] leveraged local [[Huragok]] to reverse-engineer the original designs, grafting the abandoned armor system into baseline Mjolnir standards for [[SPARTAN-IV program|Spartan-IV]] use.{{Ref/Reuse|worthplaying}} It was tested at [[Denegroth]], [[West Conamara]], on [[Europa]].{{Ref/Site|Id=HB|URL=http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 7.10.13|D=26|M=11|Y=2013}} | Research on the Forerunner [[shield world]] now called [[Trevelyan]] has cultivated numerous findings for the [[Office of Naval Intelligence]]. One of the most practical has been the discovery of a native armor system utilized by Forerunner Prefects late in their civilization's history. The [[Watershed Division]] leveraged local [[Huragok]] to reverse-engineer the original designs, grafting the abandoned armor system into baseline Mjolnir standards for [[SPARTAN-IV program|Spartan-IV]] use.{{Ref/Reuse|worthplaying}} It was tested at [[Denegroth]], [[West Conamara]], on [[Europa]].{{Ref/Site|Id=HB|URL=http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 7.10.13|D=26|M=11|Y=2013}} | ||
==GEN3 | ==GEN3 Overview== | ||
===Design details=== | ===Design details=== | ||
The GEN3 Prefect helmet is compatible with the "Odin's Eye", an hyperscanner developed by the Watershed Division that allows the user a real-time environment analysis and the detection of baffler camouflage.{{Ref/Game|Id=HIOdin|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Odin's Eye - Helmet Attachment Description|Quote=Odin's Eye, reverse-engineered from a War Sphinx sensor cluster, incorporates ultra-tech capabilities that allow for hyperscanner environmental analysis in real-time and anti-baffler camouflage detection.}} The armor is built on the same [[Smartmatter|exotic materials]] from which the [[Promethean Knight]]s are built.{{Ref/Game|Id=HIPreChest|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Prefect - Chest Description|Quote=Constructed of the same exotic materials as a Promethean Knight.}} | The GEN3 Prefect helmet is compatible with the "Odin's Eye", an hyperscanner developed by the Watershed Division that allows the user a real-time environment analysis and the detection of baffler camouflage.{{Ref/Game|Id=HIOdin|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Odin's Eye - Helmet Attachment Description|Quote=Odin's Eye, reverse-engineered from a War Sphinx sensor cluster, incorporates ultra-tech capabilities that allow for hyperscanner environmental analysis in real-time and anti-baffler camouflage detection.}} The armor is built on the same [[Smartmatter|exotic materials]] from which the [[Promethean Knight]]s are built.{{Ref/Game|Id=HIPreChest|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Prefect - Chest Description|Quote=Constructed of the same exotic materials as a Promethean Knight.}} | ||