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{{Status|Gameplay}}
{{Era|RW}}
{{Title|Last Stand (''Halo Wars 2'' level)}}
{{Disambig header|the Halo Wars 2 mission|the [[Halo 3]] achievement|Last Stand (achievement)}}
{{Disambig header|the Halo Wars 2 campaign level|articles of the same name|Last Stand}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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|date = [[2559|April 2, 2559]]<ref>'''[[Halo Wars 2]]''', ''[[Phoenix Logs#Beyond the Edge|Phoenix Logs - Beyond the Edge]]''</ref>
|date = [[2559|April 2, 2559]]<ref>'''[[Halo Wars 2]]''', ''[[Phoenix Logs#Beyond the Edge|Phoenix Logs - Beyond the Edge]]''</ref>
|place = [[Installation 09]]
|place = [[Installation 09]]
|objective=
|objective=  
*Defend the Professor and the Control Room from the Banished
*Hold Out for 2 minutes
;Optional
*Kill the Brute Warlords (2)
*Keep the Control Room Shield over 50%
;Bonus
*Take down a Scarab with Archer Missiles
*Kill the commanders within 10 minutes
*Upgraded turret deployment
}}
}}
{{Article quote|Cutter and his crew must fend off the Banished in a final defense of Anders as she prepares the Halo for its voyage.}}
{{Article Quote|Cutter and his crew must fend off the Banished in a final defense of Anders as she prepares the Halo for its voyage.}}
'''Last Stand''' is the twelfth and final [[campaign]] level in ''[[Halo Wars 2]]''.
'''Last Stand''' is the twelfth and final [[campaign]] level in ''[[Halo Wars 2]]''.


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'''''Mission Briefing'''''
'''''Mission Briefing'''''
*'''[[Captain (Navy)|Captain]] [[James Cutter]]''': "Professor, what's the update at the [[Control Room (Installation 09)|Control Room]]?"
*'''[[Captain (Navy)|Captain]] [[James Cutter]]''': "Professor, what's the update at the [[Control Room]]?"
*'''[[Ellen Anders|Professor Ellen Anders]]''': "I'm in, and I think I've found [[Installation 09|the Halo's]] weapon systems. Once I've deactivated them, then I'll place the [[distress beacon|comms beacon]]."
*'''[[Ellen Anders|Professor Ellen Anders]]''': "I'm in, and I think I've found [[Installation 09|the Halo's]] weapon systems. Once I've deactivated them, then I'll place the [[distress beacon|comms beacon]]."
*'''Cutter''': "Keep us updated. Jerome, [[Atriox]] will be sending everything to stop us. You need to hold the line and protect the Professor in the Control Room until she's finished her work."
*'''Cutter''': "Keep us updated. Jerome, [[Atriox]] will be sending everything to stop us. You need to hold the line and protect the Professor in the Control Room until she's finished her work."
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*'''Cutter''': "Red Team, reinforcements are ready for you at the LZ."
*'''Cutter''': "Red Team, reinforcements are ready for you at the LZ."


''After succeeding in repelling the wave of Locusts and Hunters, a [[Barukaza Workshop Scarab]] appears and the screen moves to show the incoming Scarab from the north.''
''After succeeding in repelling the wave of Locusts and Hunters, a [[Banished Scarab]] appears and the screen moves to show the incoming Scarab from the north.''
*'''[[Douglas-042]]''': "We've got an incoming [[Barukaza Workshop Scarab|Scarab]], people!"
*'''[[Douglas-042]]''': "We've got an incoming [[Banished Scarab|Scarab]], people!"
*'''Anders''': "What?"
*'''Anders''': "What?"
*'''[[Alice-130]]''': "Stay on target, Professor. This is what we're here for."
*'''[[Alice-130]]''': "Stay on target, Professor. This is what we're here for."
*'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!"
*'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!"
*'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design."
*'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design."
[[File:HW2-G81&AC220.png|thumb|right|250px|The G81 Condor and a Vulture.]]
 
''Screen moves to the Condor Gunship that has just arrived from the south.''
''Screen moves to the Condor Gunship that has just arrived from the south.''
*'''Condor''': "My crew is ready for action, sir."
*'''Condor''': "My crew is ready for action, sir."
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*'''Cutter''': "Watch out, team. The Banished have sent in artillery."
*'''Cutter''': "Watch out, team. The Banished have sent in artillery."


''A [[Gydrozka Workshop Blisterback]] arrives through the air and starts attacking UNSC forces as soon as they land.''
''A [[Blisterback]] arrives through the air and starts attacking UNSC forces as soon as they land.''
*'''Jerome-092''': "Sir, we won't be able to hold them off indefinitely!"
*'''Jerome-092''': "Sir, we won't be able to hold them off indefinitely!"
*'''Cutter''': "Professor? Time is running out!"
*'''Cutter''': "Professor? Time is running out!"
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''She pushes up, and the landmass is flung into space. The shield dissipates, and the Marines watch the landmass fly high into space. Cut to an orbital view of the ring, where the ejected landmass crumbles from air pressure.''
''She pushes up, and the landmass is flung into space. The shield dissipates, and the Marines watch the landmass fly high into space. Cut to an orbital view of the ring, where the ejected landmass crumbles from air pressure.''


