Sign up
Log in
Article
Discussion
Edit
History
Editing
Halo Wars
(section)
From Halopedia, the Halo wiki
You are not logged in
. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with
other benefits
.
Anti-spam check. Do
not
fill this in!
==Appearances== {{Featurelist|secondcolumn=title-5|title-1=Characters| ;Human *[[Adam Andrews]] {{1st}} *[[Alice-130]] {{1st}} *[[August-099]] {{1st}} *[[Deen]] {{Fm}} *[[Douglas-042]] {{1st}} *[[Ellen Anders]] {{1st}} *[[Kai-125]] {{1st}} *[[Leon-011]] {{1st}} *[[James Cutter]] {{1st}} *[[Jerome-092]] {{1st}} *[[John Forge]] {{1st}} *[[Preston Cole]] {{Mo}} *[[Papadakis]] {{1st}} *[[Robert-025]] {{1st}} *[[Riz-028]] {{1st}} *[[Vannak-134]] {{1st}} ;AI *[[Serina]] {{1st}} *[[Unidentified ancilla (Shield 0459)|Unidentified ancilla]] {{1st}} ;San'Shyuum *[[Prophet of Regret]] ;Sangheili *[[Ripa 'Moramee]] {{1st}} *[[Re'gish Wamik]] {{1st}} ;Jiralhanae *[[Avitus]] {{1st}} |title-2=Species| *[[Flood]] **[[Pod infector|Infection form]] **[[Flood carrier form|Carrier form]] **[[Flood combat form|Combat forms]] ***Infected Marine ***Infected Flamethrower ***Infected Elite ***Infected Brute ***Infected Grunt ***Infected Jackal **[[Flood thrasher form]] {{1st}} **[[Flood spores|Flood spore clouds]] **[[Flood swarm]] {{1st}} **[[Flood bomber form]] {{1st}} **[[Proto-Gravemind]] *[[Human]] *[[Huragok]] *[[Jiralhanae]] **[[Jiralhanae Chieftain|Chieftain]] **[[Jiralhanae Jumper|Jumper]] **[[Jiralhanae Ultra|Ultra]] *[[Kig-Yar]] **[[Kig-Yar Minor|Minor]] **[[Kig-Yar Sniper|Sniper]] *[[Mgalekgolo]] *[[Sangheili]] **[[Field Master]] **[[Sangheili Minor|Minor]] **[[Stealth Sangheili|Stealth]] **[[Sangheili Zealot|Zealot]] *[[San'Shyuum]] *[[Shield World 0459 bird]] {{1st}} *[[Thorn beast]] {{Mo}} *[[Unggoy]] **[[Deacon]] **[[Unggoy Minor|Minor]] |title-3=Organizations| *[[Covenant]] **[[Covenant military]] ***[[Fleet of Glorious Interdiction]] *[[Insurrectionist]]s **[[Unidentified insurrectionist group]] {{1st}} *[[United Nations Space Command]] **[[UNSC High Command]] ***[[UNSC Security Council]] ****[[UNSC Navy]] *****[[Third Fleet]] {{1st}} ******[[Battlegroup D]] {{1st}} ****[[UNSC Marine Corps]] *****[[Hellbringers]] {{1st}} *****[[Recon Team Echo]] *****[[Recon Team India]] *****[[Tango 14]] {{1st}} *****[[Tango 33]] {{1st}} ****[[UNSC Special Forces]] *****[[Orbital Drop Shock Troopers]] *****[[SPARTAN program]] ******[[SPARTAN-II program]] *******[[Red Team]] *******[[Team Omega]] {{1st}} |title-4=Locations| *[[Epsilon Indi system]] **[[Harvest]] ***[[Alpha Base (Harvest)|Alpha Base]] {{1st}} ***[[Relic (location)|Forerunner Relic]] {{1st}} *[[Procyon system]] {{1st}} **[[Arcadia]] {{1st}} ***[[Mu]] {{1st}} ****[[Abaskun]] {{Fm}} ****[[Pirth City]] {{1st}} ***[[Arcadia Forerunner ruins|Forerunner ruins]] {{1st}} ***[[Arcadia ONI facility|Unidentified ONI facility]] {{1st}} ***[[Deep Space Research Array]] {{Fm}} *[[Korinth Prior system]] {{1st}} **[[Trove]] {{1st}} ***[[Apex Site]] {{1st}} |title-5=Events| *[[Human-Covenant War]] **[[Harvest campaign]] **[[Battle of Arcadia]] {{1st}} **[[Battle of Trove]] {{1st}} |title-6=Weapons| ====UNSC==== *[[11A2R1 naval coilgun battery]] {{1st}} *[[AIE-486H machine gun]] *[[A-74 Sylver Vertical Missile Launcher]] {{1st}} *[[Argent V missile]] *[[BR55 battle rifle]] *[[Combat knife]] *[[GBU-1105 bomb]] {{1st}} *[[GUA-23/AW/Linkless Feed Autocannon]] {{1st}} *[[Magnetic Accelerator Cannon]] *[[MA5B assault rifle]] *[[M247 general purpose machine gun]] *[[M247T machine gun]] *[[M301 grenade launcher]] {{1st}} *[[M310 smooth-bore high-velocity cannon]] {{1st}} *[[M41 Vulcan]] *[[M41 rocket launcher]] *[[M6 Spartan Laser]] *[[M6C magnum]] *[[M66 light