Editing M41 SPNKr
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==Gameplay== | ==Gameplay== | ||
{{Main|Rocket Launcher}} | {{Main|Rocket Launcher}} | ||
The | ===Advantages=== | ||
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] or a [[Zurdo-pattern Wraith|Wraith]]. Its ability to fire two shots in rapid succession is also a major advantage. | |||
===Disadvantages=== | |||
The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets are slow and leave a trail of smoke in their wake, giving away the operator's position. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The biggest disadvantage to the operator is the blast radius of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at a close enemy. | |||
===Halo: Spartan Strike and Halo: Spartan Assault=== | |||
The M41 SSR is an exclusive weapon that can be purchased with 1000 Credits in both games. It is provided with 150 ammunition with a very high fire rate but a damage output 30% less than original damage (requiring five shots to destroy a Wraith). In ''Spartan Strike'' Mission E-5: Hold the Line, the player can equip the Rocket Launcher scattered around the LZ for free. | |||
==Trivia== | ==Trivia== |