[[File:HW2 - Spartan and Marines.jpg|thumb|300px|Jerome and his Marines climb onboard a Pelican.]]
''Cut to an interior view of a Pelican's open troop bay. The Marines and Jerome walk inside. Jerome stands by the door, watching the enormous hole in the ground left from the ejection. The Pelican's bay door closes.''
''Cut to an interior view of a Pelican's open troop bay. The Marines and Jerome walk inside. Jerome stands by the door, watching the enormous hole in the ground left from the ejection. The Pelican's bay door closes.''


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*'''Anders''': "With all due respect, Spartan..."  
*'''Anders''': "With all due respect, Spartan..."  


''The hologram depicts an enormous [[slipspace portal]] opening above the ring.''
''The hologram depicts an enormous [[slipspace portal]] opening above the ring.


*'''Anders''': "I don't believe that's an option any longer."
*'''Anders''': "I don't believe that's an option any longer."
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''Cut to within slipspace, as Anders' ring speeds through the galaxy. Stars streak by over the ring's trees.''
''Cut to within slipspace, as Anders' ring speeds through the galaxy. Stars streak by over the ring's trees.''
[[File:HW2-Anders meets a Guardian.png|thumb|300px|Anders meeting a [[Guardian]].]]
[[File:HW2-Anders meets a Guardian.png|thumb|300px|right|Anders meeting a [[Guardian]].]]
''Cut to the Control Room. The hologram of the slipspace transit shrinks and slow. A [[Forerunner symbols|Forerunner symbol]] appears in the hologram near the ring.''
''Cut to the Control Room. The hologram of the slipspace transit shrinks and slow. A [[Forerunner symbols|Forerunner symbol]] appears in the hologram near the ring.''


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==Leader Powers available==
==Leader Powers available==
''Note that in this level, all Leader Powers have been upgraded to maximum level without the need to earn and spend leader points.''
(Note that in this level, all leader powers were already maximized and you do not need to spend leader points anymore).
*Restoration Drones I, II and III
*Restoration Drones I, II and III
*Archer Missiles I, II and III
*Archer Missiles I, II and III
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**2 Hornets
**2 Hornets
**2 Nightingales
**2 Nightingales
==Strategies==
===General===
*Other than ODSTs, there is no way to replace units in this level. Conserve your units, and your defenses will be very airtight once you have many units stationed around the Control Room.
*Utilize Garrisons to strengthen defenses. Upgrade turrets to close the gap that the Garrisons need. That being said, Turrets and Garrisons will not be enough to stop enemy advancements. Keep in mind that some Banished units, like Elite Rangers, Banished Wraiths, and Locusts, can attack your garrisoned units while out of the attack range of your units. Send in a Spartan or a Scorpion to deal with these units.
*You will get a total of 8 Nightingales at this level. Keep the Nightingales alive as they are a key part of strengthening the defenses on this level.
*Utilize your Leader Powers and their reduced cooldown timers to the fullest. Deploy ODSTs as soon as the ODST drop is ready; the same is also recommended for Lotus Mines to shore up defenses.
===Optional and Bonus Objectives===
*Build turrets immediately and upgrade them as they are one of the bonus objectives.
*It is recommended to eliminate the Jiralhanae Warlords as soon as possible. After the the second group of reinforcements (2 Scorpions, 2 Warthogs, and 2 Nightingales) arrive, send an attack force with at least Spartans, Scorpions, and Cyclopes to defeat the Warlords. They are heavily guarded by Infantry, Wraiths, and Engineers. Prioritize on killing the Engineers as they can heal each other as well as units around them. Use Archer Missiles, Close Air Support, Turret Drop, ODSTs, or Holographic Decoy if necessary.
**Note that the 10-minute countdown begins after Cutter's dialogue instead of 10 minutes from mission timer.
*As long as no Banished units get past your defenses, the Control Room Shield will easily remain above 50%.