rail gun]] {{1st}} *[[M68 Gauss cannon]] *[[M7 SMG]] *[[M9 fragmentation grenade]] *[[M90 shotgun]] *[[M98 light rail gun]] {{1st}} *[[M6634 flamethrower]] {{1st}} *[[SRS99C-S2 AM sniper rifle]] *[[X23 Non-Nuclear Electromagnetic Pulse Cannon]] {{1st}} *[[XGBU-302 bomb]] {{1st}} *[[XM510 grenade launcher]] {{1st}} *[[XM511 Heavy Grenade Launcher]] {{1st}} *[[XM4600 Zeus plasma munition howitzer|''Zeus'' 320mm plasma cannon]] {{1st}} ====Covenant==== *[[Assault cannon]] *[[Beam rifle]] **{{Pattern|Sulok|beam rifle}} *[[Brute Shot]] **[[Jovokada Workshop Brute Shot]] *[[Carbine]] **{{Pattern|Vostu|carbine}} *[[Class-1 directed energy cannon]] *[[Class-2 directed energy cannon]] *[[Energy stave]] *[[Energy projector]] *[[Fuel rod cannon]] *[[Focus cannon]] *[[Gravity cannon]] *[[Needle cannon]] {{1st}} *[[Stasis cannon]] {{1st}} *[[Needler]] **[[Type-33 needler]] *[[Plasma mortar]] *[[Plasma turret]] *[[Plasma grenade]] **{{Pattern|Anskum|plasma grenade}} *[[Energy sword]] *[[Gravity hammer (fiction)|Gravity hammer]] *[[Plasma pistol]] **{{Pattern|Eos'Mak|plasma pistol}} *[[Plasma rifle]] **{{Pattern|Okarda'phaa|plasma rifle}} *[[Spike cannon]] |title-7=Vehicles| ====UNSC==== *[[AC-220 Vulture]] {{1st}} *[[AV-14 Hornet]] *[[AV-22 Sparrowhawk]] {{1st}} *[[B-65 Shortsword]] {{1st}} *[[D20 Heron]] {{1st}} *[[D77 Pelican]] *[[D82 Darter]] {{1st}} *{{Class|Halcyon|light cruiser}} {{Mo}} **{{UNSCShip|Pillar of Autumn}} {{Mo}} *[[HRUNTING Mark III (B) Exoskeleton|HRUNTING Mark III [B] "Cyclops" Exoskeleton]] {{1st}} *[[M12 Warthog]] **[[M12 Chaingun Warthog]] **[[M12G1 Gauss Warthog]] *[[M145D Rhino]] {{1st}} *[[M312 Elephant]] {{1st}} *[[M808B Scorpion]] *[[M850 Grizzly]] {{1st}} *[[M9 Wolverine]] {{1st}} *{{Class|Phoenix|colony ship}} {{1st}} **{{UNSCShip|Spirit of Fire}} {{1st}} *[[SP42 Cobra]] {{1st}} *[[XRP12 Gremlin]] {{1st}} *{{UNSCShip|Armstrong}} {{Fm}} *{{UNSCShip|Belfast}} {{Fm}} *{{UNSCShip|Texas}} {{Fm}} ====Covenant==== *Battlecruiser **{{Pattern|Ket|battlecruiser}} {{Mo}} ***[[CCS-U321]] {{Fm}} ***[[CCS-U624]] {{Fm}} *{{Pattern|Sinaris|heavy destroyer}} **''[[Proclamation's Tithe]]'' {{1st}} *[[Chopper]] **[[Barukaza Workshop Chopper]] *[[Spirit]] **{{Pattern|Dextro Xur|Spirit}} *[[Wraith]] **{{Pattern|Zurdo|Wraith}} *[[Banshee]] **{{Pattern|Oghal|Banshee}} *[[Shade]] **{{Pattern|Mamua'uda|Shade}} *[[Scarab]] **{{Pattern|R'awuw|Scarab}} {{1st}} *{{Pattern|Bkowe'nei|Vampire}} {{1st}} *[[Locust]] **{{Pattern|Shua'ee|Locust}} {{1st}} *[[Ghost]] **{{Pattern|Karo'etba|Ghost}} ====Forerunner==== *[[Forerunner dreadnought]] {{1st}} **[[Dragoon|Prime dragoon]] {{1st}} ***{{Class|Sojourner|dreadnought}} |title-8=Technology and equipment| ;UNSC *[[MJOLNIR Powered Assault Armor]][[MJOLNIR Powered Assault Armor/Mark IV|/Mark IV]] *[[Maastricht/Raleigh Ordnance Delivery-Application System]] {{1st}} *[[UNSC Marine Corps Battle Dress Uniform]] *[[UNSC Firebase]] {{1st}} **[[UNSC Supply Pad|Supply Pad]] {{1st}} **[[UNSC reactor|Reactor]] {{1st}} **[[UNSC Field Armory|Field Armory]] {{1st}} **[[UNSC Barracks|Barracks]] {{1st}} **[[UNSC Airpad|Airpad]] {{1st}} **[[UNSC Vehicle Depot|Vehicle Depot]] {{1st}} **[[M5 Talos]] base turret ;Covenant *[[Active camouflage]] *[[Arbiter body armor]] *[[Jiralhanae power armor]] **[[Jump pack]] *[[Kig-Yar point defense gauntlet]] *[[Combat harness|Sangheili combat harness]] **[[Energy shielding]] *[[Unggoy combat harness]] **[[Methane tank]] *[[Covenant citadel]] {{1st}} **[[Covenant warehouse|Warehouse]] {{1st}} **[[Covenant temple|Temple]] {{1st}} **[[Covenant shield generator|Shield generator]] {{1st}} **[[Covenant hall|Hall]] {{1st}} **[[Factory]] {{1st}} **[[Summit (building)|Summit]] {{1st}} **{{Pattern|Kewu