Editing Long Night of Solace (level)/Walkthrough

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There are two ways of beating the hangar, one being the "no cheats" way and the other taking advantage of [[Usable Pelican turret|a secret Easter Egg]]. As such, this guide will list both, but first it will list the wave basics.
There are two ways of beating the hangar, one being the "no cheats" way and the other taking advantage of [[Usable Pelican turret|a secret Easter Egg]]. As such, this guide will list both, but first it will list the wave basics.


The final battle in the hangar is split into five waves. The first wave is four Grunts, two Jackals, and an Elite Major that are attacking Jorge when you enter. The second wave is a pair of Jackal marksmen and four Majors that will come from the side you just entered from. The third wave is an Elite Major leading Grunts from the ground floor on the opposite side. The fourth is a pack of Grunts that come from the door leading to the comms room along with two or three Elites coming from the balcony above it. The last wave is four Ultra Elites coming from the four corners of the room, each from the doors at the balconies.
The final battle in the hangar is split into five waves. The first is a four Grunts, two Jackals, and an Elite Major that are attacking Jorge when you enter. The second wave is a pair of Jackal marksmen and four Majors that will come from the side you just entered from. The third wave is an Elite Major leading Grunts from the ground floor on the opposite side. The fourth is a pack of Grunts that come from the door leading to the comms room along with two or three Elites coming from the balcony above it. The last wave is four Ultra Elites coming from the four corners of the room, each from the doors at the balconies.


====Pelican Turret====
====Pelican Turret====

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