==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*The [[Halo Wars 2 skulls#Nightmare|Nightmare skull]] is awarded upon level completion for keeping the Control Room Shield health above 50% at the end of the level. The [[Halo Wars 2 skulls#Shadow|Shadow skull]] is awarded for killing the two Brute Warlords.
*This is the only level where the [[G81 Condor|G81 Condor Gunship]] appears in the Campaign.
*This is the only level where the [[G81 Condor|G81 Condor Gunship]] appears in the Campaign.
*This is the only level where the player gets infinite resources. The only units players can call in are ODSTs using Leader Power. Reinforcements will gradually arrive at the Control Room via Pelicans. Population is not infinite, however, as ODST Drops can be made unavailable when the player reaches the maximum population.
*This level is similar to ''[[From the Deep]]'', where [[Alice-130]]'s base is also surrounded by the Banished.
*This is the only level where the player encounters multiple Banished [[Barukaza Workshop Scarab|Scarabs]].
*This is the only level where the player gets infinite population and resources, as units will be keep being reinforced through LZs and the player cannot establish a Firebase on this level.
*All units are fully upgraded in this level. Additionally, all Leader Powers are unlocked and upgraded to maximum level. The cooldown timers have also been reduced by around 50%.
*This is the only level where the player has to deal with multiple Banished [[Banished Scarab|Super Units]].
*All leader powers are unlocked and has been maximized, the cooldown also has been reduced by around 50% on this level.
**All units are also fully upgraded in this level.
*It is unknown what happened to the UNSC base south of this level that the player previously used in the level ''[[The Halo]]'' but it is most likely the base has been dismantled and taken back to the Ark or the ''Spirit of Fire'' if it wasn't destroyed.


===Mistakes===
===Strategies===
*Sometimes a marine unit can be seen in the southern part of the map that is impassable by level barrier. They cannot move back into the playable area.
*There will be no troop replacement on this level; conserve your units and your defenses will be very airtight once you have many units stationed around the Control Room.
*Utilize Garrisons to strengthen defenses. Upgrade turrets to close the gap that the Garrisons need.
**Once again, Turrets and Garrisons will not be enough to slow them down.
*Keep the Nightingales alive as they are a key part of strengthening the defenses on this level. You will get a total of 8 Nightingales at this level.
*You will get endless resources and population for this mission and the cooldown of Leader Power has been reduced. It is recommended to immediately make an ODST Drop on the battlefield to strengthen the garrison with infantry.
**You can drop as many ODST as you want on this level, and it's better to immediately drop it as soon as the ODST drop is ready; the same is also recommended for Lotus Mines as well to shore up defenses.
**Utilize your Leader Powers to the fullest.
**Once the three Scarabs are announced, have the garrisoned UNSC troops leave their garrisons to assist in the attack. This is also for the cinematic cutscene that comes right after.
*Note that the player can only have up to between 300 to 600 population at the most.
**This can be noticed if the player was no longer able to make an ODST drop where each squad consumes 4 population.


==Gallery==
====Optonal and Bonus Objectives====
===Concept art===
*It is recommended to eliminate the Jiralhanae Warlords as soon as possible.
<gallery>
**Note that the player has ten minutes to defeat both Warlords or the bonus objective will fail.
File:HW2_ControlRoom_Concept_1.jpg|Concept art of the Control Room.
*If the Control Room Shield was well-guarded, the player does not need to worry about risking objectives related to the Control Room shield.
File:HW2_ControlRoom_Concept_2.jpg|Concept art of the Control Room.
*Build turrets immediately and upgrade it since it was part of the optional/bonus objective.
</gallery>
===Renders===
<gallery>
File:HW2 Halo ForerunnerGeo Render 1.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 2.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 3.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 4.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 5.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2_Installation09_ControlRoom_Render.jpg|A render of the Control Room.
</gallery>


===Screenshots===
===Mistakes===
<gallery>
*This mission was supposed to be a defensive mission but in the final cutscene, the UNSC appears to be on the offensive against the Banished and even surrounding them. Unless the UNSC is starting to push the Banished back, a possibility that is inconsistent with the dialogue spoken by the UNSC forces throughout the level.  
File:HW2 LastStand Screenshot 1.jpg|A screenshot of the level environment.
*Sometimes a marine unit can be seen in the southern part of the map that is impassable by level barrier. They are unable to move back into the playable area.
File:HW2 LastStand Screenshot 2.jpg|A screenshot of the level environment.
File:HW2 LastStand Screenshot 3.jpg|A screenshot of the level environment.
File:HW2 LastStand Screenshot 4.jpg|A screenshot of the level environment.
File:HW2_Installation09_ControlRoom_Screenshot_1.jpg|A screenshot of the Control Room in the level.
File:HW2_Installation09_ControlRoom_Screenshot_2.jpg|A screenshot of the Control Room in the level.
</gallery>
 
===Cutscenes===
<gallery>
File:HW2-Jerome-03.jpg|Jerome on Installation 09.
File:HW2-Banished-03.jpg|Banished forces on the Installation 09.
File:HW2-Anders-02.jpg|Anders in the Control Room.
File:HW2-Banished ejected.png|Marines watch as a piece of the Halo ring is ejected into space.
File:HW2-Halo.png|Cutter watches from the bridge as the Halo ring enter slipspace.
File:HW2-Banished-02.jpg|Atriox looking over his forces on the Ark shortly after his defeat.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[The Halo]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Last Stand''''' |after = ''[[Halo Wars 2 credits]]''}}
{{succession box | before = ''[[The Halo]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Last Stand''''' |after = ''[[Halo Wars 2 credits]]''}}
{{Levels|HW2}}
{{Levels|HW2}}

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