Umppi'pa'|citadel turret}} {{1st}} *[[Anti-vehicle barrier]] *[[Covenant watchtower]] *{{Pattern|Emp'seam|Antlion}} {{1st}} ;Forerunner *[[Sentinel]]s **[[Aggressor Sentinel]]s **[[Protector Sentinel]]s {{1st}} **[[Watcher Sentinel]]s {{1st}} *[[Energy Wall]] *[[Forerunner supply elevator]] {{1st}} *[[Forerunner Spire of Healing]] {{1st}} *[[Forerunner teleporter]] *[[Forerunner secondary reactor]] {{1st}} *[[Forerunner lifesupport pod]] {{1st}} *[[Forerunner fort]] {{1st}} *[[Protector plant]] {{1st}} *[[Relic (Halo Wars)|Relic]] {{1st}} *[[Sentinel factory]] {{1st}} ;Flood *[[Flood colony]] {{1st}} *[[Flood den]] {{1st}} *[[Flood launcher]] {{1st}} *[[Flood blister]] *[[Flood nest]] {{1st}} *[[Flood root]] {{1st}} }} <!-- ===Units=== ====United Nations Space Command==== <div class="tabcontainer"> <div class="tabbox"> <div class="tab">Infantry</div> [[File:Marines.PNG|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]] *[[SPARTAN-II Program|SPARTAN-II]]: SPARTAN-IIs are individually trained units who are arguably superior to all UNSC and Covenant infantry types. SPARTANs are equipped with a regenerating shield in addition to a health bar. They begin with dual-wielded [[M7/Caseless Submachine Gun|SMGs]] and can hijack all enemy vehicles except the [[Type-47 Ultra Heavy Assault Platform|Scarab]] and [[AC-220 Vulture|Vulture]] gunship for balance purposes, bringing them under player control; they can also commandeer allied vehicles. They can be upgraded to wield [[AIE-486H Heavy Machine Gun|chain guns]] and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]], as well as neural implants, which help them hijack vehicles much more quickly.<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: ''Halo Wars'' Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN takes control of an allied or enemy vehicle, the Spartan's rank is added to the vehicle's rank and the vehicle's stats are greatly increased. Spartans can also engage in hand-to-hand combat against certain enemies ([[Sangheili Honor Guardsman|Elite Honor Guards]], [[Pod infector|Infection Forms]], etc). Only three SPARTANs can be deployed at a time and do not contribute to the player's population limit. They are outfitted with the [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mk. IV]]; the in-game units possess traits that are trademarks of the Mk. V armor, however, this is for gameplay considerations and is not accepted as canon. *[[Hellbringers]]: Also known as "Flamethrower units", these Marines are specialists equipped with heavier armor and flame-throwers that can be used to torch entire infantry units. They can be upgraded with flash bang grenades, which stun enemies when hit, napalm ammunition, which allows their attacks to burn slightly afterward, and oxide tanks, which also increase damage. They are incapable of attacking air units, obviously because of their shorter hit range. They can run somewhat faster than standard Marines.<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/> *[[UNSC Marine Corps|UNSC Marines]]: Marines are the basic infantry of the UNSC who are armed with [[MA5 series]] rifles and have the special ability to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html ''Halo Wars'' CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> The squads can be upgraded to replace their [[grenade]]s with [[rocket launcher]]s (called RPGs in-game), making them more effective against vehicles and giving them superior attack power against air units.