Editing OPERATOR-class Mjolnir
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | ||
[[GEN3]] {{C|Compatible}} | |||
|role=*Special operations (GEN1) | |role=*Special operations (GEN1) | ||
*Vehicle operation (GEN2) | *Vehicle operation (GEN2) | ||
|hideb=yes | |||
}} | }} | ||
'''OPERATOR | '''OPERATOR''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}} | ||
==GEN1 overview== | ==GEN1 overview== | ||
Line 55: | Line 57: | ||
===Usage=== | ===Usage=== | ||
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} | Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} Spartan-IV [[Carlo Hoya]] of [[Fireteam Majestic]] wore the Operator armor during [[Requiem campaign]].{{Ref/Game|H4}} | ||
==In-game information== | |||
<!--Just here so we can unhide the table once officially announced | |||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Piece | |||
! style="width: 40%"|Description | |||
! style="width: 15%"|Unlock requirements (''Halo 3'') | |||
! style="width: 30%"|Unlock requirements (''Halo: MCC'') | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Helmet Icon.png|75px]]<br/>Helmet | |||
|align="center" rowspan=5|Experimental intrusion suites developed by ANVIL collaboration teams can be quickly applied to cross-generational platforms. | |||
|rowspan=5|N/A {{C|''MCC''-exclusive}} | |||
|[[Season 6: Raven|Season 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Chest Icon.png|75px]]<br/>Chest | |||
|[[Season 6: Raven|Season 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator LShoulder Icon.png|75px]][[File:HTMCC H3 Infiltrator RShoulder Icon.png|75px]]<br/>Shoulders | |||
|[[Season 6: Raven|Season 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Forearms Icon.png|75px]]<br/>Forearms | |||
|[[Season 6: Raven|Season 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Legs Icon.png|75px]]<br/>Legs | |||
|[[Season 6: Raven|Season 6]] | |||
|} | |||
--> | |||
===''Halo: Reach''=== | |||
===''Halo: Reach'' | |||
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | {{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | ||
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | ||
Line 74: | Line 98: | ||
|align="left"|The B5D Facility has been the site of many unique development programs | |align="left"|The B5D Facility has been the site of many unique development programs | ||
|{{Rank/HR|sgt|link=yes}}, 7,000 cR | |{{Rank/HR|sgt|link=yes}}, 7,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]]) | |[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]]) | ||
|align="left"|Up-armored varient with hardened uplink module for MILINT acquisition. | |align="left"|Up-armored varient with hardened uplink module for MILINT acquisition. | ||
|{{Rank/HR|sgt|link=yes}}, 2,500 cR | |{{Rank/HR|sgt|link=yes}}, 2,500 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[Command Network Module|CNM]]) | |[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[Command Network Module|CNM]]) | ||
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders. | |align="left"|Command network module; standard issue to UNSC Special Forces unit commanders. | ||
|{{Rank/HR|sgt|link=yes}}, 1,000 cR | |{{Rank/HR|sgt|link=yes}}, 1,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders | |[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders | ||
|align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility. | |align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility. | ||
|{{Rank/HR|cmdr|link=yes}}, 28,000 cR | |{{Rank/HR|cmdr|link=yes}}, 28,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 72 ({{SeasonPoint|1}}) | ||
|} | |} | ||
===''Halo 4'' | ===''Halo 4''=== | ||
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | ||
Line 98: | Line 122: | ||
! style="width: 15%"|Armor | ! style="width: 15%"|Armor | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo 4'') | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator | |rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator | ||
Line 133: | Line 157: | ||
|} | |} | ||
===''Halo 5: Guardians'' | ===''Halo 5: Guardians''=== | ||
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
Line 170: | Line 194: | ||
|} | |} | ||
==Production notes== | ==Production notes== | ||
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. | *The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. | ||
Line 177: | Line 200: | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}} | ||
<gallery> | <gallery> | ||
File:HTMCC H3 S5Trailer Operator.jpg|thumb|Operator's appearance in the trailer for [[Season 5: Anvil]]. | |||
File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''. | File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''. | ||
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory. | File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory. | ||
Line 190: | Line 208: | ||
File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''. | File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''. | ||
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''. | File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''. | ||
File:H4_Concept_MultiplayerArmors.jpg|''Halo 4'' concept art for Operator's GEN2 redesign (bottom-middle row, left). | |||
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''[[Halo 4]]''. | |||
File:H4_Concept_MultiplayerArmors.jpg|'' | |||
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''Halo 4 | |||
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''. | File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''. | ||
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor. | File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor. | ||
File:Operator Hud.png|GEN2 Operator Heads-up display. | File:Operator Hud.png|GEN2 Operator Heads-up display. | ||
File:H5-Waypoint-Operator.png|Default skin in ''Halo 5: Guardians''. | |||
File:H5-Waypoint-Operator.png|Default skin | |||
</gallery> | </gallery> | ||
Line 232: | Line 231: | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|HR|H4|H5G | {{Armor/Permutation|HR|H4|H5G}} | ||
{{ | {{Mjolnir|GEN2}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||