Editing OPERATOR-class Mjolnir

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*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]
[[GEN3]] {{C|Compatible}}
|role=*Special operations (GEN1)
|role=*Special operations (GEN1)
*Vehicle operation (GEN2)
*Vehicle operation (GEN2)
|hideb=yes
}}
}}
'''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}
'''OPERATOR''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}}  


==GEN1 overview==
==GEN1 overview==
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===Usage===
===Usage===
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}}  
Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} Spartan-IV [[Carlo Hoya]] of [[Fireteam Majestic]] wore the Operator armor during [[Requiem campaign]].{{Ref/Game|H4}}


The OPERATOR suit was notably used by Spartans [[Jason Kidman]] and [[Carlo Hoya]], of Fireteams [[Fireteam Shadow|Shadow]] and [[Fireteam Majestic|Majestic]], respectively , during the [[Requiem Campaign]] between [[2557]] and [[2558]].{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}{{Ref/Game|H4}} During [[Operation: VERTICAL UMBRAGE]] on February 14, Kidman used his OPERATOR suit to board the {{Pattern|Zanar|light cruiser}}, ''[[Panom's Canticle]]'', in a [[Naval boarding|boarding action]] ultimately resulting in the ship's destruction.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022}}
==In-game information==
<!--Just here so we can unhide the table once officially announced
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Piece
! style="width: 40%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 30%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|[[File:HTMCC H3 Operator Helmet Icon.png|75px]]<br/>Helmet
|align="center" rowspan=5|Experimental intrusion suites developed by ANVIL collaboration teams can be quickly applied to cross-generational platforms.
|rowspan=5|N/A {{C|''MCC''-exclusive}}
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator Chest Icon.png|75px]]<br/>Chest
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator LShoulder Icon.png|75px]][[File:HTMCC H3 Infiltrator RShoulder Icon.png|75px]]<br/>Shoulders
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator Forearms Icon.png|75px]]<br/>Forearms
|[[Season 6: Raven|Season 6]]
|- align="center"
|[[File:HTMCC H3 Operator Legs Icon.png|75px]]<br/>Legs
|[[Season 6: Raven|Season 6]]
|}
-->


Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.{{Ref/Comic|HEsc}}
===''Halo: Reach''===
 
==In-game information==
===''Halo: Reach'' - Mark V===
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}}
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}}
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system.  
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system.  
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|align="left"|The B5D Facility has been the site of many unique development programs
|align="left"|The B5D Facility has been the site of many unique development programs
|{{Rank/HR|sgt|link=yes}}, 7,000 cR
|{{Rank/HR|sgt|link=yes}}, 7,000 cR
|[[Series 1: Noble|Series 1]], Tier 30 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
|[[File:HR Operator UAHUL Helmet Icon.png|75px]]<br/>Operator ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
|align="left"|Up-armored varient with hardened uplink module for MILINT acquisition.
|align="left"|Up-armored varient with hardened uplink module for MILINT acquisition.
|{{Rank/HR|sgt|link=yes}}, 2,500 cR
|{{Rank/HR|sgt|link=yes}}, 2,500 cR
|[[Series 1: Noble|Series 1]], Tier 30 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[Command Network Module|CNM]])
|[[File:HR Operator CNM Helmet Icon.png|75px]]<br/>Operator ([[Command Network Module|CNM]])
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|{{Rank/HR|sgt|link=yes}}, 1,000 cR
|{{Rank/HR|sgt|link=yes}}, 1,000 cR
|[[Series 1: Noble|Series 1]], Tier 30 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 30 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders
|[[File:HR Operator RShoulder Icon.png|75px]][[File:HR Operator LShoulder Icon.png|75px]]<br/>Operator shoulders
|align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility.
|align="left"|Developed for the Beta-5 Asymmetrical Action Group at ONI's Ordnance Testing Facility.
|{{Rank/HR|cmdr|link=yes}}, 28,000 cR
|{{Rank/HR|cmdr|link=yes}}, 28,000 cR
|[[Series 1: Noble|Series 1]], Tier 72 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 72 ({{SeasonPoint|1}})
|}
|}


===''Halo 4'' - GEN2===
===''Halo 4''===
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default.


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! style="width: 15%"|Armor
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo: MCC'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|- align="center"
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator
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|}
|}


===''Halo 5: Guardians'' - Upgraded GEN1 and GEN2===
===''Halo 5: Guardians''===
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''.
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
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|}
|}
==Production notes==
==Production notes==
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''.
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Operator}}
===''Halo 3''===
<gallery>
File:HTMCC H3 S5Trailer Operator.jpg|Operator's appearance in the trailer for [[Series 5: Anvil]].
</gallery>
===''Halo: Reach''===
<gallery>
<gallery>
File:HTMCC H3 S5Trailer Operator.jpg|thumb|Operator's appearance in the trailer for [[Season 5: Anvil]].
File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''.
File:Mark V Operator.png|The Mark V Operator helmet without any attachments in ''[[Halo: Reach]]''.
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory.
File:HR Operator.png|Mark V Operator armor in ''Halo: Reach'' Armory.
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File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''.
File:HR OPERATOR CNM.jpg|Operator helmet with CNM attachment in ''Halo: The Master Chief Collection''.
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''.
File:HR OPERATOR Shoulder.jpg|The Operator shoulder plate in ''Halo: The Master Chief Collection''.
File:HR Spartan Operator.png|A [[Spartan]] wearing Operator armor in ''Halo: Reach''.
File:H4_Concept_MultiplayerArmors.jpg|''Halo 4'' concept art for Operator's GEN2 redesign (bottom-middle row, left).
</gallery>
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''[[Halo 4]]''.
 
===''Halo 4''===
<gallery>
File:H4_Concept_MultiplayerArmors.jpg|''[[Halo 4]]'' concept art for Operator's GEN2 redesign (bottom-middle row, left).
File:H4 MJOLNIR Operator.png|The GEN2 Operator armor with default visor color in ''Halo 4''.
File:H4-Specialization-Operator.png||The GEN2 Operator armor with Operator visor color in ''Halo 4''.
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''.
File:Operator chart.png|All unlockable Operator customization options in ''Halo 4''.
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor.
File:Hoya - Operator.png|[[Hoya]] wearing the GEN2 Operator armor.
File:Operator Hud.png|GEN2 Operator Heads-up display.
File:Operator Hud.png|GEN2 Operator Heads-up display.
File:H4 Spartan Operator.png|A [[SPARTAN-IV program|Spartan-IV]] wearing Operator armor in ''Halo 4''.
File:H5-Waypoint-Operator.png|Default skin in ''Halo 5: Guardians''.
</gallery>
 
===''Halo 5: Guardians''===
<gallery>
File:H5-Waypoint-Operator.png|Default skin in ''[[Halo 5: Guardians]]''.
File:H5G Spartan Operator GEN2.png|A Spartan-IV wearing GEN2 Operator armor in ''Halo 5: Guardians''.
File:H5G Spartan Operator GEN1.png|A Spartan-IV wearing the GEN1 Operator helmet in ''Halo 5: Guardians''.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF Spartan Operator.png|A Spartan wearing Operator shoulder pauldrons in ''[[Halo Infinite]]''.
File:HINF - Shop icon - Reach Operator Pack.png|Operator shoulders in the Shop.
</gallery>
</gallery>


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{{Ref/Sources}}
{{Ref/Sources}}


{{Armor/Permutation|HR|H4|H5G|HI}}
{{Armor/Permutation|HR|H4|H5G}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2}}
{{Mjolnir|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo Infinite multiplayer armor permutations]]

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