<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/> They usually operate in squads of four but may add another member to their squads via the "[[UNSC Marine Corps/Gameplay#Halo_Wars|New Blood]]" upgrade<ref name = "CES 09"/>, and a [[hospital Corpsman|medic]] via the medic upgrade, adding up to a total of six squad members. However, the medic can only heal existing squad members, and cannot resurrect fallen squad mates. *[[Orbital Drop Shock Trooper]]s: Also known as "Helljumpers", in reference to the heat of the HEV pods they use to descend from orbit, this is an available upgrade for marine squads. It can be upgraded at the [[UNSC Barracks|Barracks]].<ref name = "OXM">January 2009, ''Official Xbox Magazine'', pp 38-43</ref> The upgrades effects allow the player to substitute standard marine squads with ODST teams (armed with M90 shotguns), as well as the HEV drop. The HEV drops can also be used as a weapon similar to the MAC Blast and also like the MAC blast the ability to drop has to be used in a visible area. To do so, the player must select the HEV drop ability and put them over the area that they wish to drop them in. ODST squads still possess the rocket launcher ability that is previously upgraded for the marine squads. They are only available as the special upgrade for Captain Cutter. Effects include increased line of sight and more hitpoints. </div> <div class="tabbox"> <div class="tab">Vehicles</div> *[[M12 Warthog]]: Can jump gaps, and has a ramming ability as its special attack. May be upgraded so its passenger has a grenade launcher. Ramming ability is strong enough to destroy a Ghost.<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> Warthogs can collect resources from crates found on the battlefield. **Upgrade 1: The Warthog gains a marine mounted on the [[M41 Light Anti-Aircraft Gun|M41 LAAG]] turret. **Upgrade 2: The Warthog gains a Marine armed with a Grenade launcher. **Upgrade 3: The Turret is upgraded to an [[M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon]] *[[M808B Scorpion]]: The Scorpion is the basic UNSC tank. It can be upgraded to the "[[Grizzly]]" variant. **Upgrade 1: The Scorpion gains the "canister shell" secondary ability which is superior against infantry. **Upgrade 2: The Scorpion has a faster turret rotation speed giving it better reaction time in battle. **[[M850 Grizzly|Grizzly variant]]: An upgrade of the Scorpion, it possesses two cannons and a machine gun. This upgrade is only available when the player chooses [[John Forge|Sergeant Forge]] as his or her [[Hero Units|hero unit]] in [[Skirmish|Skirmish mode]] or [[multiplayer]]. *[[M312 Elephant]]: The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon (though only if deployed), twin engines to upgrade speed, and ceramic armor to allow the Elephant to take more damage. During the campaign, it is used to tow the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine]] up a mountain to the Apex. During multiplayer and skirmish, it is [[James Gregory Cutter|Captain Cutter]]'s unique unit. Note that the dialogue of the Elephant is drastically reduced after the "Defense Turret" upgrade is unlocked. *[[XRP12 Gremlin]]: A combat support vehicle, the Gremlin is [[Ellen Anders|Professor Anders]]'s unique unit. It attacks with an EMP cannon that disables vehicles or non-infantry units temporarily. It can be upgraded to fire farther and hit harder and to make the EMP blast chain through multiple vehicles. The Gremlin has absolutely no combat efficiency against air units. Gremlins cannot do very much damage to infantry. *[[M145D Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. The Rhino is armed with a heavy prototype plasma cannon stolen from the Covenant that fires giant plasma bolts. The Rhino is only in the campaign and not available in Skirmish. It is incapable of attacking