Editing Halo 2
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{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{references}} | {{references}} | ||
{{Under | {{Under Construction}} | ||
{{Game infobox | {{Game infobox | ||
|name= ''Halo 2'' | |name= ''Halo 2'' | ||
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*[[Covenant portable shield]] | *[[Covenant portable shield]] | ||
*[[Roadblock|Covenant roadblock]] {{1st}} | *[[Roadblock|Covenant roadblock]] {{1st}} | ||
*[[ | *[[Deployable lookout tower]] {{1st}} | ||
*[[Energy shackle]] {{1st}} | *[[Energy shackle]] {{1st}} | ||
*[[Energy shield]] | *[[Energy shield]] | ||
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When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[active camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies. | When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[active camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies. | ||
The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Troopers|ODSTs]]. However, the Arbiter is joined by [[Unggoy]], [[Kig-Yar]], [[Mgalekgolo]], and other [[Sangheili]], allowing for deeper insight into Covenant culture. | The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Troopers|ODSTs]]. However, the Arbiter is joined by [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Mgalekgolo|Hunters]], and other [[Sangheili|Elites]], allowing for deeper insight into Covenant culture. | ||
On the damage mechanics, fall damage now has been reduced considerably. The threshold minimum damage has been increased, such as from 3 stories building height will not cause player any damage while on [[Halo: Combat Evolved|the previous game]], it gives the player some damage. The most benefits come from splatter damage as a slight touch from the object now is no longer kill anyone instantly including player (Except some who are designed to be invulnerable). The player now needs more effort to score a splatter kill. | On the damage mechanics, fall damage now has been reduced considerably. The threshold minimum damage has been increased, such as from 3 stories building height will not cause player any damage while on [[Halo: Combat Evolved|the previous game]], it gives the player some damage. The most benefits come from splatter damage as a slight touch from the object now is no longer kill anyone instantly including player (Except some who are designed to be invulnerable). The player now needs more effort to score a splatter kill. | ||
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==Soundtrack== | ==Soundtrack== | ||
{{Main|Halo 2: Original Soundtrack}} | {{Main|Halo 2: Original Soundtrack}} | ||
There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or | There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or Ebay. | ||
==Reception== | ==Reception== | ||
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===Promotional material=== | ===Promotional material=== | ||
<gallery> | <gallery> | ||
File: | File:Halo_2_Wallpaper_UNSC.png|A wallpaper used to market the game. | ||
File: | File:Halo_2_Wallpaper.png|Another wallpaper used to market the game. | ||
File:Halo 2 028.jpg|Artwork featuring the Master Chief during the Battle of Mombasa. | File:Halo 2 028.jpg|Artwork featuring the Master Chief during the Battle of Mombasa. | ||
File:H2 Chief EGM.png|EGM cover by Craig Mullins. | File:H2 Chief EGM.png|EGM cover by Craig Mullins. |