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==Production notes== | ==Production notes== | ||
''Excavation Site'' was the first "large" point-of-interest developed for the campaign's open world, initially envisioned as a munitions base or a refinery. The mission was originally going to be the first place players head to after ''[[Outpost Tremonius]]'' until it was decided that Echo 216 was to take players towards [[FOB Golf]] in the mission ''[[Recovery]]'' instead.{{Ref/YouTube|Id=commentary| | ''Excavation Site'' was the first "large" point-of-interest developed for the campaign's open world, initially envisioned as a munitions base or a refinery. The mission was originally going to be the first place players head to after ''[[Outpost Tremonius]]'' until it was decided that Echo 216 was to take players towards [[FOB Golf]] in the mission ''[[Recovery]]'' instead.{{Ref/YouTube|Id=commentary|ciLnvULYWM|Snazzy Weasel|Excavation Site - Halo Infinite - Developer Walkthrough}} | ||
One of the first things prototyped for ''Excavation Site'' was the [[flame-bore]]'s mining laser, wherein a bunch of the game's vehicles were thrown into the laser's damage zone. Caleb Doughty, a gameplay designer for ''Halo Infinite''{{'}}s campaign and prototyper of ''Excavation Site'', created a video titled "Will It Blend?" where all of the game's vehicles were lined up and chopped up by the mining laser. | One of the first things prototyped for ''Excavation Site'' was the [[flame-bore]]'s mining laser, wherein a bunch of the game's vehicles were thrown into the laser's damage zone. Caleb Doughty, a gameplay designer for ''Halo Infinite''{{'}}s campaign and prototyper of ''Excavation Site'', created a video titled "Will It Blend?" where all of the game's vehicles were lined up and chopped up by the mining laser. | ||
The mission's two points of interests—the cooling pylons of the flame-bore's power regulators, utilise two different kinds of enemy encounters. The cooling pylons due left of the excavated tunnel are defended by Brutes and Grunts attacking players head on, with many sandbox weapons around to replenish players. The cooling pylons due right of the tunnel are defended by | The mission's two points of interests—the cooling pylons of the flame-bore's power regulators, utilise two different kinds of enemy encounters. The cooling pylons due left of the excavated tunnel are defended by Brutes and Grunts attacking players head on, with many sandbox weapons around to replenish players. The cooling pylons due right of the tunnel are defended by Jackals snipers shooting players from afar, evoking the run-and-cover gameplay of earlier ''Halo'' titles' Jackal alleys. Both halves of ''Excavation Site'' have "upper" and "lower" lanes players can traverse, but the upper lane of the Jackal sniper half is noticeably more lethal, especially on higher difficulties. | ||
At one point in development there were to be three pylons per power regulator, and the game would randomly pick two pylons for players to destroy, but this was scrapped in favour of two hand-placed pylons. | At one point in development there were to be three pylons per power regulator, and the game would randomly pick two pylons for players to destroy, but this was scrapped in favour of two hand-placed pylons. | ||