air units. During the campaign, it is used during [[HW:Dome of Light|Dome of Light]] to break through a Covenant energy shield on [[Arcadia]]. *[[M9 Wolverine]]: The Wolverine is a specialized anti-aircraft vehicle that uses guided missiles to shoot down enemy aircraft, such as [[Type-26 Ground Support Aircraft|Banshees]] or {{Pattern|Bkowe'nei|Vampire}}s. While powerful in this aspect, it is especially weak against infantry and anti-armor vehicles, and must be heavily protected. It can be upgraded with a volley ability to unleash a fusillade against buildings. It can also be upgraded to use Dual Launchers, increasing the number of missiles it fires, increasing its damage. *[[SP42 Cobra]]: The Cobra is a heavy anti-armor vehicle armed with a pair of rail cannons which can easily tear apart enemy armor. It can be outfitted with stronger armor when locked down and its rail cannons can be upgraded to penetrate multiple enemies. Its special ability allows it to lock down for greater range, at the expense of mobility. Cobras cannot attack aerial units.<ref>[http://www.halowars.com/GameInfo/vehicledepot.aspx#Cobra]</ref> *[[Cyclops|Cyclops exoskeleton]]: The Cyclops is a re-appropriated support exoskeleton that can crush ground enemies in close combat, often finishing off infantry with impressive fatality moves. It can also repair damaged vehicles and buildings if the player upgrades it once. A second upgrade of the unit improves speed. It can also throw debris at enemy units as its special attack. (Unique to [[John Forge|Sergeant Forge]]) </div> <div class="tabbox"> <div class="tab">Aerial</div> *[[D77 Pelican]]: The Pelican is used via a UNSC ability that is called from the ''Spirit of Fire'' menu. The pickup area is selected, then the drop-off area. The Pelican can transport multiple units at one time. A single Pelican drop can airlift 6 infantry squads and three vehicles. It cannot carry Elephants. If it is destroyed, all units being carried by it are lost as well, except Spartans, who drop to the ground safely. *[[B-65 Shortsword]]: Shortsword bombers perform low-altitude bombing runs for support on the battlefield. *[[AV-14 Hornet]]: The Hornet is a light gunship that can carry two passengers to provide support and fire on enemy ground and air targets. The first upgrade, "Wingmen", allow two Marines equipped with rocket launchers to ride on the Hornet for increased damage. A second passive upgrade, "Chaff Pods", allows for better avoidance of missile attacks. **[[AV-22 Sparrowhawk]]: The Hawk is a further upgraded version of the Hornet that is equipped with a mounted [[laser]] for large damage. The dual autocannons have a slower rate of fire but sport increased damage per shot. (Unique to [[Ellen Anders|Professor Anders]]) *[[AC-220 Vulture]]: The Vulture is a large gunship that can deliver heavy amounts of fire against all targets. It can be upgraded once to double the number of missiles to eight in its special attack "barrage", which previously carries four. It is the UNSC "Über-unit", and though it is nowhere near as strong or resilient as the Scarab, it makes up for this deficiency by being less than a third of the cost of a Scarab in both population and supplies. *[[Pod]]: This dropship, larger than both the Pelican and Vulture, delivers extremely large cargo, such as portions of [[Firebase]]s, to predetermined ground positions. *[[D82 Darter]] - The Darter is used to deliver supplies, such as munitions and construction equipment, from the ''Spirit of Fire'' to firebases on the ground. </div> <div class="tabbox"> <div class="tab">Buildings</div> *[[Firebase]]: Provides the basic base of the UNSC with optional "add-on" buildings that can increase its usefulness. May be upgraded to a Station then a Fortress ([[James Gregory Cutter|Captain Cutter]] Can drop in already upgraded Stations and starts with a Fortress). **[[UNSC reactor|Reactor]]: The reactor provides power for a UNSC base to run on. Can be upgraded once into an advanced reactor to double energy output. **[[UNSC Airpad|Airpad]]: This provides UNSC air units along with upgrades for them. **[[UNSC Vehicle Depot|Vehicle Depot]]: A vehicle depot provides heavier vehicles for the UNSC to use and upgrade. **[[UNSC Field Armory|Field Armory]]: A combination of machine shop and laboratory that provides high-tech upgrades for the UNSC. **[[UNSC Barracks|Barracks]]: The barracks can provide a number of infantry types for combat and to upgrade. **[[UNSC Supply Pad|Supply Pad]]: Supply Pads are used to get supplies from the ''Spirit of Fire'' via Darter dropships. Can also be upgraded to Heavy Supply Pads to double the rate of resupply. **[[M5 Talos]] base turret: Initially armed with an [[M202 XP Machine Gun]]. The turret may be outfitted with a rail cannon for use against vehicles, a flame mortar for use against infantry, or a missile launcher for use against aircraft. Only available on "Station/Fortress" Command bases.<ref>[http://www.halowars.com/GameInfo/firebase.aspx#Turret]</ref> They can be upgraded to Medium Turrets and Large Turrets at the [[UNSC Field Armory|Field Armory]]. </div></div> ====Covenant==== <div class="tabcontainer"> <div class="tabbox"> <div class="tab">Infantry</div> [[File:OMG Duel Energy Swords!.jpg|200px|thumb|Concept art for the [[Elite]] grasping two [[type-1 Energy Weapon/Sword|energy swords]].]] *[[Unggoy|Grunts]]: Fight in lances consisting of a [[Sangheili Minor|Minor Elite]] (or, depending on the player's selected leader, a [[Jiralhanae Minor|Minor Brute]]) and several Grunts. They have the secondary ability to throw plasma grenades and can be upgraded with needlers, additional members, and a [[Deacon]] to boost combat capabilities through spirituality.<ref>[http://halowars.com/images/cov/covenant_grunt_squad.jpg Image of Covenant Grunt Squad]</ref> **[[Unggoy/Gameplay#Halo Wars|Suicide Unggoy]] (Suicide Grunts): Will berserk and blow themselves up on command. Leader-specific unit of the Arbiter. The explosion is very effective against buildings. They can be upgraded to receive more speed in suicide mode as well as to amplify damage to their suicide attack through the use of deadly adherents. **Bomber Unggoy: A grunt that carries an explosive that can eliminate an entire infantry squad. They only appear in Campaign. *[[Sangheili|Elites]]: In addition to leading Unggoy lances, Elites serve many other roles, such as drivers of vehicles and pilots of aircraft. **[[Sangheili Honor Guardsman|Honor Guard Sangheili]]: Honor Guards serve as powerful anti-infantry units, or more rather, a close combat substitute for Jackals. They can be upgraded with energy shields which notably increase survivability, and active camouflage and are the leader-specific unit of the [[Prophet of Regret]]. **[[Ripa 'Moramee]]: An antagonist in the campaign and a leader unit in multiplayer. The Arbiter starts with dual energy swords and rage special attack that drains resources but makes 'Moramee go on a "killing spree". Upgrades for rage mode include restored health with every kill, cheaper cost to maintain rage, and an increased damage bonus for all friendly nearby units. 'Moramee can also upgrade his armor to reflect some damage back to the attacker, increase damage, and to incorporate permanent active camouflage. Ripa 'Moramee will face extreme difficulty against sentinels, even in rage mode. Counter this weakness with any unit that can attack air units or with the Arbiter "Fiendish Return" upgrade. **Needler Elites: A pair of Elites that wield [[Type-33 Guided Munitions Launcher|Needlers]] and have an [[energy shielding|energy shield]]. They cannot be trained in skirmish mode even if a Covenant leader is played, and are exclusive to campaign mode. *[[Mgalekgolo|Hunters]]: Hunters are heavily armored and armed with fuel rod-launching assault cannons, like they are in ''Halo: Combat Evolved''. They are the Covenant's primary anti-vehicle infantry. When upgraded, they can receive their traditional shield, a "Spirit Bond" to increase damage given that both of the initial Hunters are alive (this means resurrected Hunters do not receive the Spirit Bond upgrade), and later they can fire a more powerful beam from their cannons. *[[Kig-Yar|Jackals]]: Jackals fight in pairs in ''Halo Wars'' and provide a good defense against Marines armed with conventional weapons but little defense against grenades, explosives or vehicles. They are originally armed with carbines without shields but can be upgraded to incorporate point defense gauntlets, beam rifles, and eventually stronger gauntlets in the later stages of the Covenant tech tree. *[[Jiralhanae|Brutes]]: In battle the Brutes wield Brute shots, which are devastating against infantry and effective against light vehicles. Due to their limited battlefield use prior to the events of ''[[Halo 2]]'', they are apparently leader-specific units belonging to the unknown [[Avitus|Chieftain]]. They can be upgraded to have [[Jump Pack Jiralhanae|Jump packs]] and install EMP grenades in their brute shots.<ref name="xbox.com">http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref> **[[Jiralhanae Chieftain]]. The only usable Brute Chieftain is the same Chieftain that can be selected as a leader, making him a "hero" unit for the faction like the Arbiter.{{Ref/Reuse|xbox.com}} *[[San'Shyuum|Prophet]]: A Prophet fight from his [gravity throne]]s, and can attack enemy infantry with his destructive plasma weapons. The only usable in-game Prophet is the [[Prophet of Regret]], who can only be used if he is chosen as a "leader" before the start of the game.{{Ref/Reuse|xbox.com}} The Prophet's plasma cannons can be upgraded to fuel rod cannons for increased damage. His second upgrade adds a pair of Offensive Protectors to protect him and his final upgrade gives him full flight capabilities. His leader power is called "Cleansing", where an energy projector's beam is called down from an orbiting warship to quickly incinerate anything beneath it. The glassing beam can be upgraded to deal more damage. **[[Protector Sentinel|Protectors]] - A pair of Sentinel-like Protectors guard the Prophet of Regret after the player researches "Ancestral Perversion". </div> <div class="tabbox"> <div class="tab">Vehicles</div> *[[Type-47 Scarab]]: The Scarab is a super-unit that can destroy infantry, ground vehicles and aircraft with ease. The Scarab is extremely resilient to most weapons fire. Earlier versions of the Scarab have been encountered in ''[[Halo 2]]'' and ''[[Halo 3]]''. [[Spartans]] are unable to hijack Scarabs, with the exception of one campaign level in which the Covenant abandons a Scarab, allowing the player to take control of it. The Scarab is unique in its ability to traverse what is considered 'rough terrain'. In other words, Scarabs can climb over cliffs, mountains and some structures. This makes it the only playable ground unit in the game able to do so.{{Ref/Reuse|gametrailers.com}} *[[Type-47 Scarab#Super_Scarab|Super Scarab]]: Seen in the 7th campaign